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Foo

Recovery Team
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  1. Hiya! I've been relotting KS_JPN buildings and I've hit a small snag with Akasaka Prince Hotel. Since this is a transit enabled lot I copied all the values from the original landmark lot to my PIM-X generated new lot (I did the same with building descriptor values). The original lot's first transit switch is falsely oriented and the automata despawns when entering the lot. After I changed the direction in the lot editor it's fine (after in-game testing), the automata doesn't despawn. Since I want to make a landmark with jobs (like the original lot has) I am wondering about the best practices regarding these values and updating TE Lots. So, my questions for the more knowledgeable among you are: Should I keep this lot as a TE Lot since the direction of the network going through is South to East and not one of the cardinal directions (North-South or West-East) that the other topics on this theme mentioned? Are the values of 0 for Transit Switch Entry Cost and Transit Switch Entry Capacity correct for a lot that is transit enabled but only serves as a visually pleasing path for automata to go through and not a real transit switch for traffic to use? Are the "Ride Train" values in the building descriptor okay? Do they matter for "eye candy" TE Lots or should they be switched and if, to what? Original lot on the left, relot on the right This is the original lot in the Lot editor with the wrong orientation Values copied from the Lot Values in the descriptor Properly oriented switches in the Lot Editor
  2. Show us What you're Working On

    More relots of KS_JPN buildings with different trees.
  3. Show us What you're Working On

    More relots of KS_JPN buildings with seasonal and tropical plants.
  4. SC4PIM-X 2026

    It's here! Thank you for your work on this app,
  5. Show us What you're Working On

    Relot Of Burj Al Arab from ks_jpn
  6. Show us What you're Working On

    I'm making some new relots, the upcoming PIM-X makes everything easier.
  7. FooRelots - DragonAnime Buildings

    There is no previous version of these lots so there is nothing to change. If you mean my previous relot packs from other building authors, then I would remove the old versions.
  8. sign up Calling All Volunteers!

    I would like to help with processing and verifying. I already re-uploaded what I had from my files.
  9. Version 1.0.0

    97 Downloads

    This is a set of 35 renewed growable lots using DragonAnime Buildings. There is a CAM and Maxis Stages version of the lots (nonCAM). Use only one set of lots! Please consult the screenshots to see renewed lots, I will be updating the screenshots to give you a better idea of what these lots look like. All of the lots have seasonal flora and some are oversized. CAMelots go up to stage 14. Credits: DragonAnime/Chris M for all of the building models and modding community at large for everything else! Dependency List: SC4 Legacy - NDEX DragonAnime Dependency Pack BSC Common Dependencies Pack I used the following dependencies in case you don´t want to install the entire BSC Common Dependencies Pack: BSC Textures Vol01.dat BSC Textures Vol02.dat BSC Textures Vol03 v6.dat BSC TexturePack Cycledogg V01.dat Grfe_Props_Pack_LE_Hedges.dat Grfe_Props_Pack_Urbanpack v2.dat BSC MEGA Props - D66 Vol02 v2.dat BSC MEGA Props - SG Vol01 v4.dat BSC MEGA Props - CP Vol01.dat BSC MEGA Props - CP Vol02.dat BSC MEGA Props - SWI21 Vol01 v4.dat JENX-Porkie Expanded Porkie Props SHK Parking Pack superSHK Mega Parking Textures Vortexture 1&2 NDEX Texture Pack Vol01 3.0 Nams Mega Props
  10. Version 1.1.0

    68 Downloads

    This is a set of 27 renewed growable lots using SimRabbit buildings There is a CAM and a nonCAM version of the lots. Use only one set of lots. All of the lots have seasonal temperate flora. CAM version of the lots goes up to stage 12. Some lots are oversized. Please check the screenshots to see which buildings/lots are in the pack. Credits: SimRabbit and NDEX Team for all the building models, modding community at large for everything else. Dependency list: SC4 Legacy - NDEX SimRabbit Dependency Pack BSC Common Dependencies Pack I used the following dependencies in case you don´t want to install the entire BSC Common Dependencies Pack: BSC Textures Vol01.dat BSC Textures Vol02.dat BSC TexturePack Cycledogg V01.dat Grfe_Props_Pack_LE_Hedges.dat Grfe_Props_Pack_Urbanpack v2.dat BSC MEGA Props - SG Vol01 v4.dat BSC MEGA Props - CP Vol01.dat BSC MEGA Props - CP Vol02.dat BSC MEGA Props - SWI21 Vol01 v4.dat JENX-Porkie Expanded Porkie Props SHK Parking Pack superSHK Mega Parking Textures Vortexture 1&2 NDEX Texture Pack Vol01 3.0 Nams Mega Props Firetruck Expansion Pack - only use if you want to replace default fire truck engines for the one in the screenshot, otherwise the vanilla fire truck will appear as a prop on some lots
  11. Version 1.1.0

    76 Downloads

    This is a set of 126 renewed growable lots using DuskTrooper Buildings. There is a CAM and Maxis Stages version of the lots (nonCAM). Use only one set of lots! Please consult the screenshots to see the details of the renewed lots. All the lots have seasonal flora and many are oversized. A bunch of DuskTrooper's buildings are sorted into families. This content has also been restored, meaning many of the lots will always have buildings of different colors. CAMelots go up to stage 15. Credits: DuskTrooper for all of the building models and modding community at large for everything else! Dependency List: SC4 Legacy - NDEX Dusktroopers Dependency Pack BSC Common Dependencies Pack I used the following dependencies in case you don´t want to install the entire BSC Common Dependencies Pack: BSC Textures Vol01.dat BSC Textures Vol02.dat BSC Textures Vol03 v6.dat BSC TexturePack Cycledogg V01.dat Grfe_Props_Pack_LE_Hedges.dat Grfe_Props_Pack_Urbanpack v2.dat BSC MEGA Props - D66 Vol02 v2.dat BSC MEGA Props - SG Vol01 v4.dat BSC MEGA Props - CP Vol01.dat BSC MEGA Props - CP Vol02.dat BSC MEGA Props - SWI21 Vol01 v4.dat JENX-Porkie Expanded Porkie Props SHK Parking Pack superSHK Mega Parking Textures Vortexture 1&2 NDEX Texture Pack Vol01 3.0 Nams Mega Props
  12. Simtropolis Returns!

    I'm really glad to see Simtropolis back, big thank you to the team for bringing the site back up!
  13. Show us What you're Working On

    Just a couple of more fixes and then I am finished with all of the Greywood Lofts relots. ^ Original Pic Name: greywood.jpg
  14. Show us What you're Working On

    I'm making more relots of Dusktroopers buildings, really like the look of these Lofts. ^ Original Pic Name: greywood.jpg
  15. Show us What you're Working On

    That´s all of the Belton Lofts that I wanted to relot. I tried combining diagonal parking spaces with vortext ground textures but it didn´t really look nice, so I scrapped that and redid the 8x8 lot with orthogonal parking. ^ Original Pic Name: belton2.jpg
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