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[Offline Only] [EasyVersion] Power/energy enhancement mod
DaddyLeon commented on Hunter3000's file in SC13 Game Mods
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- 9 Comments
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- park and ride
- buses
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(and 3 more)
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Offline-Only Mod: "UniDirectional Networks (UDoN)"
DaddyLeon commented on xoxide's file in SC13 Game Mods
Sorry, but why do you even need those freeways, especially the two-way ones (you could just as well use high-density one ways)? Even if you want an one-way avenue, can't you just use those normal avenues and use those one-way on-off ramps to connect to the places you want them to connect to That will pretty much force traffic to go one-way any-way. Also... I don't see why you'd need ramps for that. Norma one-way streets seem fine to me. I also don't understand why you'd need special non-zone-able streets/roads. Sure, it would be nice to be able to connect to roads if they are bridged or tunneled, but this mod doesn't finish this. There is just such a surplus of roads, I feel 3 would be enough (zone-able low, med, high density streets), maybe 6 (med, high, high+streetcar avenue) one-way. -
ProcsKalone's Rotated Trainstation
DaddyLeon commented on DaddyLeon's file in SimCity (2013) Buildings
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I've used this mod in a couple of cities now and it worked perfectly. worked, because today, this afternoon, I tried to play simcity again and it gave me an error: I've removed and re-added all mods I had (one-by-one) and this was the only one that caused this error to pop up. It only popped up after I added the "Avenue With Streetcar Tunnel Bulldoze Fix", but added or removing that mod had no effect on the error. Only this mod... could they have interacted someway?
- 14 Comments
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- garbage
- incinerator
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(and 2 more)
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ProcsKalone's Rotated Trainstation
DaddyLeon commented on DaddyLeon's file in SimCity (2013) Buildings
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Grade and High School Classrooms Ploppable on Road
DaddyLeon commented on CapTon's file in SC13 Game Mods
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ProcsKalone's Rotated Trainstation
DaddyLeon commented on DaddyLeon's file in SimCity (2013) Buildings
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Maybe in a mod that would completely redesign the High Desinity Streetcar Avenue but not with the current game. You could try to make a bridge or a tunnel with (only) the streetcar tracks, found in the Streetcar submenu within the Mass-transit menu. Just branch off the road, make the tunnel under the T-junction/bridge over the T-junction and reconnect after the T-junction.
- 33 Comments
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- global market
- global market
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Version 1.0
11,585 Downloads
This mod conflicts with "ExtendedWorkerDataInRollover". This causes it to plop on roads with its rail connection part - rendering it useless. However, by simply renaming the mod to "00rotatedtrain", for instance, fixes the issue. It's plop-able on roads, not the railway. No need for useless double intersections. Yes, it will connect to road not rail! No more need to tedious work with dirt roads ( https://www.youtube.com/watch?v=_HYxn74Olrc ) to measure where to place it. No more need to draw a railroad between two roads, plop the station, add the corresponding railway on the otherside, delete the station and the in-between rail and plop it again the way you want to... All that hassle is no more with ProcsKalone's Rotated Trainstation Although I am the one that's uploaded it here, this is where I got it from: http://www.reddit.com/r/SimCity/comments/23o349/mod_request_regarding_train_stations/ It's not a perfect mod, connecting rail to it is a bit difficult sometimes and it doesn't look the way it's supposed to, but these are minor issues.. it's damn near perfect if you ask me! German High Speed Rail There also seems to be a mod for the German High Speed Rail: http://www.uploadmb....p?id=1398218610 -
- 14 Comments
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- garbage
- incinerator
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