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City-building game(s)

Found 4 results

  1. PEG Trail Parks ll

    Version 2.0.1

    251 Downloads

    A second, greatly expanded veriosn of Peg's Trail Parks that were available on the Legacy release. This system of park pieces comes with the base set as well as the addon packs to form a complete pack that can be used to create excellent trails in your cities. This is an updated version of the PEG Trail Park System. New features include: 1. Modifications to make the various Trail Park sections easier to place. 2. A new trail texture that allows seperate corner and 'tee' sections. 3. Offset street lights on both sides of the trail in the straight sections so they are easier to place and maintain a balanced, flowing appearance. 4. Two new 1x1 and 3x1 sections designed to be placed perpenducularly to slopes. Now you can run your Trail Parks along hills, mountains and sloped areas. ** These are replacements for the existing Trail Park sections. It is advised that you removed the previous version from your Plugins directory. These connectable Trail Park sections allow you to build a flowing, connected park system anywhere in your city. Line your river banks or Avenues, turn 3x3 parks into 4x4 parks, or surround major shopping districts or civic centers with a beautiful, flowing Trail Park system. These parks use randonly generated park terrain in each tile so each connected park section is notably different in appearance. This allows you to connect many in a row while maintaining a natural, flowing yet random appearance. * All Trail Park sections are Comparable to standard Green Park equivilents in most categories (Park Effect, Demand Satisfied and Landmark Effect) plus Slighty improved air pollution reduction. This basic kit contains the following: 1. A 1x1 tile Trail Park. ($50/$5) * The standard straight piece. ** A "Slope" version is also included for perpendicular placement along slopes. 2. A 3x1 tile Trail Park. ($125/$10) * A 3x1 version of the standard straight piece. ** A "Slope" version is also included for perpendicular placement along slopes. 3. Two styles of 1x1 Corner Trail Parks. ($100/$10) * These are NEW sections that form proper turns or corners in your Trail Park system. There are two, slighty different styles to choose from. One version features a soothing fountain and the other offers a popular snack vendor. 4 A 1x1 tile Tee Trail Park ($50/$5) * This is a semi NEW section for the Trail Parks designed to offer a true and well defined 'T' in the trail. Installation Instructions: -------------------------- After unzipping the file, copy the .dat file to your C:\My Documents\SimCity 4\Plugins folder. Ta Da! Thats it! ** The addons included in this set contain individualized readmes that have moe specific information for each one. Please check them before use. ** Once installed, these lots will appear in the Parks Menu. Guidelines for Placing Parks: ----------------------------- Because of the small size of these parks, the details rarely show while placing them and it can be difficult to get the correct orientation. This new set of parks has been modified to make placement easier, following the guidelines below: * All tiles/parks now have balanced and offset street lights to ease placement. Straight Pieces - Are oriented in-line with the placement arrow. The 'Tee' section is oriented so the placement arrow points in the direction it will 'tee' off to. Corners are oriented so that the "turn" is to the right side of the placement arrow. Click Here for All Pegasus Productions Products on the STEX All Pegasus files are now legacy content and are no longer officially supported. These are the original files as they were created. While this upload has been tested in the game and preformed as expected, issues may occur as a result of modding capabilities that existed at the time of development. Support from the wider community can be requested here.
  2. Version 1.0.5

    160 Downloads

    This set includes connectable Trail Parks that allow you to build a flowing, connected park system anywhere in your city. Line your riverbanks or avenues, turn 3x3 parks into 4x4 parks, or surround major shopping districts or civic centers with a beautiful, flowing Trail Park system. It had previously been included on Peg's Legacy release. These parks use randomly generated park terrain in each tile so each connected park section is notably different in appearance. This allows you to connect many in a row while maintaining a natural, flowing yet random appearance. The kit contains the following: 1. A 1x1 tile Trail Park. ($50/$5) * Comparable to a standard small Green Park in most categories (Park Effect, Demand Satisfied and Landmark Effect) plus Slightly improved air pollution reduction. 2. A 3x1 tile Trail Park. ($125/$10) * Comparable to 3 standard small Green Parks in most categories. Slightly improved air pollution reduction. 3. Three styles of 1x1 End/Corner/Tee Trail Parks. ($100/$10) * Comparable to a standard medium Green Park in most categories. Slightly improved air pollution reduction. The large fountain-style park is comparable to a medium plaza in most categories. ** Once installed, these lots will appear in the Parks Menu. Click Here for All Pegasus Productions Products on the STEX All Pegasus files are now legacy content and are no longer officially supported. These are the original files as they were created. While this upload has been tested in the game and preformed as expected, issues may occur as a result of modding capabilities that existed at the time of development. Support from the wider community can be requested here.
  3. Greetings once again! Today I'm unveiling a wonderful Earthworks Tutorial for nature-lovers, we're making hiking trails!! These are a type of path located along natural areas, whose purpose is to allow for recreational walking and sometimes cycling in designated wilderness areas. These are an essential part of natural preserves open to the public, connecting visitor centers to the various amenities for outdoorsy people. A. Mods and custom content required Network Addon Mod, latest version, currently the 38. Versions 34 through 37 will still be adequate despite missing some of the latest relevant features. In particular, make sure to have the NAM hole digging lots, these are super important to do a lot of the required steps I'll be showing. There are other hole digging lots available and they work just as well. One of the features we'll be using are the pedestrian mall bridges! Slope mode of your choice: in my case, the original BRF Tunnel and Slope Mod with some slight modifications. I recommend this one in particular because it's one of the most varied slope mods available for SimCity 4. I currently use an older version which still did not include a dedicated Real Highway (RHW) slope. In fact, for this tutorial it is especially advantageous to have a slope mod which specifically excludes the Real Highway, as the network's default slope is especially steep, it'll come in handy to shape the natural terrain around the paths. Find all the published slope mods in the main topic of the Earthworks Tutorials series! God Terraforming in Mayor Mode: if not your thing, use the cheat to activate God mode terraforming tools in Mayor Mode Your favorite sand, rock or MMP path set: once the trail path is shaped, it's great to have it look just right with the right surface to match the scene. Some players might prefer a more precise and engineered walking surface, it's possible to use path lots, so long as they're slope-conforming and that the created path alignment has flatter slopes. Below there's a few trusted options: Some outdoor recreational area amenities: benches, scenic look-overs, overhanging bridges, railings and so on. Below I'm showing the ones I'll be using in this tutorial. The best one-stop area for these is the PLEX Mountain Theme Pack! One other thing players would enjoy is getting MMP trailblazers: ordinary people (pedestrians), cyclists and/or horseback riders. B. Types of terrain required: make sure to use a terrain area hosting natural features: streams, waterfalls, cliffs, mountains, lakes, coastlines, dunes--anything other than a featureless flat terrain. The more rugged, the better! Plan out your trail to include starting points (the trail heads), important stuff where amenities might be found, crossings and terminations (either another trail head, major outdoor facilities or a notable scenic destination). C. Take me to the trailblazing steps now!! Now that everything is set, we're ready to start our trail building! 1. We start by finding our scenic natural area! This time I'm in the Alba River Gorge Natural Heritage Preserve in the Town of Zacien, Kingdom of Rota. Here we have some impressive cliffs, roaring waterfalls and a refreshing pine forest, highly accessible by road, rail and even air travel (close to the Kingdom of Rota International Airport!). 2. The full trail should look like this (not exactly, depending on how we adapt to the terrain), although given the extreme level of detail involved in this tutorial, we'll end up building only the eastern half. The western half will be used for another upcoming tutorial! Location A is our visitor center to the Natural Heritage Preserve, where I'm using the Halfway Hut as the building where forest conservation activities are headquartered. Location B is a spot we'll be preparing for future outdoor uses, we will only prepare the terrain but not build anything in this tutorial. Location C will be the location of a spectacular scenic look-over for this amazing waterfall descending from the White River. 3. When starting our trail, we will find it easiest to start with a small flattish area we can use to create a switchback, a sharp turn to help trails go up and down steep terrain. We flatten the area by placing road pieces, and keep them in place to start a rising path. We also dig below to prepare our area to start building the trail downhill. 4. After digging down, we remove these pieces and start building a path segment going downhill. To keep things looking interesting, don't limit the paths to orthogonal segments, use diagonal and fractional angle alignments to better line up with the hillsides. 5. Once we reach the lowest part, we can flatten the terrain to create a larger activity area for future use. At the same time, we may notice that the landscape doesn't look quite right, we can fix that! 6. We can re-shape the natural terrain for a better look. Here I'll be using the Real Highway 2 (RHW-2) and the Street to shape the steep hillside with trees into a proper cliff face. The street can be reached with a hotkey short-cut with Alt + R. 7. To shape the cliff, we need relatively gentle slopes above and below where we want the cliff face, the cliff face will correspond to the steep transition between the gentler inclines. 8. One important benefit of the Street and RHW-2 is that they can be removed using the de-zoning tool. A quick way to select it is using Ctrl + V, saving valuable seconds of menu-loading time. 9. We now return to our original path. To ensure a consistent incline, we flatten an area uphill of our next curve or crossing, and then create an inclined portion at a higher elevation than our intended path from below. I'm using the road network (hotkey R to activate) to do this, don't use overly steep networks for the paths because our trailblazers could be discouraged by dangerously or tiresomely steep hiking! 10. We then demolish the cells for the uphill terrain raising and then build a FAR-2 road. Build 4-cell long segments which overlap 2 cells, continue until reaching the desired elevation. Once there. place the road pieces again to create the next horizontal stretch. 11. We then reach a spot where a depression would come in handy to make the landscape more interesting! Prepare the area by removing at least 3 road squares for the gorge gap. Continues to Part 2 below!!!
  4. We're going abalone diving!

    Welcome back to Argolis! Thanks James and Schulmanator! Maybe we'll hit more airport shots sometime soon. And heres some new stuff, not really sure if its my jam quite yet. Last weekend I took a trip up the coast of California to do some Abalone diving. From where we parked at the trailhead off Hwy 1 we had a 2 mile hike up a bit of the coast on rocks like this. The tide was way out so it was perfect to get really far off the cove and get some of the deeper abs. Going out to the dive site wasn't too terrible. But in a wet wetsuit and booties, the rocks really started taking a toll on the way back, and the weight belt didn't seem to help either. So I wanted to add a bit of this excellent coastline to my region. This was my first experience with MMPs and it took me several attempts to make something that looked decent to me. So here up on the northern side of the tile we have the trailhead. This just comes off of a stretch of RHW-3 that runs along the coast. I may reduce that to RHW-2 some day, I'll have to decide when I build the interchange a couple tiles over. This is the main stretch of the beach. Theres about half a mile south and a mile north that extends to Moat Creek. Moat Creek has only received the rock treatment like this, I haven't gotten around to developing the rest of the riverbed yet. A little zoom in to where everyone is diving at. The terrain has gotten a bit more rough and you can see the seagrass in the shallow water. If you're interested, heres a GoPro gif of what I wanted the terrain to look like. DescriptiveLiveIrukandjijellyfish And zoom in a wee bit more and you can see the divers here. They're not supposed to be scuba divers but thats all I had in my plugins folder. Lots of wildlife here! Of course you have to show off what you catch. Meat removed, banana for scale. Thats all for now. Besides this, all I've been doing is some low density zoning so not too much to show there. Development of the suburbia area is going as planned. Thanks for visiting!
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