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DrWatson

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Everything posted by DrWatson

  1. UPDATED: SimCity Power Overhaul - Power Upgrade

      Not using this mods script file causes that readout issue on already built power plants, at least for the solar power plant.   So... hu... ehh... Its either this mod or the revision mod.   :edit:   Ok nevermind, just simply put a copy of the revision ecogame script in place of this mods scripts (into...SimCityUserData\Packages) and they both will work just fine.
  2. UPDATED: SimCity Power Overhaul - Power Upgrade

    Thanx for testing I was not sure about using both at the same time.
  3. UPDATED: SimCity Power Overhaul - Power Upgrade

    Cool man, and one more feedback I have is the deal with the coal power plant moduals.   Maxis either did this on purpose or is a bug and never addressed by anyone.   To me the advanced coal generator should provide more power compared to the clean and dirty coal generator and the advanced coal generator should burn less than the dirty generator.   With the default (even modded) values, it is not feasible and not worth to research the advanced coal generator given the clean coal generator provides more power and burns less than the advanced coal generator.   This has bothered me from the beginning and I never research the advanced coal generator due to this issue.
  4. Perfect realistic bridges - May update

      Ah, cool so this mod is built using Xoxide's mod? If so, it would be best to use either this or xoxide's mod as it may conflict and give nutty results, or crash.
  5. UPDATED: SimCity Power Overhaul - Power Upgrade

    Dude, you are doing a fantastic job here. Thank you for your mods. I would call this mod a slightly power cheat mod lol :-)     What about using this mod with navik659 Revision mod?   You may need to manipulate the spacing of the larger modules due to the size of the blades. It would look rather nutty if they overlapped each-other.
  6. Some Mods don't shop up

    Sounds like you may have mods conflicting, post a list of mods you have and their location.
  7. SimCity Revision

    I haven't tried it myself online, but I would think 1 of 3 possibilities. 1) It overwrites the file, 2) You will get a rollback issue, 3) it will work.
  8. SimCity Revision

    @navik - Becuse of the complaints I'm seeing on this mod. Would you have time to explain what you did to change values to make this mod? Like a tutorial.   I'd like to change a few variables that other people wouldn't agree with, so instead of asking for it, how about teaching a man to fish sort of speak.
  9. And you didn't search, but this is as close as to what you are going to get:
  10. I'm still going off of what Meghan McDowell said in her response to offline. And I hope other people will do the same.
  11. SimCity Revision

    If you want to fix traffic, how about update this mod.   http://community.simtropolis.com/topic/57562-car-crossover/
  12. Regional Freeway Mod

    Yeah, that's already been posted a while ago. And it doesn't transfer utilities from other cities to another.
  13. SimCity Revision

    Bump the rate at which the Garbage atomizer for CoT removes garbage. At the current rate the atomizer is not worth the cost of control net and hourly upkeep. And with Omega cities the atomizers cannot keep up, when they should be able to. I'd say a rate from 1.8 to 2.5.
  14. CapTon's Fire Mods Pack

    Yeah that idea you posted in the mod request thread is still a favorite of mine to get. Hopefully someone can get them to work.
  15. CapTon's Fire Mods Pack

    Cool, thanx man.
  16. mod Car Crossover

    The question here is, does this mod work with offline? Last few patches have prevented it from working.
  17. Fire Marshal Office for Small Station

    I wonder if there is a way to combine all of the addons into one file? I'm starting to see a bad mod trend to loadorder.   :edit:   And will these mods of yours conflict with each other?
  18. Fire Helipad for Small Station

    I wonder if this will conflict with Skystrom drones galore mod?
  19. UPDATED: Fire Engine - Variety Set

    So much potential... the DeLorean from Back to the Future, Deckard's car from Blade Runner... the neat looking cars from Demolition Man...   Way cool idea additions. However the demo man cars kinda already exists with CoT, but I like what your coming up with.
  20. UPDATED: Fire Engine - Variety Set

    Yeah for off-roading!!! lol na those are for Airports only. And how come you haven't touched CoT vehicles yet?
  21. UPDATED: Fire Engine - Variety Set

    Or this one:  
  22. UPDATED: Fire Engine - Variety Set

    heh nice work, here is one for the station:  
  23. Mod to remove drones exploding.

    2 things that makes this happen. 1 is the fire, law or medical drone is doing its work (putting out a fire, rehabbing a criminal or fixing an injured Sim. And the other is the building is being upgraded to OmegaCo franchise when the drone enters the residential building.
  24. Large School Bus - Grade School Upgrade

      Hey DrWatson,   This mod basically duplicates the high school bus over to the grade school bus. The Property file and RW4 files have both been swapped out, giving the grade school bus the same look and functionality as the high school bus. I didn't actually increase an agent capacity, merely used what was already available and duplicated it. What are you trying to adjust? :)   Parker       Well I want to change the value amount of the Garbage Atomizer. To me the cost doesn't outweigh the benefit. Same goes for the sewage sanitizer, that building is just useless given its cost also. I don't mind the cost, I think its balanced, but not there benefits.
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