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5 GoodAbout Deaghaidh
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simmars-forum-threads SimMars - Open Disucssion
Deaghaidh replied to AndisArt's topic in SC4 Modding - Open Discussion
I love the concept of this mod, and would love to see it fleshed out further. Even if its just mars-ifying existing SciFi content. Anyone have a link to an idiots guide to starting a colony? Mine always seem to languish early on. Particularly I struggle with agriculture, which gets abandoned even with high demand. -
Deuke-Trip To The Free City of Cologne
Deaghaidh commented on agunter999's City Journal Entry in Argea, Union of Nations
Gorgeous. Love the old fashioned w2w buildings, and the little detail like the fancy old streetlights and double decker bus. Also really like the textures for your sidewalks -
1890s seems early for electrification of such a fairly small, remote area, although if the population really explodes in the next 10 years you might start to see it in the more developed areas.
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William O'Dea and his wife Summer have signed on.
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Just wanted to say this is a great CJ. I was thinking of doing a late 1800s steampunk-flavored region myself, would you mind naming some of the custom content you're using? Finding period buildings is one thing, but how are you able to keep your roads car-free? What are you doing for electricity and water? Any advice you can give regarding building good timber and coal mining towns would be appreciated as well. You do such a great job of making real feeling small rural areas, something I'd love to copy. Also, am I correct in detecting some influence from Sons of the Profits, the excellent book on the timber and prostitution fueled rise of Seattle? Your CJ reminds me of it a great deal. For the Sheriff, I submit the name Billy O'Dea, Irish immigrant formerly working as private security for the NPRR, but who had a falling out with the local bosses.
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Not chariots, but either horses and coaches or early automobiles. Alternatively cool "fantasy" cars that might fit the setting. For cars, something closer to these: http://jumpthewallsandrun.com/zach/blog/wp-content/uploads/2008/08/steamcar.jpg http://3.bp.blogspot.com/-O6dzkdB4lWA/URj5GngQOQI/AAAAAAAAAN8/sua2h6vNZE0/s1600/Steampunk+Car.jpg http://farm3.staticflickr.com/2662/4123601789_af85185cf4_z.jpg?zz=1 for buses something like this: http://media-cache-ec4.pinimg.com/550x/6b/38/61/6b3861e846ff07b0b16871acef6e36a4.jpg I don't know of any cars such as those but here is something similar and here some props, you also can find what you are looking for https://www.sc4devotion.com/forums/index.php?topic=14180.0 You can also send a message to this guy request. He makes various cars. https://community.simtropolis.com/user/5519-mikeseith/ Mr. SimCoug has a old style CJ, you may ask him which ones automata he uses. https://community.simtropolis.com/journal/3468-new-sorgun/ trains https://www.sc4devotion.com/forums/index.php?topic=7967.0 A great list, TY
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- simcity 4
- custom content
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Not chariots, but either horses and coaches or early automobiles. Alternatively cool "fantasy" cars that might fit the setting. For cars, something closer to these: http://jumpthewallsandrun.com/zach/blog/wp-content/uploads/2008/08/steamcar.jpg http://3.bp.blogspot.com/-O6dzkdB4lWA/URj5GngQOQI/AAAAAAAAAN8/sua2h6vNZE0/s1600/Steampunk+Car.jpg http://farm3.staticflickr.com/2662/4123601789_af85185cf4_z.jpg?zz=1 for buses something like this: http://media-cache-ec4.pinimg.com/550x/6b/38/61/6b3861e846ff07b0b16871acef6e36a4.jpg
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- simcity 4
- custom content
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Hi, I don't have a particular lot or mod in mind, but I was hoping some of the people here could help with my quest to start a steampunk metropolis: What I'd really like would be: *recommendations for a mod that replaces the default cars with something more appropriate. *Cool skins for trains, streetcars, buses, etc *a set of appropriate skins for roads/streets/avenues etc. *a replacement for Airports that uses airships, and a replacement for the default planes and helicopters *Generally cool buildings, anything older than WWI (or newer buildings that blend in well in such settings) Setting wise, I'm going for a vaguely eastern-European circa 1890s, however anything from the early industrial revolution through WWI would be welcome. Also any tips on terrain mods, water mods, etc would be helpful.
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http://www.simcity.c...114480-1-3.html Here is a steampunk blimp replacement Link doesn't seem to work Endora is very impressive, but a bit more modern than I was thinking. Lots of electric signs and cars, and it seems even he was forced to photoshop some of the cooler steampunk content in. Still, very glad for the link.
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Thanks for the link, I've started reading it now, very promising
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So I've been thinking of starting up a region for a Steampunk city, any recommendations for lots and mods? Obviously cool, old-fashioned trains and trams are called for. Airship ports would be nice too. Mods that change road and street surfaces to something less modern and more Victorian would be a plus too, as well as ones that would replace the default cars with something more period appropriate. Some cool coal or gas power plants and industrial buildings with lots of giant gears and exposed pipes would be nice as well. Of course, real-life Victorian buildings would go well with the setting, along with some older buildings to give my Steampunk metropolis a sense of history.
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Carreers in City Building/Planning/Development
Deaghaidh posted a topic in Architecture & Urban Planning
I've come to the conclusion that I want to get into community planning or development as a career. Anyone here work in that field? What sort of courses should I focus on, you think: Architecture? Government? Economics (got a fair bit of that already) and trade? Enviornmental Sciences? Sociology? All of the above? I'm about a junior in the Evergreen State College in Washington State (go geoducts go!), and trying to plan my fall courses.
