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oroen

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    A long, long time ago...

Everything posted by oroen

  1. Suburban GLR Station Set

    I would also like to add that you readme documents are always very detailed and well put-together. Kudos on that; it's much appreciated!
  2. Suburban GLR Station Set

    Your sets are quickly becoming some of the most useful things around. Nice work with these!
  3. The Massopax River Valley

    Hmm... I wonder what real-life place this is based on... I'm glad I can be an inspiration to start your own region, and I definitely see flanig's style here as well. I see a potential beltway-completion project for the future in the top-right quadrant. At least you've got a beltway already, which is more than Downingsford can say. Some of the pics look a bit grainy--I don't know what your computer's specs are, but you may want to turn all the detail settings up just for taking pictures.
  4. Blank growable lots

    I've been trying to hide or blend in tiny BAT's on the lot for this purpose, but this will definitely be a better method. So simple and useful. Thanks!
  5. NIMBY Collection 1

    Excellent. More low wealth shops. Thanks!
  6. Weave alert!! It's like the Kennedy Expy in Chicagoland! One ramp per block! quote> I'd just suggest consolidating those interchanges. I'm pretty sure the residents in those houses don't appreciate exit ramps every block either. Unless of course this is supposed to be vintage construction from mid-century... then I'll give you a pass... Coming along nicely. Interesting, varied layouts and development, and the canal islands look nice.
  7. Urland, a (mostly) rural coastline

    Those New York row homes look nice in this setting. I had them installed for a while, but they seem to mix better here in a European look rather than with the other American style row homes that are available. The snow looks great (I finally figured out how to get the snow to cover the sidewalks... just needed to take out cycledogg's terrain). I like the view of the final bit of Flegginger Allee also--seems like an appropriate look for being close to the autobahn.
  8. Baton Rouge, Louisiana, a cajun taste!

    You're finished?!?! My goodness, that's impressive.... The admins should give you a pass on the rules just for that... I raise my glass to you and look forward to more excellence from you. (I was looking for a raise glass smiley, but there isn't one...)
  9. PEG MTP Rural Roadways Mod

    Nicely done! And yes, STOP is pretty much an international term now.
  10. Thames: British style CJ

    Yippee! Another map! /silliness Seriously, if all you do from now on is post maps, I'll have gotten more than my fill of Thames.
  11. Belleville - Christmas at Macy's

    I remember this one! This was one of my favorites for a while! As Nardo said... ::hint hint:: Maybe Mariss Jansons knows something about manipulating the time-space continuum that the rest of us don't...
  12. Clamity: From Farm To City

    Or you can encroach the town outward slightly into the farmlands, while still keeping the majority of the farms. Also, if you're really serious about giving this region a British feel, you may look into downloading some UK style buildings from the STEX. I'd suggest looking up buildings by gascooker and rp2005 to get you started.
  13. I'd like to add my reply in this very compelling CJ. I'm pretty sure I've posted once or twice early on, but it's certainly been a while. The views of Mont Napoleon, both this time and previously, were really nice, especially with all the tram lines running by the old row homes. Your harbor areas are great too. Much has been said about the historical aspect of this CJ, so I don't have a whole lot to add to that, but it continues to be quite intriguing.
  14. DT Trees Pack ONE

    A nice selection to add even more variety to our landscapes. Nice job!
  15. Country Homes Ranch

    Interesting idea. Most larger sized low density residential in the game are large mansions, so this will be nice for a change.
  16. Turry Metro Region to Scale

    It's always nice to go back and rebuild things, using newly available tools (new BATS and advances in the NAM, etc.) and greater skills that we've gotten. I too think this will be fine without a story line; I think you've established the story quite well to-date. The overpass over Lakeside Drive is nice... you're right, they take some effort to construct but usually end up looking quite nice.
  17. PEG MTP No Roadway Junk MOD

    This is wonderful! Thanks so much!
  18. No More Yellow Lines Mod

    Just to clarify, my previous post is a continuation of the one before it, so by "this", I mean the suggestion that I made, not what you have already made. What you have made is great :)
  19. No More Yellow Lines Mod

    This would be more appropriate for road intersections, since they have traffic lights, where you would most likely see both markings.
  20. No More Yellow Lines Mod

    If you are going to be experimenting with textures for roads, you may look into creating a texture that includes both a crosswalk AND the white line before the crosswalk.
  21. No More Yellow Lines Mod

    These are very good! Nice work!
  22. Florence Valley

    I like the way the developments are contouring to the lake.
  23. .:: Cape Newenham ::. A Shadow Assassin CJ

    Eek! I missed so many updates! Especially the highway construction thing. For my negligence I ought to have beauty products for animals tested on me....
  24. Farberwynn: A Suburb of Xxen

    Nice detailed story, and the also today blurbs are great. I yelped with glee when I saw your little shout out to Arrested.
  25. Far Away and Long Ago

    Being somewhat topical, are we...
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