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Everything posted by Deaghaidh
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simmars-forum-threads SimMars - Open Disucssion
Deaghaidh replied to AndisArt's topic in SC4 Modding - Open Discussion
I love the concept of this mod, and would love to see it fleshed out further. Even if its just mars-ifying existing SciFi content. Anyone have a link to an idiots guide to starting a colony? Mine always seem to languish early on. Particularly I struggle with agriculture, which gets abandoned even with high demand. -
Deuke-Trip To The Free City of Cologne
Deaghaidh commented on agunter999's City Journal Entry in Argea, Union of Nations
Gorgeous. Love the old fashioned w2w buildings, and the little detail like the fancy old streetlights and double decker bus. Also really like the textures for your sidewalks -
1890s seems early for electrification of such a fairly small, remote area, although if the population really explodes in the next 10 years you might start to see it in the more developed areas.
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William O'Dea and his wife Summer have signed on.
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Just wanted to say this is a great CJ. I was thinking of doing a late 1800s steampunk-flavored region myself, would you mind naming some of the custom content you're using? Finding period buildings is one thing, but how are you able to keep your roads car-free? What are you doing for electricity and water? Any advice you can give regarding building good timber and coal mining towns would be appreciated as well. You do such a great job of making real feeling small rural areas, something I'd love to copy. Also, am I correct in detecting some influence from Sons of the Profits, the excellent book on the timber and prostitution fueled rise of Seattle? Your CJ reminds me of it a great deal. For the Sheriff, I submit the name Billy O'Dea, Irish immigrant formerly working as private security for the NPRR, but who had a falling out with the local bosses.
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Not chariots, but either horses and coaches or early automobiles. Alternatively cool "fantasy" cars that might fit the setting. For cars, something closer to these: http://jumpthewallsandrun.com/zach/blog/wp-content/uploads/2008/08/steamcar.jpg http://3.bp.blogspot.com/-O6dzkdB4lWA/URj5GngQOQI/AAAAAAAAAN8/sua2h6vNZE0/s1600/Steampunk+Car.jpg http://farm3.staticflickr.com/2662/4123601789_af85185cf4_z.jpg?zz=1 for buses something like this: http://media-cache-ec4.pinimg.com/550x/6b/38/61/6b3861e846ff07b0b16871acef6e36a4.jpg I don't know of any cars such as those but here is something similar and here some props, you also can find what you are looking for https://www.sc4devotion.com/forums/index.php?topic=14180.0 You can also send a message to this guy request. He makes various cars. https://community.simtropolis.com/user/5519-mikeseith/ Mr. SimCoug has a old style CJ, you may ask him which ones automata he uses. https://community.simtropolis.com/journal/3468-new-sorgun/ trains https://www.sc4devotion.com/forums/index.php?topic=7967.0 A great list, TY
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- simcity 4
- custom content
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Not chariots, but either horses and coaches or early automobiles. Alternatively cool "fantasy" cars that might fit the setting. For cars, something closer to these: http://jumpthewallsandrun.com/zach/blog/wp-content/uploads/2008/08/steamcar.jpg http://3.bp.blogspot.com/-O6dzkdB4lWA/URj5GngQOQI/AAAAAAAAAN8/sua2h6vNZE0/s1600/Steampunk+Car.jpg http://farm3.staticflickr.com/2662/4123601789_af85185cf4_z.jpg?zz=1 for buses something like this: http://media-cache-ec4.pinimg.com/550x/6b/38/61/6b3861e846ff07b0b16871acef6e36a4.jpg
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- simcity 4
- custom content
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Hi, I don't have a particular lot or mod in mind, but I was hoping some of the people here could help with my quest to start a steampunk metropolis: What I'd really like would be: *recommendations for a mod that replaces the default cars with something more appropriate. *Cool skins for trains, streetcars, buses, etc *a set of appropriate skins for roads/streets/avenues etc. *a replacement for Airports that uses airships, and a replacement for the default planes and helicopters *Generally cool buildings, anything older than WWI (or newer buildings that blend in well in such settings) Setting wise, I'm going for a vaguely eastern-European circa 1890s, however anything from the early industrial revolution through WWI would be welcome. Also any tips on terrain mods, water mods, etc would be helpful.
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- simcity 4
- custom content
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So I've been thinking of starting up a region for a Steampunk city, any recommendations for lots and mods? Obviously cool, old-fashioned trains and trams are called for. Airship ports would be nice too. Mods that change road and street surfaces to something less modern and more Victorian would be a plus too, as well as ones that would replace the default cars with something more period appropriate. Some cool coal or gas power plants and industrial buildings with lots of giant gears and exposed pipes would be nice as well. Of course, real-life Victorian buildings would go well with the setting, along with some older buildings to give my Steampunk metropolis a sense of history.
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http://www.simcity.c...114480-1-3.html Here is a steampunk blimp replacement Link doesn't seem to work Endora is very impressive, but a bit more modern than I was thinking. Lots of electric signs and cars, and it seems even he was forced to photoshop some of the cooler steampunk content in. Still, very glad for the link.
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Thanks for the link, I've started reading it now, very promising
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- 19 Comments
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Carreers in City Building/Planning/Development
Deaghaidh posted a topic in Architecture & Urban Planning
I've come to the conclusion that I want to get into community planning or development as a career. Anyone here work in that field? What sort of courses should I focus on, you think: Architecture? Government? Economics (got a fair bit of that already) and trade? Enviornmental Sciences? Sociology? All of the above? I'm about a junior in the Evergreen State College in Washington State (go geoducts go!), and trying to plan my fall courses. -
A while ago I first noticed this odd visual bug. Now I've installed a lot of custom buildings, a terrain mod (I want to say Olympic) a water mod, a tree mod, etc. The question is which of these is screwing things up. Aside from this thing, the other bug I have is radar dishes appearing where they shouldn't, i.e in the middle of the University, and over streets. The query tool does not see anything there, but I see radar dishes. So far, all the effected lots seem to be Maxis ones. Anyone see something like this before, and know where I should look?
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Originally posted by: SimRabbit why critize china for doing something that many western countries did very long ago. I guess nobody cared back then. quote> Nope, they didn't. People still believed in the "miracle" of progress back then. But only a fool would deliberately copy the move. Suburbanization contributed to most of America's current problems (domestic ones anyway). Aside from the resource consumption, look at the burden it placed on our infrastructure. I recall hearing that the average american spends the equivilant of a work week stuck in traffic each year. The exodus of the middle and upper classes from cities widened the gulf between classes and races, leading to the American pattern (unusual in world history) of having the poor in the inner city. Suburban enclaves allow people to buy insulation from society's ills. In any case, it won't reach the point of America's, because it can't. There simply aren't enough resources to support it. Personally I think China's boom is going to come to a sudden, painful end in the next year or two. The social and enviornmental problems that China's been so strenuously suppressing, and which outsiders (who rarely go into the rural areas where most Chinese live) don't see are growing along with the economy. They'll reach crisis levels fairly soon, imho. Add to this increasing protectionist sentiment in US politics, especially as regards Chinese manufactured goods, and the house of cards has to come tumbling down.
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Wow. I usually just plop a power plant somewhere, but that facility is a city unto itself. What sort of power plant is that anyhow? Presumably the tracks would deliver fuel, or else commuting workers.
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- 106 Comments
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Tragedy! Stupid me was experimenting with the Import city feature, and accidentally obliterated Council Island! The largest town in my region wiped off the map forever.
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- 39 Comments
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- w2w
- house of worship
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It's BLaM HIDP Jamison Coking Plant It's a buisness deal that I downloaded from the exchange, it gives you 3k income and a lot of ID jobs at the expense of very very bad pollution. Nearby are Simgoober's Hardun Industries Steel Mills and Coal Mines and Peg's Big John mine. Brownsburg was inspired by my late grandfather named William Stanton Brown. He was a big burly bear of a man who worked his whole life in a coal mine but wished he could have been a mountain man on the old frontier. One of his brothers did come out to Washington State to make his fortune, and I think he wanted to as well. So in my Simstory he got his wishes.
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So are there any orders or unfunded mandates handed down for the next week, or the same general rules.
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I can take a picture of the region view, but haven't figured out how to get the whole thing in frame, and have had no success at making a composite. Also, anyone recognize that bug and know the solution? I'm half-considering starting over from scratch, at least for some of the ones I haven't posted yet. But overall I like more than I dislike about it.
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Well, this isn't the prettiest post, but it'll have to do. The Union River Valley is an area in rural Washington State, US. In 1790 an American captain Robert Gray was the first to map the area. His expedition made landfall at Port Orca. The area is named after Orca Island, which provided a nice buffer against storms. The island of course is named after the abundant killer whale population, which has sadly declined in the 20th century do to water pollution and decreasing numbers of salmon and seals. The fur trading station Gray established would eventually become the town of Port Orca, after being seized by the British in 1812 and returned after the war. Ariel view of Port Orca Now a town of ~43,000 inhabitants, it's clearly divded into the heavy industrial south bank and the residential north bank. The riverfront between them is mostly commercial, although the main shopping, recreation and office district has moved to Orca Island Orca Island Renovation of the deteriorating old wooden wharf has been a huge success. At the north and south end are ferrys, with a long straight road down the center. The boardwalk has many attractions: an arcade and submarine ride for the kids, shopping and dining at the fisherman's wharf, not to mention the marina and fishing docks. Also making it's home here is the Lady Washington, a reconstruction of Gray's ship of the same name built for the 300th anneversry (however that's spelled) of Gray's often overlooked voyage. Like Gray's ship, she sailed around the world in 90. The ship has also been leased out to filmmakers, and makes appearances in Pirates of the Carribean and Master and Commander. Gray's expedition sailed up river as far as he was able, which is today's town of Council Island. The island got its name by being the site of negotiations between Gray and the Chiefs of the Nisquamilamish Indians, who inhabited the region, but are now reduced to a small portion of their original land upriver (not covered in this entry). Today, Council Island is the largest town in the area, with about 62,000 residents. The economy is dominated by high-tech industry, due to generous taxes for clean buisness and ruinous ones on polluters. Combined with the clean electricity from the Geothermal Power station at Medicine Lake, and the city council's obsession with tree-planting, Council Island has some of the cleanest air in the nation. Critics say that all Council Island has done is shift the pollution to poorer sattelite communities, and indeed average income is quite high. Council Island, sorry about the quality, and graphics bugs The first to lead a party of settlers into the valley over land was William Stanton Brown, a fur trapper and mountain man who founded the town of Brownsburg in 1835. Located just north of Port Orca, Brownsburg has had a longtime rivalry with them. Coal was found there in the 1850s, which attracted investment by the steel industry. The resulting pollution has given Brownsburg (pop ~40,000) the reputation as the dirtier and poorer of the sister towns. The coal mines, steel mills, and coking plant that give Brownsburg it's reputation But there have been big changes in Brownsburg over the past 20 years. Responding to a severe housing shortage a tunnel was drilled through the mountain, opening the far side to development. With the mountain seperating the new development from the polluting industry, and prev
