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Tricontinental

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8 Good

About Tricontinental

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    Freshman
  1. "Agents", as in all the individual sims, goods, resources, etc. that are carried around via roads to simulate the city. The city`s capacity to transmit power, water, sewage, goods, sims (i.e. people) and many other things are directly tied to road capacity and traffic routines, which causes huge problems as your city grows. As far as I know, older SimCity games did not try to directly simulate every single person moving around the city, which made traffic management, industrial supply/demand, transit capacity, etc. easier and more robust. It was also more realistic because you could actually build power lines, water pipes, subway lines, etc. independent of roads.
  2. Spot on. I tried my hand at this game again and again after they allowed offline-only play and after modders figured out how to build bigger cities, but every city always ended up as an irredeemable mess because of how poorly designed the Glassbox engine is. Agent routing, supply, and demand always forced you to fix those artificial problems and took away from your ability to design a city as you want it to be. Why they even felt the need to actually use agents is beyond me. The Glassbox engine sounds cool on paper but it was really the last nail in SimCity's coffin. What a shame, for such a great franchise to be run to the ground by greedy publishers and clueless developers.
  3. Project Orion - 3k Extended Boundary

    THIS is the mod that made me come back to play SimCity after 6 months. A huge THANK YOU to the entire Project Orion team for breathing new life into a game many called unsaveable!   Feedback: No issues so far, but regional road connectivity is a bit finicky.
  4. COT Cross Over

    Nice! Thank you very much.
  5. SUGCPack

    Sounds great! Thanks for making it so convenient, will try this out right now.
  6. Wind Farm Service Truck - Power Plant Vehicle

    Whoa, you made and added a new custom vehicle? That's...amazing! I'm really looking forward to what follows.
  7. Offline-Only Mod: “Pedestrian Paths”

    Fantastic! Thank you very much.
  8. SimCity Casino Overhaul - Casino Upgrade

    Just what I needed! Thanks for another great mod, Parker!
  9. Natural Parks

    Great idea! Thanks, Steve.
  10. Gamble module is very far

    This is an excellent mod. I'm building myself a casino city now and I love the flexibility offered by this. Thanks!
  11. FREE Roads and FREE Road Upgrades (All Roads)

    Can you please explain what you mean "you cant cut back on road funding?"  This works great for new and existing regions/cities. Once you remove the mod, the road prices come back. If you add the mod, the road prices become free.  If you create a new region, you may need to restart simcity for it to take affect, but once restarted you are good to go. The mod is in fact you "can cut back on road funding", If you have found a bug please PM me so I can investigate, thank you.      Uhh, I was actually just making a joke by making a reference to the Transit Advisor in SimCity 2000 (since my profile picture is his picture). Whenever you lowered the roads & transportation budget below the default level, he would yell at you like that. See this: http://knowyourmeme.com/memes/you-cant-cut-back-on-funding-you-will-regret-this   I'm sorry if I caused a misunderstanding. I haven't tried out your mod yet, but it seems like a useful tool to test new road layouts, etc. So again, thanks for creating it!
  12. FREE Roads and FREE Road Upgrades (All Roads)

    YOU CAN'T CUT BACK ON ROAD FUNDING! YOU WILL REGRET THIS!                                       ...But thanks for the mod. :)
  13. Public Transport Stops

    Excellent mod, looks really great.
  14. MagLev As Subway

    I created an account just to say THANK YOU! Both for this and your other excellent mods, actually. It's always nice to see developers supporting their creation and the community.     Now, if only someone came up with a better looking subway station--no offence, Guillaume. =D
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