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Foo

Recovery Team
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Everything posted by Foo

  1. Show us What you're Working On

    Ânother Stadium lot from KS_JPN redone, this time LTU Arena, today known as Merkur-Spiel, in Düsseldorf. The original lot: and the relot: Way busier than the original lot but now it's yellow in autumn.
  2. Version 1.0.0

    111 Downloads

    This is a set of 35 renewed growable lots using DragonAnime Buildings. There is a CAM and Maxis Stages version of the lots (nonCAM). Use only one set of lots! Please consult the screenshots to see renewed lots, I will be updating the screenshots to give you a better idea of what these lots look like. All of the lots have seasonal flora and some are oversized. CAMelots go up to stage 14. Credits: DragonAnime/Chris M for all of the building models and modding community at large for everything else! Dependency List: SC4 Legacy - NDEX DragonAnime Dependency Pack BSC Common Dependencies Pack I used the following dependencies in case you don´t want to install the entire BSC Common Dependencies Pack: BSC Textures Vol01.dat BSC Textures Vol02.dat BSC Textures Vol03 v6.dat BSC TexturePack Cycledogg V01.dat Grfe_Props_Pack_LE_Hedges.dat Grfe_Props_Pack_Urbanpack v2.dat BSC MEGA Props - D66 Vol02 v2.dat BSC MEGA Props - SG Vol01 v4.dat BSC MEGA Props - CP Vol01.dat BSC MEGA Props - CP Vol02.dat BSC MEGA Props - SWI21 Vol01 v4.dat JENX-Porkie Expanded Porkie Props SHK Parking Pack superSHK Mega Parking Textures Vortexture 1&2 NDEX Texture Pack Vol01 3.0 Nams Mega Props
  3. FooRelots - DragonAnime Buildings

    Oh! Yeah, my relots should have nothing to do with those, I haven't used any of the original lots. Instead I let PIM-X generate a new lot so there are no conflicts with the old CAMpacks, the only thing that is being used is the building model out of the standard dependency packs that are available over on SC4Evermore. This is to avoid conflicts with the old lots and is considered good practice when relotting. My list will be of no use in this situation. I think the "overpowering" happens because of the filling rate, simulator, building model size and the amount of custom content anyone uses. Some buildings end up getting favored over others with the building simulator, especially if too high filling rates were set in PIM-X, or if dummy buildings were used. At least that's what I experienced in my cities. But yeah, I had a similar idea like you, that's why I made all of the relots, to be played with the new CAM, all of my packs are inspired by old CAMpacks but they are wider in scope, with seasonal and tropical foliage, more lot sizes, more decorations. But it`s a huge task, even when I know (mostly) what I`m doing. Still gotta get that SC4Pac button figured out. You can add all my files to your list if you want. it`s over 500 relots now i think, I´ve done almost all of the NDEX buildings, roe99 buildings and I`m halfway done with KS_JPN.
  4. Show us What you're Working On

    Relot of Osaka 70'Expo Stadium, made by KS_JPN, the original lot looks nice so I didn't mess with it too much. Original: Relot:
  5. FooRelots - DragonAnime Buildings

    Try turning on all building styles if you can't get something to grow. Sorry for not putting this in description. I'll update it so everyone knows what shows up where. Here is the list with all the buildings, first column after the name is the lot size (width x height). Second is the lot type, third is the growth stage, and then the building styles where the lot should appear. Color codes are orange for anything over 4 width and height, green for CAM Stages. For nonCAM version the lots end at stage 8. I`ve tried balancing the occupancy rates as best as I could, not straying far from 0.5 and letting PIM-X calculate everything - they should all be able to grow. Are you using CAM version of the lots? What I noticed in my cities is sometimes other custom content can "overpower" the growth of my lots. But again, they should all be able to grow.
  6. Show us What you're Working On

    https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/153-sc4d-LEX-legacy-ks-jpn-dependencies The Building model is here, in ks_jpn MEGA Props Vol06. It´s called Zayeed Residence. I´ll publish my relot later when I finish all the buildings.
  7. Hiya! I've been relotting KS_JPN buildings and I've hit a small snag with Akasaka Prince Hotel. Since this is a transit enabled lot I copied all the values from the original landmark lot to my PIM-X generated new lot (I did the same with building descriptor values). The original lot's first transit switch is falsely oriented and the automata despawns when entering the lot. After I changed the direction in the lot editor it's fine (after in-game testing), the automata doesn't despawn. Since I want to make a landmark with jobs (like the original lot has) I am wondering about the best practices regarding these values and updating TE Lots. So, my questions for the more knowledgeable among you are: Should I keep this lot as a TE Lot since the direction of the network going through is South to East and not one of the cardinal directions (North-South or West-East) that the other topics on this theme mentioned? Are the values of 0 for Transit Switch Entry Cost and Transit Switch Entry Capacity correct for a lot that is transit enabled but only serves as a visually pleasing path for automata to go through and not a real transit switch for traffic to use? Are the "Ride Train" values in the building descriptor okay? Do they matter for "eye candy" TE Lots or should they be switched and if, to what? Original lot on the left, relot on the right This is the original lot in the Lot editor with the wrong orientation Values copied from the Lot Values in the descriptor Properly oriented switches in the Lot Editor
  8. Show us What you're Working On

    More relots of KS_JPN buildings with different trees.
  9. Show us What you're Working On

    More relots of KS_JPN buildings with seasonal and tropical plants.
  10. SC4PIM-X 2026

    It's here! Thank you for your work on this app,
  11. Show us What you're Working On

    Relot Of Burj Al Arab from ks_jpn
  12. Show us What you're Working On

    I'm making some new relots, the upcoming PIM-X makes everything easier.
  13. FooRelots - DragonAnime Buildings

    There is no previous version of these lots so there is nothing to change. If you mean my previous relot packs from other building authors, then I would remove the old versions.
  14. sign up Calling All Volunteers!

    I would like to help with processing and verifying. I already re-uploaded what I had from my files.
  15. Version 1.1.0

    85 Downloads

    This is a set of 27 renewed growable lots using SimRabbit buildings There is a CAM and a nonCAM version of the lots. Use only one set of lots. All of the lots have seasonal temperate flora. CAM version of the lots goes up to stage 12. Some lots are oversized. Please check the screenshots to see which buildings/lots are in the pack. Credits: SimRabbit and NDEX Team for all the building models, modding community at large for everything else. Dependency list: SC4 Legacy - NDEX SimRabbit Dependency Pack BSC Common Dependencies Pack I used the following dependencies in case you don´t want to install the entire BSC Common Dependencies Pack: BSC Textures Vol01.dat BSC Textures Vol02.dat BSC TexturePack Cycledogg V01.dat Grfe_Props_Pack_LE_Hedges.dat Grfe_Props_Pack_Urbanpack v2.dat BSC MEGA Props - SG Vol01 v4.dat BSC MEGA Props - CP Vol01.dat BSC MEGA Props - CP Vol02.dat BSC MEGA Props - SWI21 Vol01 v4.dat JENX-Porkie Expanded Porkie Props SHK Parking Pack superSHK Mega Parking Textures Vortexture 1&2 NDEX Texture Pack Vol01 3.0 Nams Mega Props Firetruck Expansion Pack - only use if you want to replace default fire truck engines for the one in the screenshot, otherwise the vanilla fire truck will appear as a prop on some lots
  16. Version 1.1.0

    84 Downloads

    This is a set of 126 renewed growable lots using DuskTrooper Buildings. There is a CAM and Maxis Stages version of the lots (nonCAM). Use only one set of lots! Please consult the screenshots to see the details of the renewed lots. All the lots have seasonal flora and many are oversized. A bunch of DuskTrooper's buildings are sorted into families. This content has also been restored, meaning many of the lots will always have buildings of different colors. CAMelots go up to stage 15. Credits: DuskTrooper for all of the building models and modding community at large for everything else! Dependency List: SC4 Legacy - NDEX Dusktroopers Dependency Pack BSC Common Dependencies Pack I used the following dependencies in case you don´t want to install the entire BSC Common Dependencies Pack: BSC Textures Vol01.dat BSC Textures Vol02.dat BSC Textures Vol03 v6.dat BSC TexturePack Cycledogg V01.dat Grfe_Props_Pack_LE_Hedges.dat Grfe_Props_Pack_Urbanpack v2.dat BSC MEGA Props - D66 Vol02 v2.dat BSC MEGA Props - SG Vol01 v4.dat BSC MEGA Props - CP Vol01.dat BSC MEGA Props - CP Vol02.dat BSC MEGA Props - SWI21 Vol01 v4.dat JENX-Porkie Expanded Porkie Props SHK Parking Pack superSHK Mega Parking Textures Vortexture 1&2 NDEX Texture Pack Vol01 3.0 Nams Mega Props
  17. Simtropolis Returns!

    I'm really glad to see Simtropolis back, big thank you to the team for bringing the site back up!
  18. Show us What you're Working On

    Just a couple of more fixes and then I am finished with all of the Greywood Lofts relots. ^ Original Pic Name: greywood.jpg
  19. Show us What you're Working On

    I'm making more relots of Dusktroopers buildings, really like the look of these Lofts. ^ Original Pic Name: greywood.jpg
  20. Show us What you're Working On

    That´s all of the Belton Lofts that I wanted to relot. I tried combining diagonal parking spaces with vortext ground textures but it didn´t really look nice, so I scrapped that and redid the 8x8 lot with orthogonal parking. ^ Original Pic Name: belton2.jpg
  21. Show us What you're Working On

    Relot of Belton Lofts from Dusktrooper: ^ Original Pic Name: Belton.jpg
  22. Foo Relots - Oneil Buildings

    Hmm okay, I´ll check in game and see which ones are affected, if i figure it out I will update the lots.
  23. Version 1.1.0

    445 Downloads

    This is a set of 54 renewed growable lots using Oneil Buildings. There is a CAM and Maxis Stages version of the lots (nonCAM). Use only one set of lots! As with my previous packs I´ve spread out the buildings functions to cover different growable types, not everything will be a commercial office or luxury residence in this pack. CAM version of the lots are spread out between stages 9 and 14. There are quite a few lots larger than 4x4 so check the screenshots for available building types and the lot sizes. Some lots don´t need high density zoning but since most of them are skyscrapers expect to zone densely. All of the lots come with seasonal flora and some also have tropical variations, since a few building models come with tropical flora. Pretend they are plastic decorations for the seasonal lots. Credits: Oneil for all of the building models and modding community at large for everything else! Dependency list: SC4 Legacy - NDEX Oneil Dependency Pack BSC Common Dependencies Pack I used the following dependencies in case you don´t want to install the entire BSC Common Dependencies Pack: BSC Textures Vol01.dat BSC Textures Vol02.dat BSC Textures Vol03 v6.dat BSC TexturePack Cycledogg V01.dat Grfe_Props_Pack_LE_Hedges.dat Grfe_Props_Pack_Urbanpack v2.dat BSC MEGA Props - D66 Vol02 v2.dat BSC MEGA Props - SG Vol01 v4.dat BSC MEGA Props - CP Vol01.dat BSC MEGA Props - CP Vol02.dat BSC MEGA Props - SWI21 Vol01 v4.dat JENX-Porkie Expanded Porkie Props SHK Parking Pack superSHK Mega Parking Textures Vortexture 1&2 NDEX Texture Pack Vol01 3.0
  24. Foo Relots - Oneil Buildings

    Oh! Thanks for letting me know, I will fix the description
  25. Show us What you're Working On

    I started doing some more relots/CAMelots, this time I'm doing the Oneil Dependency Pack. ^ Original Pic Name: reolts.jpg
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