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Everything posted by Moerp
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Thank you very much!:D Capitalism.net? I never heard about that side?:o
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Chapter 1: Here for the Long Haul
Moerp commented on mb1.0.2's City Journal Entry in Fisher's Landing
Usually , I don't really like story based CJs but this one....it has something really exciting, this pioneer-feel:D You know starting with nothing and slowly see the developments over the time. Also you're great with mmps! Good work man! -
Okay, everything is zoned now, just some details are missing, such as highway walls. Look: Traffic System only Zones only Everything (with stupid zots -.-) I hope you like what you see:D The final update is coming soon. Have a nice weekend! Replies Caracortada: Modern monument? A CBD or an actual monument/statue?^^ Sorry, I didn't changed the locatio of suburbs and w2w because I was too lazy, though it was originally planned like this, I just did a mistake :x What do you mean with "commercial buildings with gardens on top"? On the roof? Is there such a mod? If yes, I need a link, that would be awesome:D Thanks, you're always helpful Ln X: Thanks, was really helpful too.^^ Do the warehouses look a bit decent? Thanks:D
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Oh, that's one nice little town! Can you tell me how the two buildings in the upper right corner of the 1st picture are called? These:
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This looks so lovely, especially the marina :D
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Whoa, this looks really tropical/rich o_o
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BluePort - North BluePort
Moerp commented on Need4Camaro's City Journal Entry in Project Blue Hope - The Massive Multiplayer City Journal
Really nice! That the city is located on a peninsula makes the layout pretty unique:D Keep it up! -
Yeah, I made a plan for a new city, I'm like semi-finished, here you are: Thats what I mean with "semi-finished". In the top "???" tile, I'm propably zoning a commercial district with some supermarkets and huge stores and that (can you suggest me some?^^) In the bottom "???"-tile, I will propably just build a park and plant some trees, what is your opinion about that? And in the mid "???"-tile I have absolutely no idea I really need your help about that. First, I planned the w2w area there, but accidentally I build it above (such things actually happen to me! lol), but I left it there because it looked relatively nice up there. But what should I do with the mid-"???" area now? Suburbs may look odd, betwéen the CBD and the w2w.....whta do you say? Well, that's it, have a nice evening and thank you for your help!^^ Replies Ln X: Yeah, it works better now, but still not as nice as I hoped^^ The land is just too low for this one, nothing's going to grow there. Thank you though! fan o SC4: I hope so too:D Thank you!
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Well, I struggle with some bugs in the game, but I finally managed to upload some new pics. Here we are: First problem: the tree controller doesn't work properly. I use Arden, but I never get a leasent result with none of the sub-controllers included in the main file. I checked all my plugins and I'm sure I have all the dependencies. I used the River-Controller in this city and you see, I get nearly no actual trees. I'm not sure if this is purpose, but the trees are really rare. With the coast-controller at the other side I only get 1 kind of trees! With the Inland-controller the same, just another kind of tree. However, let's move on: This is supposed to be a w2w district in the future, but the buildings ust don't want to grow:3 You see, I finally used the urban canal set here, after I visited Erfurt (in Thuringia), where some of ths kind of creeks and canals flow through the city (wonderful!), I was keen to try this in SC4. When it's finally developed it will look more pleasing. Here are some other suburbs, with the industrial area westbound. The most of the trees are manually planted, but I'm not really motivated to do is all over the city, so...yeah, you know, I really need Arden to work. Just a high tech industrial area. Needs some details. That's it, have a nice weekend and if you could leave me some hints, I would be really happy:D Replies slickbg56: Thank you, but the plan was only pretty shallow:3 Ln X: Thanks, partner! fan o SC4: Thank you very much, I hope I can pay more attention on details in the future. Caracortada: Thanks^^ feeroz123: I feel honored, sir^^ Ln X: Thanks, yeah, grid-busting is one of my hobbies:3 MilitantRadical: Well, here you are. But the teaser looked better than the actual entry:/ slickbg56: Thank you^^
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Almine
Moerp commented on Faisal Zulkarnaen's City Journal Entry in Alam Bestari Corridor Development
Very nice city! Two things: Get a slope mod, so the slopes will look more natural and pleasing and 2nd: you should try out some sea walls at the shore of the river. Nice done, man! -
Whoa, wonderful suburbs! Impressing port area! Great highway planning!
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It seems the region I played a lot the last 1 1/2 weeks is somekind of...broke. WTF?
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What kind of broking is it breaking? Are you Nam31 or 32. My brokering was due to 31 and when i installed 32 just last week, i mean EVERY issue i was having including missing bldgs cleared up!
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The game shuts down everytime after like 3 minutes I'm playing on that city tile. Also ther's a graphical bug in the region window and I can't turn on the grid.
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I don't know how I should say it, but I just had a "visualgasm" The realism and idyll is however strong with this entry
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Blue Hope - Regions
Moerp commented on Need4Camaro's City Journal Entry in Project Blue Hope - The Massive Multiplayer City Journal
There's already pretty big progress there:D Keep it up! -
I was kind of nervous about the free song, because I don't really like Frozen, but I'll comment anyway^^ Well done, especially the Apartment Complex turned out really well. You could've used that buildings as plops plugin; it would've taken less time:D But time you're enjoying, is well spend time!^^
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Barn raising and some more mmp work in Terra
Moerp commented on 47ply's City Journal Entry in 47ply's City Journal
So detailed *-* You're doing well with MMP's:D But the ground value for this plot of land must've been really low, I mean, just next to the highway?^^ -
I'm so excited, the plan is already very promising :D
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Welcome sign and random shots in Terra
Moerp commented on 47ply's City Journal Entry in 47ply's City Journal
Ahh, what a wonderful entry! The highway-curves, the mmp, the realism in your city-planning....you're constantly expanding your skills! -
There's already way more developed. I show it to you next week. Have a nice holiday!
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We're going abalone diving!
Moerp commented on Shortsonfire's City Journal Entry in [SC4]Hills of Argolis
The biggest one was abot 1.2 bananas o.O That's pretty big, isn't it? -
San Mart
Moerp commented on JulioC's City Journal Entry in Julio's Workshop - Former UK New France (Legacy)
Well, this is a pretty small city, but really dense though:D Is this made with the Lot Editor or is it a simple downloadable content? -
At first, special thanks are going to Ln X, who was my tutor for this entry and showed me his tricks to grow decent looking industrial areas, a big "Dankeschön" for him. Now let's just start: I hope you don't mind the Sepia/Foggy looking style, I think it's a bit too dense sometimes:3 Well, that's it. I think I now can handle these industrial stuff, though I'm not nearly as great as my teacher^^ I hope you all have a nice evening, I'm now going to party hard. Replies (finally ) Tonraq: Thanks, I didn't expected it'll turn out so well:D Ln X: Thanks, curves are a nice thing:D and thank you again for your help witht this^ entry! Richie99: Thanks, I'm actually pretty proud of it^^ dlsni: Thanks, and yes, I love the location too, I should have started to use the terrain sooner But I think, it's not conform enough yet, there are so many different kinds of w2w's it could've been better:D But at all, I'm very satisfied with it. jmsepe: Wow, thanks^^ C4RACORTADA: OK, memo to myself: Build more curves. People love curves. Pwel28: Yup, I will try to eliminate some of the modern bats soon and then maybe put out the Maxis stuff again. Then it should look more conform:D rewright: Thanks, man^^ Huston, Thanks, but I think the buildings are not really fitting to each other everytime^^ C4RACORTADA: Thanks, I actually try to make a video how the city is developing, I just work on it:D Yeah, there should be some smooth pieces of these type of highways too. 6-s has some too:/ elavery: Thanks, I just have no idea about the LotEditor:D fan o SC4:Thanks, I'm working on it:)
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Who else bought Tropico 5? How do you like it?
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I currently have ALL the Tropico games and I find Tropico 4 to be almost as fun as Tropico 3.
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Bangalore - first city from BlueHope Multi player region
Moerp commented on feeroz123's City Journal Entry in Project Blue Hope - The Massive Multiplayer City Journal
Cool, another Multiplayer Region:D And it works better than in Sc2013^^ Good work, folks! -
Well, I finished the mediterranean island I started to create recently, so let's see..... We arrive via a tourist boat at the small port. Then we have to clamber all the way up to the first terrace... Here we are, exhausted, but excited. The St. Michaelis priory is famous for its delicious wine.... Doesn't this look delicious? After that, we go to a small settlement on the same terrace.... Imagine the view you'd had every morning We finally reach the core of the town, on the upper terrace: The thing in the centre is a marketplace where you can get the best seafood of the whole Mediterranean Sea. And here's the final picture, the view of the palace: Well, that's it. have a nice evening and a nice weekend too! Replies Pwel28: Oh yeah, the Schwartz is jaw-dropping nice batt'ed.....can you suggest me any similiar buildings I don't already used here btw?^^ I had troubles finding many such buildings without CAM on the LEX:D Richie99: Thanks, and yeah, it's too smoggy, more like a strange extraterrestrial athmosphere....though sometimes really bad air similiar to this blows from Bohemia to us....exaggeration ftw^^ MilitantRadical: Indeed, he has....thank you! slickbg56: *cough* *cough*...thank you...*cough* *cough* MariusMR: This isn't even just grungy anymore, it looks kinda life-threatening:D Ln X: Thank you, master! And yeah, you're right, I overdone it with the photoshopping, I just wanted to build an more authentic athmosphere (and especially I wanted to cover some mistakes of mine), but it looks pretty ridiculous now^^ fan o SC4: Yeah, you can literally see the smell, thank you though! Huston: But it's a bit overdone, isn't it?^^ dlsni: Thank you friend and you're totally right, the smog looks way too heavy and....yellow....eww. Blakeway: Yeah, you know: Always look on the bright side of life......*whistling* feeroz123: Thank you! Yes, Ln X really helped me lot, a great teacher:D Now I wish I could make a new entry with the same pictures, just without photoshop...but I didn't saved them >Facepalm to myself<
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