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SimCity 2013's creative director explains what we could have got without EA pestering
Tricontinental commented on Haljackey's article in News
"Agents", as in all the individual sims, goods, resources, etc. that are carried around via roads to simulate the city. The city`s capacity to transmit power, water, sewage, goods, sims (i.e. people) and many other things are directly tied to road capacity and traffic routines, which causes huge problems as your city grows. As far as I know, older SimCity games did not try to directly simulate every single person moving around the city, which made traffic management, industrial supply/demand, transit capacity, etc. easier and more robust. It was also more realistic because you could actually build power lines, water pipes, subway lines, etc. independent of roads.- 32 Comments
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SimCity 2013's creative director explains what we could have got without EA pestering
Tricontinental commented on Haljackey's article in News
Spot on. I tried my hand at this game again and again after they allowed offline-only play and after modders figured out how to build bigger cities, but every city always ended up as an irredeemable mess because of how poorly designed the Glassbox engine is. Agent routing, supply, and demand always forced you to fix those artificial problems and took away from your ability to design a city as you want it to be. Why they even felt the need to actually use agents is beyond me. The Glassbox engine sounds cool on paper but it was really the last nail in SimCity's coffin. What a shame, for such a great franchise to be run to the ground by greedy publishers and clueless developers.- 32 Comments
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Wind Farm Service Truck - Power Plant Vehicle
Tricontinental commented on parkerwyoung's file in SC13 Vehicles
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SimCity Casino Overhaul - Casino Upgrade
Tricontinental commented on parkerwyoung's file in SC13 Game Mods
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FREE Roads and FREE Road Upgrades (All Roads)
Tricontinental commented on Idealcastle's file in SC13 Roads & Traffic
Can you please explain what you mean "you cant cut back on road funding?" This works great for new and existing regions/cities. Once you remove the mod, the road prices come back. If you add the mod, the road prices become free. If you create a new region, you may need to restart simcity for it to take affect, but once restarted you are good to go. The mod is in fact you "can cut back on road funding", If you have found a bug please PM me so I can investigate, thank you. Uhh, I was actually just making a joke by making a reference to the Transit Advisor in SimCity 2000 (since my profile picture is his picture). Whenever you lowered the roads & transportation budget below the default level, he would yell at you like that. See this: http://knowyourmeme.com/memes/you-cant-cut-back-on-funding-you-will-regret-this I'm sorry if I caused a misunderstanding. I haven't tried out your mod yet, but it seems like a useful tool to test new road layouts, etc. So again, thanks for creating it! -
FREE Roads and FREE Road Upgrades (All Roads)
Tricontinental commented on Idealcastle's file in SC13 Roads & Traffic
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