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Everything posted by Blue Keiko
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Are you sure that enough high wealth workers can get to the plant? What I always do is make sure that the nuclear plant is out of reach of public service as high wealth workers always travel by car. This may sound strange, but doing this always seemed to work for me.
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Show Us Your Project Orion Cities
Blue Keiko replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
(Click to enlarge) Here's mine. It's made up of ploppable RCI only so not to have trouble with leftovers from evolving to higher wealth. -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@Murxianico: Do you have Orion installed? I thought it has the free Roam Camera mod included. If you have, then you'd best try to ask Xoxide for help. He's one of the head modders, and founder of Udon and Orion. Hope this helps. -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@murxianico: Hi, Have you tried to, "start a new city, exit SimCity, and restart?" I thought that like Orion, you need to do that first before you can use it. -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@DamienMB: There are 7 files in my Packages folder; 1 aPackScripts.package 1 multipleLandmarks.package 1 Universal Street Script.package Mods HighMoney Residentiel.package Mods HighMoney-Commercial.package Mods HighMoney-Industry.package Oppie Tram Scripts.package The HighMoney mods do not work because, according to the modder, I'm missing a script file, but I do not know where to get it from. Prior before ProcsKalone removed the BOC, I had the second last version. That time the double module count worked fine. But ever since I installed Orion it stopped working. I then updated the BOC to the latest version but it still only allows the default module amount. -
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Mod request, Beyond Cheetah speed.
Blue Keiko replied to tuvman300's topic in SimCity (2013) Modding - Open Discussion
Thank you very much. I'll give it a try. -
A trick to get rid of the glitched roads outside the 3k border
Blue Keiko replied to chappers's topic in SimCity (2013) Modding - Open Discussion
Great idea. You should ask the modders for a mod that raises the placement height of the roads and buildings. -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@ProcsKalone: Hi, The second last version of the BOC gave double the amount of building modules, but the current one does not. I want to ask you if you are willing to reinstate double modules if and when you're going to update BOC. It comes in handy when your city grows so big. Capton released a lot of mods that raise building statistics and the amount of modules, but for some reason the mods do not work with BOC. The buildings their statistics are all blurry with text, and say: "Locked by Mayor' in red, and lock themselves again right after you unlock them. it occurs both with default and BOC ploppable buildings. When I told Capton, he said that he is also experiencing that, and that he didn't knew what caused it. I was hoping that you would know. -
No Need for Land Value
Blue Keiko replied to Marneus Calgar's topic in SimCity (2013) Modding - Open Discussion
@Xoxide: Does that also count for coal, ore, oil, and most importantly, water? -
MegaTower: More Levels Cheat
Blue Keiko replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
Would be very nice if it can be done. I've been waiting for a mod like this since the beginning. -
Mod request, Beyond Cheetah speed.
Blue Keiko replied to tuvman300's topic in SimCity (2013) Modding - Open Discussion
Who? @tuvman300: Has that mod that you're mentioning been released to the community? -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@Xoxide: You can always ask someone of the community if they still have only SimCity without Cities of Tomorrow and the RCI plop mod to find out. -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@Xoxide: All the mods we can do away with, but can't you temporary delete the CoT DLC and download it again later from EA/Maxis's shop? -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@Xoxide: I really wouldn't know if one must have CoT DLC as I already have it. I was looking for this very tall commercial building through the RCI menu, but couldn't find it. That's when I realized that it was actually an CoT building. They are already in there. There is no need for further work on them. -
[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@ProcsKalone: The ploppable RCI from NiclistinRedd evolve to Cities of Tomorrow buildings. There is no need to implement anymore then that there already are. But I guess that you knew that already, didn't you? -
Mod request, Beyond Cheetah speed.
Blue Keiko replied to tuvman300's topic in SimCity (2013) Modding - Open Discussion
@Danny50205: Where everyone wants faster speed, I actually would like 50% slower speed than Turtle to see a more realistic traffic speed. Will you be so kind to consider that too? -
Hey, thank you for this mod, Xoxide. Now I can correct some of the seemingly strange turns in the freeways. Is there a way for us to recognize those hidden paths and units? Do you mean maybe those points where the agents actually vanish an reappear from? Usually at the border of the region, and sometimes a little away from the city you're playing in? Say, in which folder does this one need to go?
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[MOD Pack] Plop Outside City Box & All my others
Blue Keiko replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
@ProcsKalone: I had a hunch that the BOC would need an update with every patch, but when Xoxide said that ploppable RCI would need an update each time too, I thought that that couldn't be right, because I had the BOC mod before update 10, and it didn't looked like that you had given all ploppables in the BOC an update. I could use the BOC just fine right after I downloaded update 10. Eitherway, I'm glad that you changed your mind. As you can see, there are still a lot of people wanting specifically the BOC mod, as it can reach places where Orion cannot. Now the only thing left to do is hope that NiclistinRedd allows RCI ploppable into the BOC, and that you are willing to implement them into the BOC. Then, SimCity will finally be there where everyone wants it to be. -
Central Train Station [Offline Only]
Blue Keiko commented on oppie's file in SimCity (2013) Buildings
Amazingly nice mod! :) I especially like the double rail tracks and it's a stand alone ploppable building. For your information, when I plopped it by accident on what I thought was the regional tracks, it seemed like when I demolished it, It also deleted the regional tracks themselves. I have to do it again to make sure. -
SimCity (2013) Official Mod Request Thread
Blue Keiko replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
I would like to ask for a mod that can demolish all current rubble and abandoned buildings with one button press. Sometimes, especially in the beginning there can be a lot of these buildings around. It would come in handy when you can demolish them all simultaneously in one go. Thank you. -
