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Ulisse Wolf

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  1. SC4Evermore Discord Ban Appeal

    The ban was imposed because the feature to delete posts is included. I've now lifted the ban. As for Reddit, unless you tell me your account, I can't verify if you're on the list, but you were most likely banned at the general level, so I can't resolve this issue.
  2. SC4 System Integration Module (SIM)

    There are two files because one provides legacy support for buildings from before SIM 4.0. Don't delete it unless you want to destroy all the school buildings and rebuild them.
  3. Waste-to-energy plants and their capacities

    The updated chart is included in the SIM That's SIM (formerly CAM Core)
  4. Waste-to-energy plants and their capacities

    SIM (formerly CAM Core) has only modified the amount of electricity, so there are no changes related to trash. In the “Prima Guide,” W2E power plants have a maximum monthly capacity of 500 tons of trash, which means this is in line with the Maxis simulation. There’s probably some secret setting in the Utility Exemplar that needs to be adjusted, or it’s a bug in the game code, so there isn’t much that can be done about it.
  5. Need help with sc4pac

    If you're looking for SC4CPUOptions.dll and SC4CPUOptions.ini, you won't find them. Just search for "SC4 CPU" to find the mod. To speed things up, the following modpack is available
  6. New Properties Patches

    The old PIM-X, the one developed by wouanagaine, is being phased out because it has been superseded by SC4PIM-X 2026, developed by CasperVg. See this
  7. SC4PIM-X 2026 & NEW PROPERTIES UPDATE OUT NOW! After several months of development, the new remastered and improved version of PIM-X is finally available to the public! This new version includes many changes, which can be summarized as follows: Completely redesigned Lot Editor: The asset browser now supports searching, sorting, favorites, adjustable thumbnails and detailed hover information. Assets (props, flora, families, effects, textures, ...) can be searched by name, family member or source filename. The renewed editor also adds: Editable object position and rotation Alignment, centering, rotation and mirroring tools Configurable grid snapping Fit-to-lot and additional close-up zoom levels Layer visibility controls (i.e. temporarily turn on/off certain asset types to focus on others) Separate land and water placement constraints Better keyboard shortcuts and toolbar controls Persistent window layouts and column sizes Undo and redo in the Lot Editor: Lot editing is no longer a one-way process. Object placement, movement and other edits can be undone and redone, making complex lot work much safer and less frustrating. Timed, seasonal and animated prop previews: The Lot Editor preview system now understands more of what actually happens in-game. Date and time controls can be used to inspect timed and seasonal props, including playback and looping. Animated S3D and ATC models can be previewed and represented by animated thumbnails, while family variations can be inspected and selected directly. Day and night rendering in the Lot Editor (both Maxis night and SimFox DarkNite) Transit-enabled lot editing: The original release offered very limited support for transit-enabled lots. This edition adds a dedicated transit workflow with: Transit-object placement and inspection Edge-direction and edge-byte editing SC4Path discovery, parsing, previews and selection (i.e. the ability to assign custom paths to a TE tile) A structured Transit Switch Points editor Data-driven presets for common stations and transport combinations (thanks to @Tyberius06 for his wealth of knowledge on this!) Automatic calculation of relevant transit properties, costs and capacities Safer property / Filling Degree recomputation: Recomputing exemplar properties now opens a comparison showing what will be added, changed or removed. Individual changes can be selected before they are applied, helping preserve intentional manual overrides (i.e. OGs, etc.) and preventing unexpected bulk edits. Dedicated property editors: Several complex properties no longer have to be edited as opaque lists of numbers. Purpose-built editors are provided for areas such as: Occupant Groups and Occupant Type Transit Switch Points Building submenus Response curves Prop timing A new dependency report: The dependency dialog has been redesigned to find and clearly display all missing resources rather than stopping at an incomplete result. It understands additional resource types, and can use the SC4 Prop & Texture Catalog (thanks @nos.17 for providing this!) to provide more useful information about missing props and textures. Major loading and browsing improvements Additional improvements: Configurable SimCity 4 Plugins location High-DPI display support for crisper text and graphics for people with Retina or 4k monitors MacOS compatibility (experimental!) Numerous fixes for lot creation, exemplar values, models, textures, animations, ... With these changes, a unified platform for SC4 modding is being developed, which will make it easier to create new mods even on modern systems where PIM-X previously had execution issues. Furthermore, with multiplatform support, mod creation has expanded to include operating systems that were not previously supported, such as Mac OS What will happen to the old PIM-X? The old PIM-X will still be available to the public to ensure a smooth transition, but after a certain period (about a year), it will be delisted from various exchanges, and the new PIM-X will be the only tool for mod development. New Properties New Properties has been updated, but now comes in two versions, allowing users to choose which type of algorithms they want to use, which provides flexibility. However, we recommend choosing the version that best suits your projects. As a general rule New_Property.xml -> Recommended for a vanilla or hybrid vanilla experience New_Properties.xml-patches -> Recommended for a CAM experience (CAM, CAM-SPAM, and CAM-Vanilla) or a hybrid experience The only major differences between the two versions are In the New_Property.xml file, public services (Education, Healthcare, Safety) have values equal to half those of Maxis, forcing the player to build a greater number of civic buildings, in line with the BSC Team’s vision. The New_Properties.xml-patches version has values four times higher than those of the BSC Team and twice as high as those of Maxis. New_Property.xml is subject to delays in updates compared to the New_Properties.xml-patches version, which is updated quickly Apart from this difference, the rest of the files are identical in both versions, which can be summarized as follows: The utilities have been revised to include new types of power plants, electrical substations, and batteries, as well as to re-enable features removed by Maxis, such as the Freshwater Pump, Desalination Plant, and Incinerator. Transit-Enabled (TE) buildings comply with NAM-MTA specifications All additional properties created by the DLL Mods have been added Update all Occupant Groups (OG) by adding the recovered ones and the new ones Added Farm Files from SPAM and Colossus Farming, in addition to updating the BSC ones The park system has been revised and improved compared to the BSC & Maxis version Added additional buildings from the CAM expansions Additional buildings and properties from the CAM expansions have been added Ability to generate farms up to Stage 10 (Requires CAM or SPAM for Stages 4 and 5—Requires CAM for Stages 5 through 10) In SC4PIM-X 2026, New_Properties.xml is installed by default, but you can install New_Properties.xml-patches by downloading the file and installing it in this location: %APPDATA%\sc4pimx\ The files (SC4PIM-X 2026, New Properties, and New Properties Patches) are available on GitHub, Simtropolis, and SC4Evermore
  8. New Properties Patches

    Version 1.0.0

    59 Downloads

    New Properties Patches New_Properties.xml is the file that contains all the prorpeity definitions used in the exemplar and cohort files of SimCity 4. The file contains the algorithms for generating the statistics for the various lots Features New_Properties.xml is an XML file that is used by the modding tools of PIM-X and ILives Reader in reading all propieties of SimCity 4 exemplars. For this reason this file is essential in reading and creating the exemplar files The file contains all the algorithms used to calculate building statistics (Residential, Commercial, Industrial, Civic and Utility) as well as generate TE (Transit Enable) switches and calculate station capacity. The file contains all the Occupant Groups that Maxis and BSC Team have developed allowing for better lot management. Because of the uniqueness of the file, new properties can be generated that the game can read using Mod DLLs and it also allows the identification of the IIDs of the prorpieties that can be used for any LUA codes to be used in the game. Advanced Features Unlike the original New_Properrty.xml file, this version contains the following differences: Public services (education, public safety, healthcare) have been completely overhauled, with a capacity increase four times that of the BSC version and twice that of the Maxis version, since the BSC version has values equal to half those of the Maxis version, forcing the player to build more civic buildings. No delays in the release of patches and new buildings compared to the original New_Property.xml Except for these two differences, the two versions have the same patches, additional buildings, and additional properties created by the DLL Mods Below are all the changes included in this version: Public services (education, public safety, healthcare) have been completely overhauled, with a capacity increase four times that of the BSC version and twice that of the Maxis version, since the BSC version has values equal to half those of the Maxis version, forcing the player to build more civic buildings The educational buildings are compatible with the Education Realism Mod (ERM) and specific CAM, and they also add new buildings such as a kindergarten and a modular university. The utilities have been revised to include new types of power plants, electrical substations, and batteries, as well as to re-enable features removed by Maxis, such as the Freshwater Pump, Desalination Plant, and Incinerator. Transit-Enabled (TE) buildings comply with NAM-MTA specifications All additional properties created by the DLL Mods have been added Update all Occupant Groups (OG) by adding the recovered ones and the new ones Added Farm Files from SPAM and Colossus Farming, in addition to updating the BSC ones The park system has been revised and improved compared to the BSC & Maxis version Added additional buildings from the CAM expansions Additional buildings and properties from the CAM expansions have been added Ability to generate farms up to Stage 10 (Requires CAM or SPAM for Stages 4 and 5—Requires CAM for Stages 5 through 10) This version of New_property.xml is the version that always contains the latest changes available compared to the original version, which will have delayed updates (New Building & Patches). We strongly recommend choosing the right version for your modding project. As a general rule, New_Property.xml -> Recommended for a vanilla or hybrid vanilla experience New_Properties.xml-patches -> Recommended for a CAM experience (CAM, CAM-SPAM, and CAM-Vanilla) or a hybrid experience Installation The file must be installed by following precise instructions according to the program it is to read OLD PIM-X (Note: The old PIM-X is being phased out. We recommend using the new PIM-X.) New_Properties.xml should be installed in the PIM-X installation folder (generally the installation folder is this) NEW PIM-X New_Properties.xml must be installed in the following folder Ilives - Reader (1.5.4) New_Properties.xml should be installed in the Reader installation folder Ilives - Reader (0.9.3) This version of Reader does not use New_Properties.xml but tropod_Properties.xml. tropod_Properties.xml should be installed in the Reader installation folder (generally the installation folder is this)
  9. DgVoodoo 2 - SimCity 4 Edition

    Have you installed the 4GB patch?
  10. sc4pac (Mod Manager)

    Apparently, you still have a residual copy of Java 8 on your computer that's causing problems. Java 8 is obsolete and should be uninstalled from your computer because it compromises your computer's security.
  11. sc4pac (Mod Manager)

    You must uninstall any version of Java on your computer. Restart your computer, and then install the latest version of Java. You must uninstall any version of Java on your computer. Restart your computer, and then install the latest version of Java.
  12. Review of statistical values such as output power, construction cost, maintenance cost, and so on
  13. You can use it since Submenu support is optional
  14. Version 1.0.0

    97 Downloads

    This JSON file allows you to install the SimPeg Agricultural Mod (SPAM) Modpack. This modpack includes all SPAM content, which has been remastered from scratch without causing any conflicts with CAM and other mods. However, this modpack is intended only for those who want a pure SPAM experience. Please note that this modpack is only compatible with SimCity 4 version 1.1.641 (digital version available on Steam, GOG, and EA App). SimCity 4 versions other than the one indicated cannot install this modpack. Please note that this package will receive updates in the near future. Please do not redistribute it without first asking for permission, as this would complicate the efforts required to maintain, update, and provide adequate technical support for the package. Installation Start SC4Pac and create a new instance. After creating the new instance, go to the My Plugins section and press the Import button to import the modpack using this JSON File Main Variants This modpack contains the following settings on the main variants: SC4 Config: Windows Digital CAM: No Fantozzi/Colossus Farming/Spam: Yes
  15. Exemplar Patching

    Startup Performance Optimization DLL optimizes the game's loading phase, but the performance boost depends heavily on the computer's performance and the number of mods. There isn't really any difference between Exemplar Patch and the classic override in terms of loading times, but Exemplar Patch is definitely recommended because it avoids directly modifying the original exemplars, which can trigger issues like the Phantom Slider Bug or other game bugs, especially when it comes to Maxis buildings, which are too problematic.
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