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Everything posted by CahosRahneVeloza
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Woah! 3gigs of custom content already The water bug is when an affected lot "visually" (visually only as the lot does not actually lose it) looses it's base (base textures mostly) when you enter the water utility menu. The visual loss of the base textures also happens in a few rare instances even if you do not access the water utilities menu which has happened to me in a few instances when I used this mod.
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That's what I also thought, but whenever I plop one of the Ped enabled lots (the one found on the parks menu) as soon as time passes (I always do my item plopping with time paused) the lot would suffer from the "Water Bug" that these other downloads suffers from: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1888 https://www.simtropolis.com/forum/files/file/25754-js-dirt-paths/
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Thanks Yarahi And yeah, I guess I have no other choice LOL! EDIT: OK, I took a look at his master dependency list, but the PMT Bike paths mod isn't listed on there.
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Hey fellas I'm trying to find two dependencies: 1. DEDWD NAM PMT Bike Paths https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2604 i have gotten all the dependencies listed on the readme that comes with it & not what the page recommends me to do which is to download Deadwoods' full list of dependencies. I just need to find out what dependency is required for the mod's base texture. 2. Jeronij Sea Cargo Docks https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=247 The link for the Foss Construction tower cranes aren't working anymore.
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What frustrates you about sim city 4
CahosRahneVeloza replied to Pasta-power's topic in SimCity 4 General Discussion
Somebody mentioned this before & I agree that Maxis making airports & seaports a one plop building was a bad idea. I haven't played SIMCity 3000 yet but in SIMCity 2000 I absolutely enjoyed the fact that you were made to zone sea & air ports & that both sea & air ports would develop depending on how big or small you zone them. -
@ Ganaram DI & z1: What's that old saying....? Every cloud has a silver lining. At least you've shown me that the idea is possible
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- NAM
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I've seen those before on hide inoki, I think.... Anyway, here is a similar set from mas71: https://www.simtropolis.com/forum/files/file/17899-jpn-diagonal-parks/ I see Yarahi found the exact set you needed
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What does this tell you? https://www.sc4devotion.com/forums/index.php?topic=1138.msg304251#msg304251 Sweet! And if that will be compatible with Moonlight's El-R Facelift Mod then I'd be in cloud nine for sure
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What frustrates you about sim city 4
CahosRahneVeloza replied to Pasta-power's topic in SimCity 4 General Discussion
ROFL Now that's two disqualifications in one page. Yeah, my specs do suck. -
Are Elevated Rail over Avenue pieces possible? Something like this perhaps? And no, that isn't a one way road as you can see here:
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What frustrates you about sim city 4
CahosRahneVeloza replied to Pasta-power's topic in SimCity 4 General Discussion
OK, here's one that may just be hardware limitations at my end... I want to play the game (on windowed mode) while running Windows media player along with it. I can do this with an MMORPG I play, but with SC4 & The SIMs 2 I can not. Both games seem to want to hog the resources all to themselves. I really want to listen to music as well as the audio from movies &/or cartoons I have on here while I play as listening to in game audio can get pretty boring. I know, I know I can just import mp3's into the Mayor Mode Radio station folder but I tend to feel lazy about it. -
What frustrates you about sim city 4
CahosRahneVeloza replied to Pasta-power's topic in SimCity 4 General Discussion
I guess you're right, but I'm not confining the matter to NAM Puzzle pieces if those were what you were thinking of I get the frustration on a few modular sets as well, especially on ones that plop on water because water depth & the contours of the sea floor often affects placement. I've encountered instances where I think everything's aligned & when I actually plop I'm a tile off. -
What frustrates you about sim city 4
CahosRahneVeloza replied to Pasta-power's topic in SimCity 4 General Discussion
Puzzle pieces that refuse to align according to your liking no matter how much you mash the HOME & END Keys -
Try one of these & see which one you'd prefer https://www.simtropolis.com/forum/files/file/21351-abandonment-dilapidation-modd-1-2/ https://www.simtropolis.com/forum/files/file/14931-less-abandonment/
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If it's the 1.640 update for RH or SIMCity 4 Deluxe then I guess I'm totally screwed If it's the 1.638 update, then yes.
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@Ganaram DI: Thanks for the valuable bit of information I actually played a bit with both types of diamond interchanges to see first hand what you illustrated with that photo. And to my amazement automata really go nuts when I used the diamond interchange using the NAM Avenue overpass puzzle pieces LOL! I saw cars that tried to turn southward on an intersection that was meant for a highway off ramp going north. And this of course caused traffic problems to vehicles that were getting off the northward highway going onto the diamond interchange & if I were to imagine the scenario in the real world I'd bet those driving on the wrong path were bad mouth by the ones getting off the off ramp onto the interchange LOL! With the Maxis Default Diamond interchanges that were updated by the NAM I noticed automata would not cross the intersections provided & this was kind of problematic as I noticed automata preferred the other diamond interchange I made (using the puzzle pieces) as they do like the idea of turning at intersections, although as I said some drunk drivers were causing traffic by turning the wrong route LOL!
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Woah! That representation of the traffic flow looks insane 0_o So I guess I need to practice timing when I go onto the Maxis Diamond interchanges then?
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[quote name='617squad' timestamp='1307821912'] why wasn't this thought of before?! total win! [/quote] It was thought of before: https://www.simtropolis.com/forum/files/file/11406-beach-mod-with-9-beach-bits/ But the one on this link is a bit too radical in that it can actually be used as a total terrain mod giving you a middle eastern sandy look.
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@ jacksunny & the00guvna: Whoops, XD Yeah, I didn't install the TuLEP Plugin as it didn't suit me. I guess that's what I was missing. *facepalm* Thanks for the info guys, very much appreciated
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I've seen this kind of intersection diversion on most UDI videos I've seen on Youtube like with haljackey's but I can't seem to build 'em even though I have the NAM (version 29) installed. How does one make these? I've seen haljackey's videos & I know he also has the RHW & NWM installed, so does those diversions come with those two mods?
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The ones that starts with "PEG" can be found on the SimPeg site: http://www.simpeg.com/forum/index.php?action=downloads For the MTP Super Pack, it's under the "MTP" or Mountain Theme Pack sub directory & the CDKN Pier one is under the Pegasus Productions (PEGPROD) Landmarks & rewards sub directory. The other file I think is at SC4Devotion.
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QFT Another alternative "money making" mod that's very negligible is the cousin Vinnie ordinance: https://www.simtropolis.com/forum/files/file/13382-cousin-vinnie-ordinance/ "200K a month is too much!", you say? Well if you have this fantastic facility's funding maxed out you'd only actually get half that https://www.simtropolis.com/forum/files/file/25952-city-facilities-central-v3/
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About Moonlight's Mod with it's compatibility with NAM puzzle pieces, check this thread out : https://www.sc4devotion.com/forums/index.php?topic=10828.0 An update patch is available thread to add pieces that make use of the NAM puzzle pieces.
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