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OldTurtle

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About OldTurtle

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  1. Welcome to Bellevue

    Update: Airport pretty much complete. Combined passenger and cargo airport. To get the building placement somewhat realistic, I referred to Vancouver International Airport on Google Maps. Plenty of parking ofcourse. Also I do love my symmetry. The airport skytrain platform has pedestrian pathways linking it and the terminal for easy access. Another angle. Cargo bays. Lots of parking for the cargo workers. Some nice hotels and office spaces for passengers and airport administration. Overview. Terminal at night. Overview at night. That's all for the airport. Looking forward to the 1.5 patch for the soccer DLC and (hopefully) fixed tourism. Then I will probably start expanding my city, with a focus on expanding commercial tourism and hopefully see the airport getting used properly (none of that 2/100 capacity planes please).
  2. I think that's a result of the orientation of the original prop. Some hedges for me work fine but others are orientated sideways as you said. You can always adjust the angle to 90 degrees and increase the prop spacing to achieve a proper end to end line.
  3. Welcome to Bellevue

    Updated shots: Overview: The left side of the brooklyn bridge has started development. That whole side of the water is dedicated to leisure with hotels, beach resorts and casinos. Also worked on parliament house and surrounding park. More detail as follows: First I just added more skyscrapers to fill out this financial district. I like the way this turned out as it blends nicely with the tall hotels on the other side of the river. Just need to fill out the green grass with more detail to complete this area. The leisure area. Lots of casinos, hotels, high end malls and pools. The casino strip. Beach resort. Love the way this looks! Developing part of the leisure area. I attempted to create a marina with pedestrian pathways, but didn't turn out very well. Will wait for the boardwalk in the network extensions update before redoing this area along with better boat assets. Parliament house. On the left I plopped a zoo with a hedge maze with odd parks here and there to fill in the area. On the right I plopped the Melbourne Cricked Ground. It's a tight squeeze for sure - such a large stadium wouldn't be built in such a small area. But I couldn't think of anything else I wanted to place in that area so I will be keeping the stadium there. The greenery contrasts quite nicely with the line of skyscrapers. So that's all for now. The next development would probably be the airport. I doubt it will serve much purpose other than looking good considering how broken the tourism is in the game. I really wish CO would fix tourism, so we get planes with full capacity landing in our cities, having to deal with the influx of tourists, including transport, accommodation, and providing sightseeing spots and events.
  4. Welcome to my creation - Bellevue City. After watching my city grow, I thought it'd be nice to have a place I can post screenshots to share with the community and for myself to come back and see how the city progressed. Unfortunately I don't get too much time to play the game and am a very slow builder, so updates will be slow. But like many SC4 journals, I expect to continue working on this city long into the future. For the first post, I will copy screenshots that I posted elsewhere. But will have an update out soon. Enjoy! Overview: I made the gap between the two land masses in the harbour larger so I could fit in Shroomblaze's fantastic Brooklyn Bridge in there. It is perhaps a bit unrealistic considering cars can get across the two land masses by passing through the downtown area and thus an expensive bridge would probably never be approved, but it looks too good not to place it there! Port area. Mostly complete, just have to fill the gaps with more RICO warehouses, industrial zoning and prop details. Cargo rail line entering the port. I love the way this turned out. It tunnels nicely below the highway interchange and supplies both the container yards and the bulk terminals. Another close look at the port. Just gotta add in the little details. Downtown. The sunken highway feeds the whole area. I plan to make the area in front of the skyscrapers a large park/botanical gardens that looks out towards the ocean. The capitol building will be the centerpiece of this garden. You can see it towards the left of this image - it forms a nice ending to the sunken highway and the main avenue. Sunken highway - my favourite part of the city yet. Complete album here: https://imgur.com/a/xUAdY University and hospital campus. I'm bit concerned it's too close to the tall dense skyscrapers, producing a large height difference. But I love the way the trees add such life to the area so I'm keeping it! Next step for now would be to expand the other side of the brooklyn bridge (as you can see in the first image, the beach side of the bridge is empty!). I will make that area into a nice touristy resort area with a casino district.
  5. I noticed we're both using the same map (spykerbrook) toxicpiano! Interesting to see someone else's take on it. Inspired me to share my WIP shots. I've been nowhere near as aggressive as you with the terraforming though :). Overview: I made the gap between the two land masses in the harbour larger so I could fit in Shroomblaze's fantastic Brooklyn Bridge in there. It is perhaps a bit unrealistic considering cars can get across the two land masses by passing through the downtown area and thus an expensive bridge would probably never be approved, but it looks too good not to place it there! Port area. Mostly complete, just have to fill the gaps with more RICO warehouses, industrial zoning and prop details. Cargo rail line entering the port. I love the way this turned out. It tunnels nicely below the highway interchange and supplies both the container yards and the bulk terminals. Another close look at the port. Just gotta add in the little details. Downtown. The sunken highway feeds the whole area. I plan to make the area in front of the skyscrapers a large park/botanical gardens that looks out towards the ocean. The capitol building will be the centerpiece of this garden. You can see it towards the left of this image - it forms a nice ending to the sunken highway and the main avenue. Sunken highway - my favourite part of the city yet. Complete album here: https://imgur.com/a/xUAdY University and hospital campus. I'm bit concerned it's too close to the tall dense skyscrapers, producing a large height difference. But I love the way the trees add such life to the area so I'm keeping it! Next step for now would be to expand the other side of the brooklyn bridge (as you can see in the first image, the beach side of the bridge is empty!). I will make that area into a nice touristy resort area with a casino district.
  6. Not sure if you're aware Avanya, but TPB has a fantastic rock collection in the workshop: http://steamcommunity.com/workshop/filedetails/?id=535991576 Tons of variety and no excessive shine or crappy LOD like vanilla rocks. EDIT: Oh just saw your post on the workshop haha. Wasn't aware they used the main model for the LOD!
  7. Just another suggestion for your list of requests Zed :P. An amazing highrise building - Lake Point Tower from Chicago. This building would look stunning at night with your detailed nightlights. It's also got an illumination pattern during the day but I'm not sure how you would do that in game.
  8. Checked out your signs in game. It may be my graphic settings but the sign text is a bit buggy at some angles. Sometimes the white text becomes black, sometimes it looks really messy. But for most other angles it looks fab! Well done! Now I think the dream, or the goal, for road signs in this game would be as follows: - At least two more versions - one LHD and one that covers entire 16m wide road with supports either side - Some guide or way to allow everyone to create their own custom signs using a template model and texture (that way everyone can have their own "Exit 638 - Bipin's Bouncy Castle Emporium" - A way to remove the auto generated crappy low res and meaningless road signs in the game.
  9. Looking amazing! Keep the CAT logos on IMO. It makes the scene look much more realistic.
  10. From my observation, it's usually mid-upper class families that purchase these type of big houses - nicknamed McMansions. For this reason I'd put them as L3-L4 (maybe L3 for 3x4 houses with double garage and L4 for 4x4 with triple garage) or even all L3. L5 houses should be reserved for unique architectural designed homes and for ?larger plots in future.
  11. It would be nice to see a finished comparison shot between a 10MB version and a 20MB version of the building. However I personally don't mind the filesize considering the building's significance and the time boldybuilding spends on perfecting them. Just like detail work on land using tons of tiny assets, props, plants and bushes, detail work on buildings also look nice. Also computers will only get faster and faster. This game IMO should always aspire to push the boundaries of graphics technology.
  12. Wind Farm Service Truck - Power Plant Vehicle

    "This truck is a new custom vehicle added to the game."   Awesome! Does that mean one could potentially have your original vehicles set as an addition to the default cars with the ability to add more in the future? Or would that cause performance issues?
  13. Civilian Vehicles - Mixed Collection

    Awesome mod!   Just wondering, you mentioned Lambos spawn occasionally from high wealth lots, does this idea hold true for all vehicles? E.g. BMW/Audis spawning from high wealth and few medium wealth lots, mini/volkswagan from mainly medium and some low+high wealth, camrys equal medium and low, etc.   Would be very cool and help realism tremendously to see high wealth districts with lots of audis/bmws/lambos, medium wealth districts with many volkswagans minis with the odd bmw/audi, and low wealth with plenty of camrys, renaults, hyundais, etc
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