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Trylk255

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Everything posted by Trylk255

  1. Anyone can join! As I'm preparing the Discord with the finales, I am proud to announce that I will teach modding to people who wants to. We also have a dedicated zone for online games (SC Online). Attention to Old modders (Oxie, CapTon, HinataHuyara, Xoxide, Yayie, etc.)... Welcome back! Y'all welcome and I'd be happy and glad to see you coming back!
  2. Actually there are no know ways of making ressources infinite, excepted for water. I also noticed that you might have good ideas! Join the SimCity 2017 project!
  3. I will teach you but I need you to fully believe in yourself first. I will take precautions.
  4. Hey guys ! This topic is made just for you. (!)Posts are going to be edited a lot so make sure to come often. I will mark new edits with a "!" Here we are going to talk about : - News about the SimCity Revive project - Screenshots of the mods - Comments about SCRevive - Q&A allowed! - Requests for the project
  5. Check out the nee SimCity 2017 thread. Informations are given there. /thread close
  6. Post deleted : Discord server has been deleted.
  7. That is definitely possible. Hey guys! I am back into modding for SimCity 2013. I'm opening up a Discord server where all the modders and players will be able to join. Currently, I am looking for people that are volunteers to test things, also I am going to release mods during the WeekEnds.
  8. More Trade Depots

    I forgot to mention that .data.package goes into SimCity/SimCityData folder and for .udata.package it goes into SimCity/UserData/Scripts folder.
  9. Change driving style into RHD?

    SimCity 2013 isn't a piece of garbage. It's a game like any other games... ._.
  10. New pc - feedback

    That's a laptop or desktop ? Anyway, sure Cities Skylines is a "Feed me with RAM!" game but the game engine isn't the best to be honest.
  11. Change driving style into RHD?

    The request you have here requires to re-create all of the existing roads and change pathes for every each single roads types. Possible, by modding, but takes a very long time to get done properly.
  12. Hello Simtropolitans! I'm Sebastian anmd I'm gonna be your narrator for the very unique Stepped cliffs city journal, or more specifically, map and city journal. The map will be available (terrain ready to play) once I will have completed this City Journal. Here, I wanted to create something unique with a very different story from what we're used to hear/listen to. So here I begin with the very first hours of mapping... It all began by a simple image in my mind, two cliffs at the edges of the map's bounds, a middly steep valley between 'em. A simple image that took 2hours to make both cliffs... 30 mins after, I was trying to figure out how I could make this map playable, because I don't want a very lot of water in the map. Back to the real world where I live at, there is no such similiar thing around me. All I can see outdoor is the city.
  13. Stepped cliffs - CJ

    Hey guys! Sorry for this late City Journal update. So recently I am putting a lot of efforts on the terrain to make it nice. I changed the CJ update rate ti every 2 or 3 days. Stay tuned! Pictures are gonna be part or the next CJ update. EDIT : I added the map file, the map name's "NewMap". Sorry for this. :/ NewMap.crp
  14. Stepped cliffs - CJ

    Thanks a lot for this great advice.
  15. Working on a forestry-themed map, here is the greyscale so everyone can work on the map. It's open to public. Also, share the work you've done with it. Oh! Good news for people who were wondering if I was going to let my content for Cities Skylines off the road or not. The HTNEP(Highway Network Enhancement Project) and GTNEP (Global Transportation Network Enhancement Project) are b a c k ! YES! BACK! NewMap.crp
  16. Hello people! My name is Seb and I am here to keep SimCity 2013 (SC5) alive with my mods I'll attempt to make for you4 OWN wishes. Please take note of that : I do not modelize 3D objects, I only make mods with SCPak. I am very handy although. Here is a list of what I am able to do at the momment with SCPak : Modify ControlNet system (Production, Usage, Bandwith, info mods) Modify megatowers (Levels, crowns (for real)) *Soon: New levels, new megatowers, new crowns (later). Create new working modules without overriding the original ones and integrate it to a building. *Soon : custom buildings with custom modules.Please take note i am currently working on a huge ControlNet project wich will allow me to make even better mods. This could allow me to make CUSTOM GREATWORKS, CUSTOM OMEGACO SYSTEM and CUSTOM Crowns who will use ControlNet.Here is a list of things I can't do : custom maps, custom roads, custom layers, custom hud/ui (would be too long), custom 3D models, megatowers colors modifications.
  17. In answer to scaletho : I am ready to build up a team for moddingif people are interested, I currently am looking for : 3D moddelers, photoshop/paint.net/paint/gimp,... (image editing) skilled guys, people who are good in javascript, c++ = and html and any other extra coding languages.
  18. Sure we can. Let's talk on Discord.
  19. The mods are actually going to be for offline mode. The kind of mods that would be possible to run online, at the current time, are : User interface visuals Buildings skins Visual modifications
  20. Hey guys! It's me again! Let's get into it! April 11th : Experimental mods : - Terrain flattener - Low-elevation for Megatowers's crowns. --------------- (TO BE EDITED)
  21. To be honest, the game engine they uses (Glassbox) is really bad. It haves tons of performances issuesm
  22. April 10th 2017 In progress mods : - Removal of pre-placed modules and adjusted re-blancing of stats and needs. - Upgrading units to full capacity modules. (Eg. : small police station now have 6 placeable parking lots instead of 4) ------------------ Complete but needs to be tested : - Reconfig of Garbage treatment and dumpzones plus modules. #What's new? : New non-replacing dumpzone with greater capacity (everything has been adjusted so it's a better one with higher needs etc.) / Better garbage incinerator and atomizers. -------------------- Planned mods for the update : - New streetcars garages (module)(non-replacing) for the streetcar depot with more streetcars but needs greater workers (eg. 3 medium wealth & 1 high wealth) plus higher maintenance cost). - Streetcars with higher Sims capacity but slown speed. (Yeah... let's add a bit of "weight" and realism here) - Megatower reconfig : this is going to have a very big impact! This actually modifies most of the values for megatowers and makes it harder to have working in a city. ------------------- Experimental mods : - Dynamic layers*
  23. Anything is possible buddy! You simply have to find the correct way to do it. Discord
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