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  1. 11 points
  2. 6 points
    Small model that I`m working on lately. It can became a 1x2 mid density residential, possibly R$$ if I`m happy with the final results. Next I will be working on the night lightning.
  3. 5 points
    a little village near the edge of the map built this during a livestream, here for anyone interested:
  4. 4 points
    Hi there, Thanks Cori to reply to this topic, so I saw that there was a topic like this @Urban Vibravant I did the same with one of Krio's building that he sent me to mod and lot a while ago. Check out the TG Krio Elanto HQ. Ploppable Version: Lot size: 4 x 2 tiles Menu position: Building: Landmark, Building: CO$$$, Building: Subway, Building: Strikeable Transit, Building: MiscTransit Jobs: CO-$$ : 445, CO-$$$ : 312 Demand Created: Jobs $ : 36, Jobs $$ : 16, Jobs $$$ : 0, R-$ : 36, R-$$ : 16, R-$$$ : 0 Passenger Capacity: 38000 Plop cost: § 7474 Bulldoze cost: § 478 Monthly cost: § 50 Max. Fire Stage: 4 Power consumption: 13 MWh/month Water consumption: 148 Gallons/month Air pollution: 1 over 6 tiles Water pollution: 1 over 7 tiles Garbage pollution: 4 over 0 tiles I made the more important part red. The problem is with the Plop with job+transportation lots (subway included), that the plop with jobs part can become abandoned which means the building will decay visually and during my tests I haven't seen it recover. And I saw negative effects on the transportation parts too, due to the building was abandoned. However the Demand Created line is to keep the transportation part alive. I did not bother with a custom UI for this lot, but yeah, it's not that hard. For modding the subway part, you need to use either the new under development PIM-X 2026 (which has inbuilt transportation pre-sets), or use the above linked upload as a template for copying the relevant stuff. Corina marked it well, what you need, you will also need the Catalog Capacity property with a matching value as the transit capacity. For transportation stats modding you should always use/refer to the Transit Switch Entry Costs and Station Capacities guide, which helps you to calculate the correct Transit Switch Capacity (Maxis' 2000 passenger is not right, for a 1x2 subway it would be 26000 passengers) and Transit Switch Entry Cost (that's 0.0095 for Subway - Maxis' 0 is again not right). With the Subway stuff, you also need to add the Building: Subway, Bulding: Strikeable Transit and Building: MiscTransit Occupant Groups - though that might mean, that the lot will show up in two menus (landmark and MiscTransit). For the Demand Created jobs @z1 and I were working out a system that I used then with the NAM stations and all the other stations that I modded since then: $ - capacity/5 (round down) + each tile that the building occupies would give 4 $ on each floor $$ - capacity/50 (round down) + each tile that the building occupies would give 2 $$ on each floor $$$ - after every 125k capacity 1 + free assumption based on the model (quite uncommon) However the subway in all cases adds +4 $ and +1 $$, but a single tile subway would have the same stats too. So subway is a bit of an exception. With the Elanto HQ I used an other logic too, and that was the underground floor busineses. So there was the 4 $ + 1 $$ for the base subway, and then for the 8 tiles (4x2) I added another 32 $ + 15 $$ jobs. There is room for custom values, it's not an exact rule. In your cause the Demand created would be 12 $ + 5 $$ jobs, so the subway station don't get abandoned if the business dies above it. I hope it helps! - Tyberius06
  5. 3 points
    That'll be one of the losses. But, you can re-upload it. Edit: Turns out I have a copy of it from a page I'd SF'd:
  6. 3 points
  7. 2 points
    Hi everyone! When I made 200 W. 40th Street, I also had the idea of including a lot with a functional subway along with CS$ jobs since this building actually does have a subway. The problem is, I'm only able to make the building function strictly as a one or the other, not both. I have a feeling a DLL could do the trick, but that's a whole other side of modding that I'm not ready to touch yet. (If someone knowledgeable on DLL's wants to make this happen, I could provide the model.) This likely also means it would need a custom query window that shows both the jobs and subway stats. I know some basics on modifying query windows, but I welcome anyone more experienced to provide their input on this. Since the building has a lot size of 1x2, the only other solution is to make it a 1x1 with half of the building overhanging onto a contiguous tile, for which then you could place a tile-only subway under the building. It's not the cleanest way to do it, but this is what I would go with if there isn't any other way.
  8. 2 points
    Probably some of you have already see this entry, but as we know, we have lost a lot of data, so I will post again Tacoma. Today we will travel to another city in Rivamar. Thanks for all the comments! --------------------------------------------------------------------------------------------------------------------- Today, we will visit finally some city outside from coast, our trip start in Tacoma. Tacoma is former a mainly dormitory city, but in the last of 60s start a new development, with some industries and after that some commerce. The city itself there's no much attractive, so we will pass fastly toward. Tacoma is located east from Santarrío (we will travel after), which in turn is east from San Martin. Tacoma Population: 197.988 First, a city panorama: Centro The first neighborhood it is the currently most important financial hub in city. It was start developed in the late of 90s, and in middle of 2000s have a great change in an ambicious project, drag down all roads, and let the access with cars only by outside neighborhood, while the inside is accessible only with GLR and walk (unless you let your car in some of parking lots nearby and walking). As it is only commercial and offices, the population is exactly zero, as the all parts outside the two avenues are in another districts administration: Tacoma there is no much things to do, however the most famous landmark is the Parque de las Flores which runs south-north and it is divided in three different parts and have access from differents districts in city: Montoya Pop: App. 27.000 Montoya is the second most important district in city in terms of service and commercial jobs and it was the most important itself before the construction in Centro. But still have the importance, and as is connurbated with Santarrío, it is very dense (according city standards): Vista del Río Pop: App. 21.000 It is famous by the biggest church in city: Catedral de Nostra Señora, and it is located southeast from Parque de las Flores: Villa Nueva Pop: App. 10.000 It is the most expensive district in the city, near every major points and it is famous by the apartments blocks building in the last of 50s, which give a very charming appearence to neighborhood. It is very flat and have a lot of land to buy and build in north part, also there's a plan to build a new olympic stadium, but this is at this moment only speculations... To this moment you can go in Villa Nueva to see the Modern Art Museum (Museo de Arte Moderna), and the small park in annex Parque Este Pop: Appr. 28.000 It is mostly residential, and as the spanish name says, it is located east from the Park: San Pedro Pop: 49.000 Finally, we reach the largest and most populated district: It is very residential, but also have a large commercial zones and mixed zonning, with a lot of houses in north part. Now, to ending our trip, some suburban and industrial districts: That's it for today. I hope you enjoy!
  9. 2 points
    @John Scaffold Welcome to Simtropolis! Looking at your city, you have a great start! I will say you're already doing a great job in your urban layout, there's a nice variety in neighborhoods, some gaps of nature that make the place look more alive and realistic, and I can definitely tell your city is doing economically well when judging by the buildings visible. As for suggestions on how to further enhance your city: Try exploring the curve pieces for the networks, if you have the space and want to improve the look of your city, use those to make the networks look more natural rather than boxy. Try using the FLEX Turning Lanes (FTLs) to enhance your road-road, road-avenue and avenue-avenue intersections. If you're feeling adventurous, you can also try a set of terrain mods to give a more customized look to your city. Alternatively, look for Mayor Mode Props (MMPs) to further enhance your landscaping in parks and along the bigger roadways I'd like to see a screenshot of your region, I can give you more ideas if I get more context from your cities.
  10. 2 points
    Never mind. One of the transitions (OWR3 to 5) was reversed
  11. 2 points
    Startup Performance Optimization DLL optimizes the game's loading phase, but the performance boost depends heavily on the computer's performance and the number of mods. There isn't really any difference between Exemplar Patch and the classic override in terms of loading times, but Exemplar Patch is definitely recommended because it avoids directly modifying the original exemplars, which can trigger issues like the Phantom Slider Bug or other game bugs, especially when it comes to Maxis buildings, which are too problematic.
  12. 2 points
    These are almost certainly from Rivit's collection on OneDrive: https://1drv.ms/f/s!AphvaLJG-tShgsIPfB0UQh7KK6Fv7Q It's the Maxis Lookalike set.
  13. 2 points
    Hello @Bendinerd00 If possible, may I suggest you take your satellite screenshot from Google Earth with Greenshot? The resolution would be significantly better and would allow players to identify landmarks and other clues, which isn't easy when the image quality is too blurry. Let me know if you need additional guidance; and thank you for playing!
  14. 2 points
    I decided to give it a whirl cause it reminded me of a sample growable parking garage I made for someone else eons ago. Here's my result as a growable: So all I did for this was extract a 1 x 2 growable commercial lot. I picked the generic "Small Shops" and did a Group Add to Patch so I got the LText too. I then altered the LText name to be me so I'd know for sure we had the right one when it grew. I also made a copy of the Maxis Subway (with it's woefully low transit stats, but this is proof of concept only so we aren't flustered by that). I then copied all of these from the Subway's Building Exemplar and Pasted them into the CS$'s Building Exemplar: And here's the file if you want to play around with it: Cori's Comm Sub Text v0.02.dat Edit: LOL, that should say "Test", but I think I still had the change to the "LText" in mind. It works tho.
  15. 2 points
    Some pictures of San Miguel downtown
  16. 1 point
    Firstly, welcome back! As many of y'all know, ST went down on 16 April, 2026 due to a billing error 2 days prior to that. The pathetic host decided to not only suspend the server, but to immediately delete it entirely, including the live site and both daily backups. There was no forewarning or communication about this sent to Dirk. From initial correspondence with the old host, they claimed the server was merely suspended and data was kept for 6 months. It seemed like the billing issue only needed correcting. However, once Dirk heard back from a higher level support, to our complete shock and dismay it was confirmed the server had been wiped. They offered to restore it if we had backups. But what use were those when they were on the server?! Everything was gone. A full offline backup was about 187 GB last time CB downloaded it and he had to do it in pieces (due to a very slow internet connection in his teeny, tiny town) and it took several days. This contains all the objects (which are all the files and pictures anywhere on the site including attachments and within the STEX) as well as the board software and the forums. There was also a separate full account backup from 2020, but we didn't need that in the end. Now, separately, the database is all of the posts in the forums, STEX, omnibus, and so forth. That comes in around 6 GB and is backed up and downloaded more often. However, the offline download was just a fallback which should never be needed since we always had full backups run online every single day. (We never anticipated the host would fucking delete everything on the server!) Ofc, in hindsight we'd've kept separate online daily synced backups too, even if those come at a cost. Without any local backup, Simtropolis as we know it would be lost forever to the infinite voids of cyberspace. Thankfully this isn't the case, so it could've been much, much worse. Anyhow, what this means for us now is we have the forums and text of the STEX restored as it was on 28 February, 2026, but all files and pictures (both as forum attachments and in the STEX) are missing from 17 June, 2024 and after. We can recover! (But, we'll need a lot of help.) CB and Dirk have rebuilt the site on a new host. There are some nice positives as a result: Already an outpouring of support from people on Discord and Reddit. We appreciate the encouragement and support. Thank you! We've moved fully away from our old host. They will get nary a nickel from ST anymore ever again (from now till the end of the universe). The hardware is at least 10x more capable, and is no more expensive than our old host. (Depending on your internet connection, the site should be more responsive.) We've got a much more economical and cleaner home (way less server side clutter). We're in more control over the server to manage all aspects of it from the ground up. CB has separately purchased a 1 TB storage cloud for online, but offsite daily backups going forwards. Future potential to upgrade the IPS board software to a newer version, but we're not in a rush to do this. However, a few bad things will be immediately apparent when y'all start looking around: Any pictures or attached files after 17 June, 2024 are missing. Any STEX files added after 17 June, 2024 are gone. All avatar updates or changes after 17 June, 2024 are lost. --------------- All topics have lost any replies after 28 Feb, 2026. Any STEX entries added or updated after 28 Feb, 2026 are gone. Any STEX downloads history since 28 Feb, 2026 is lost. Any new sc4pac tokens since 28 Feb, 2026 are lost (and will need regenerating). Any PMs after 28 Feb, 2026 are missing. Any members who joined after 28 Feb, 2026 will need to re-join Simtropolis. Initial Recovery Efforts: Topic Divider Messages We've added a Topic Divider message to all forum threads which were active as of the last database backup. That's so when reading along now and in the future it'll explain why any given subject might seem disjointed and incoherent if the same peeps aren't able to re-reply. I know one topic in which I'm now the last to reply and my answer was only partially right. I remember at the time someone replied soon later with the real answer. That's lost, but they might re-state it when they have time. Or it could stay missing. (For that particular topic, I'll reply with what I remember of it.) So the divider message serves to explain why many topics might seem choppy for a little while. An example can be seen here. Original Image and File Names for Attachments Since the database info is way more recent than the objects (files and images), we'll often know the name and size of images and files because of their pointer entries in the database, but we won't have the item that points to. So, CB has worked his magic such that a missing pic will show the ST Logo as a placeholder while also showing the original file name for the image or attachment. This will make it easier for peeps to identify and re-upload them. Note: If your image name originally contained spaces, those will be stripped out in the file name which appears as the Original Pic Name. Sample for an image: ^ Original Pic Name: Cori'sWidget.jpg Sample for a file: Attachment Missing (Cori's Exemplar Viewer Output - 2026.02.17.09.37.zip) Additionally, you can go to your own list of attachments and find anything missing. CB plans to add a feature for clicking and re-uploading files directly from that page. STEX Files and Pics (Needs figured out...) We have a separate method for recovering STEX files. That'll be a new forum (or topic) or something where anyone can post a linky to the STEX entry and then also attach the missing files and/or pics. We want to be careful here to not duplicate each other's efforts so searching in there first is a good idea. Then staff (and other peeps recruited to help) will patch up the STEX entries and then move the topic for that item to a Done forum. Or such. We'll reveal more details once we've figured out a battle plan. Also we'll be opening a topic where anyone interested to assist can register as a volunteer to help. Your Own Files and Pics Ofc, any missing STEX entry that you created can be fixed (re-adding files and pics) or recreated (if totally missing) anytime you get a chance. Same for any missing attachments in your posts or elsewhere on the site. When you repair your own STEX entry there is one additional step needed and that is to delete the message banner. (There's some fancy code in it which hides the download button and displays the File Unavailable message.) See this topic to have staff remove the file message banner after you've restored the missing content. Other Notes: Restoration Priority (From CB in Chat) 1) STEX Files 2) STEX Screenshots 3) Attached Files 4) Attached Images 5) Gallery Images 6) Homepage Feature Images 7) Member Avatars 8) Anything Else This order we believe makes a suitable priority for what we'll look to restore first. STEX Screenshots are likely going to need uploading from in-game pics, but for some we might be able to salvage using the Internet Archive (but that depends on which files have been saved to there). Closing Words (for now) We're very glad to be back. We're also pleased to see y'all back. The past month (and a bit) have seemed like many months, and we've missed ST too. While this has been a setback for the community, the key thing is Simtropolis Has Returned. We're determined to rebuild our city stronger than ever before. Oh! One final thing: We might have to put the site in offline maintenance mode for brief periods as some of the tweaks CB is working on cannot be implemented while the site is live. -Cori & CB & Dirk
  17. 1 point
    made some showcases for the build above, enjoy!
  18. 1 point
    Hello I'm new to SC4 modding and I was wondering if there was a performance difference between the classic overwriting of an exemplar, and the exemplar patching of an exemplar ? My exemple: I've got 30 custom building exemplars that overwrite Maxis files, would the performance (be it at launching the game, loading the city, or running the simulation) be any better, even fractionally, if all those were exemplar patching ? Also does running Startup Performance Optimization DLL come into this ? Like maybe reduce the performance difference between 'old schoo'l overwrite and exemplar patching ? Thanks in advance. (I hope I posted this at the right place, I did my best to find the most relevant forum, plus a few searches)
  19. 1 point
    Halifax, Canada, very recognizable terrain. Is this format good?
  20. 1 point
    @Ulisse Wolf Would you be able to take another look at the sc4pac install link on the mod's STEX page? It's been a few days since I uploaded a new version with a new yaml file and despite the documentation saying it should update within hours, it is still stuck on the old version. Apologies if this is normal operation.
  21. 1 point
    Thank you for this super useful and well made mod ! Vanilla parks, and even plugins' parks in some cases, tend to be poorly balanced, being able to compare them directly in game is a blessing, be it for gameplay purposes, or to assess them before modding the values.
  22. 1 point
    There definitely is! I got my first taste of really nice silver rails from @rsc204 in the RRW Texture Reskinning thread. Such as: What I don't recall is where I got my full updated set. Maybe it's now an option during the NAM install? (And that double crossing has been toned down now in the final version.) Basically, you'll want to search the STEX for Filler Lots such as: MGB - Diagonal Filler Set or peek at this newer development by @CasperVg: SC4 Plop And Paint DLL Looks fine to me.
  23. 1 point
    Yes, indeed. Please do! You can even use the new option in Edit Details to access the pics without creating a new version if you want. (Or go ahead and upload a new version so it'll say last updated by your name.)
  24. 1 point
    I'm not a big fan of my glass shader
  25. 1 point
    Since the shutdown, I've actually spent a large amount of time playing Tropico, but I've finally come around SimCity 4 again and I'm remodeling an old park: I might have to restart a number of poxed cities in my region, unfortunately. That has really brought me down, but at least there's a pleasantness in building these lovely curved entrances.
  26. 1 point
    All R$$ for this update:
  27. 1 point
    Powered by @memo's beautiful 3D Camera Mod, the City of Naperville overlooks the Cirque City skyline early in the morning.
  28. 1 point
    @Kel9509 I will upload the missing files next week (I thought I had lost the files but I found them). I updated my "Automobile DLC" and "Statues and Monuments". I changed the complex file system to a single .dat file: This is what I added
  29. 1 point
    So, as they say: "Photo not contractual" (it's a JPG with some compression) .. But ... Yes yes, you have a good eye; even at Zoom 4, the rails are heavily blurred on its main layout; the contrast is more pronounced on other surfaces .. and this choice is fully deliberate. To limit the DXT3 artifact, I chose this color and grain ; There are too many variations around the world, so... I have to choose. And above all, I noticed in numerous aerial photos of about twenty (or more) cities that at this altitude (zoom 4) the railway tracks are no longer clearly visible! It's all about light... and humidity . That's perfect, that suits me fine ! Notice how well the rails catch the light at zoom level 5... I hope you will find it satisfactory despite this "fading" of the rails.
  30. 1 point

    Version 1.0.0

    156 Downloads

    Hirose Block, Akihabara, Tokyo Now that we're back, here's one of Tokyo's most famous blocks, that I worked on during the break. Includes a 2017, 2022, and a current (2025) version. It's a 6x6 CS$$9 corner grow and a 6x6 plop. This is meant to be used as a full city block with roads around it. Tenants include: Hirose/HEY - Hirose Entertainment Yard which also contains a Taito Station and Melonbooks Sofmap - the second Sofmap store in Akiba called Sofmap2 that focuses more on anime instead of electronics Silk Hat Arcade - Silk Hat is the current tenant; Gigo is in the 2022 version and Sega is in the 2018 version -A little parlor for the Japan Lottery to buy lottery tickets is on the first floor of this Gigo5 - Aion pachinko parlor is in the 2018 version Tokyo Radio Department Store - a great place with tons of small vendors to get weird electronics and includes a rooftop park Hobbystation - next to Tokyo Radio Kitamura Camera Joshin - actually based on the Osaka one but I had room for it Iosys - secondhand electronics shop Tamashii Nations/Bandai Namco Miniso Akky 2 Itoya Seria 100 Yen Shop Quraz storage the small Yokohama-style ramen restaurant in between Sofmap and Silk Hat/Gigo No dependencies.
  31. 1 point

    Version 1.0.0

    293 Downloads

    Bic Camera, Akihabara, Tokyo This is the Bic Camera store in Akihabara. Bic started as a small camera store in Ikebukuro but now sells, pretty much, everything. There are 45 Bic stores in Japan and they also own 24 Sofmap stores and partially-own 150 Kojima stores. This building used to be a Sofmap store until the merger in 2006. We actually have this building as a Sofmap, but while the Sofmap that was made was a 2x2, this is a 3x3 to more accurately reflect how large this store actually is. Considering it's neighbor, Don Quijote, is also 3x3 and parallel to this building, it made sense. This specific location also has a McDonald's in the first floor and an eyeglasses chain that sells Ray-Ban and Oakley on the back edge, as well as an underground parking garage. 3x3 Plop and a CS$$8 corner growable included as well as a CS$$8 alternate version with ground floor clothing shops that are hip to the current trends of youth culture. The grow-only version with first floor shops includes: Supreme Anti-Social Social Club NTS Radio Palace BAPE (A Bathing Ape) ASICS Air Jordan Vans New Balance Sanrio Pop Mart (the Labubu seller) Birkenstock Crocs Dependencies: Just one. SHK Parking Pack/SuperSHK Mega Parking Textures
  32. 1 point

    Version 1.7.0

    1,798 Downloads

    Introduced in 2017 (scoty sub-bus A) with a single Bus and Metro line*, Scoty Subway & Bus Stations, is a new version of this plugin, offering not one, but three sets of Stations. Here are the A, B and C lines. A - The @namspopof shelters, from the previous version of the plugin. B - Shelters, sims and street furnitures from @Barroco Hispano C - Shelters from @uroncha (back to the origins! .. And the source of inspiration for this plugin). Each Set includes 22 Lots of subway stations and bus stops. .. 12 bus stops : On street, road, oneway and avenue: ortho, diagonal. On street and road T and X. .. 10 metro + bus stations : On street ortho and diagonal On road ortho, diagonal, T and X. On oneway and avenue ortho and diagonal. The capacity of the bus stop: Street, Road and oneway: 17000+ ; Avenue: 20000. The capacity of the metro stations: 24000+. Note that stations on T and X can be placed in front of residences, without blocking the «road connection». Submeunus appear in the Miscellaneous Transport menu (Bus and Metro). Road markings styles & Textures SBS are offered on the NAM, SENT (road and oneway) networks as well as on TSR and WWS streets, available in 9 marking styles. The inspiration for some of these marker styles comes from markers seen in a city in the country indicated in the file suffix: DE, NL, ES, JP, IT and UK. It’s just a file name! The STD and STDW (for white) formats are visible in several countries. And the 9th «NoM» for: no marking, also visible in (many) countries! With the exception of OW-Avenue, each network file is separate, allowing you to mix and match styles. Previous version Lots from previous versions (1 to 1.3), planted in your cities, don’t have to be deleted. The names of the A-line DAT files have changed, but not the IDs. Installation If this is not your first installation, or|and to check the presence of dependencies of this plugin, use the Clean&Dep_scoty_SBS_1-4.txt (.. ** .. ) file in SC4Cleanitol or the old BSC Cleanitol. Place the contents of the ZIP file in your \Plugins directory. Then select the files you wish to keep: In \scoty_SubBusStations_A|B|C, select EUs or US, LHD or RHD. In \scoty_SubBusStations_textures, multiple choice: - Either keep a directory (a marking style) in which you retain only the installed ; choose your Street Maxis, TSR or WWS and for ow-avenue and road : SENT, maxis-NAM EU or maxis-NAM US. - Or you can mix one of the 8 styles, retaining only one of ow-ave, road and street. Dependences --- SBS A, B et C .. Nams PROPS PACK Vol 2 .. Additional Subway Entrance Props ... (can keep only the model: RoadsideSubstairs_Mcdrye_0x33317b90.SC4Model RTMTV3_PropF_Subway_Mcdrye_SteelBlue.dat) .. Modern Realistic Subway Station V2 ... (can keep only the model: subwayiiredotextureattempti-0x5ad0e817_0x39671410_0x30000.SC4Model subwayiiredotextureattempti-0x6534284a-0x99472a58-0x796b3c63.SC4Desc) .. BSC-TSC Girafe French Road Signs .. SC4D LEX Legacy - BSC Common Dependencies Pack 1.7 >> .. SFBT Fluggi Modern Bus and Tram Stops (can keep only the "SFBT_Props\" dir.) << finally 11/2025 fixed depdc link .. SFBT Essentials .. VIP Vnaoned Props Pack vol01 v3 .. SC4D LEX LEGACY - BSC VIP Girafe Flora Pack .. NAM 48+ 1.7 >> .. Submenus > Submenus DLL .. and optionally .. Scoty Submenus --- SBS - B .. AGC - Environment DLC ** .. AGC - Casual Sims DLC ** .. AGC - Streets DLC ** --- SBS - C .. Diagonal Intersection RoadTop SubwayBus Station .. (only MTRT-Models.dat) Thanks to all the creators of the props used here: Namspopof, Barroco-Hispano, Uroncha, Girafe (always !), McDrye, tjh876, khoianh & Fluggi, Vnaoned, the SFBT team and The NAM-Team! * .. «bah non !» ... Of course, there’s no «Lines» management in SC4! .. ** .. make sure you have all the files for these DLC and Pack-Element (Simple ref. in Cleanitol) !!
  33. 1 point

    Version 1.0.0

    309 Downloads

    Taito Station, Akihabara, Tokyo Taito Station is a chain of arcades in Japan owned by the Taito Company. Taito was founded in 1953 by Ukrainian Michael Kogan, and has an interesting history in the arcade gaming space, including being the proprietors for the original Space Invaders game. The logo for their arcades is a Space Invaders insignia, and every major Japanese city has a Taito Station arcade. This is the famous one in Akihabara Electric Town with a total of seven floors of arcade games, claw machines, and Japanese pop culture memorabilia. Included are both a Pre-2024 version, with "Taito Station" signage on the floors and a 2024 version, which has the types of games they offer on the signage. 1x2 Plop, and a CS$$7 growable included. Dependencies: Just one. RR Mega Prop Pack Vol. 1
  34. 1 point

    Version 1.0.0

    1,058 Downloads

    These are logistics hubs that are usually seen in large industrial areas or more commonly near airports or seaports. These deal with local and regional deliveries hence the amount of vans in these buildings. Many are national postal carriers, and the others are third party logistics buildings covering most of the global package carriers. There are 31 in all. These use the same building as Heavy Equipment Dealers 2, and I decided to split them into two packs, this being the second. The grow buildings are 4x8 IM Stage 3 Industrial Anchor optimized on PIM-X and the plops are 5x9 landmarks. The list: Logistics Carriers (20) CEVA CJ Korea Dachser DB Schenker DPD Evri/Hermes FedEx Geodis GLS Kerry (Hong Kong) Maersk Mainfreight (NZ) ONE Ocean Network Express Sagawa TNT Toll UPS Wayfair XPO Yamato Postal Carriers (11) An Post (Ireland) Australia Post Canada Post Correos Mexico Deutsche Post/DHL combo location (includes a billboard!) Japan Post Korea Post NZ Post Postnord Royal Mail USPS Dependencies AGC Environment DLC AGC Automobile DLC BSC Common Dependencies Pack - Cycledogg Textures Vol 1 HD North American Semi Truck Cabs Vol.1 by MushyMushy HD North American 40ft Semi Trailers Vol.1 by MushyMushy HD North American 53ft Semi Trailers Vol.1 by MushyMushy Krashspeed Mailbox Props One World Week Flag Props PC Mega Prop Pack 1 PC Mega Prop Pack 2 PC Mega Prop Pack 3 PC Mega Prop Pack 4 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures RR Mega Prop Pack 1 RR Mega Prop Pack 2 SM2 Mega Prop Pack Vol 1 SM2 Mega Prop Pack Vol 2 BSC - VIP Girafe Trees/Shrubs
  35. 1 point

    Version 1.0.0

    372 Downloads

    This is not an April Fool's joke. I have made some new global brands for the MGB Convenience store. I felt like it would be the right time to revisit the modular nature of @rsc204's model and the props to go along with it, and create additional stores from areas around the world that had not been covered by that. These don't use prop families, nor do they overlap with the original props for this, since over the years I have made unique props for these brands and figured, why not use them for this project? Each are in individual growable 4x4 lots. They are all separated by region, and you can choose which folders you want to use, or if you like a chaotic, global region, use all of them (be my guest!). If you want to plop these lots, use the LotPlop cheat from the Extra Cheats DLL. Also many of the gas canopies used are by @RRetail and were of great help for this project so special thanks to him for making them! UK ASDA petrol B&M EuroGarages/Shell Iceland Morning, Noon, and Night (taken over by Scotmid in the mid-2000s) Poundland Poundstretcher Scotmid Benelux Avia Delhaize/Q8 Jumbo Plus Canada Bulk Barn Lawton Drugs Mac's/Circle K pumps Needs Convenience/Shell Italy Conad CRAI Eurospin Famila (forgot to add this so it's in zip file now) IP petrol station Iberia (Spain/Portugal) Galp/Tangerina Continente Froiz Dia Eroski Repsol/Repshop Cepsa/Depaso Minipreco Scandinavia (Nor/Icl/Swe/Den) Rema 1000 (DEN/NOR) Pressbryan (SWE) Preem (SWE) Bonus (ICL) Kiwi (DEN/NOR) Handlarn (SWE) Narvesen (NOR) Bunnpris (NOR) Joker (NOR) Olis (ICL) N1/Nesti (ICL) Willys (SWE) Caribbean - mostly Puerto Rican brands Amigo Pueblo Econo Puma/Super7 Asia-Australia CU (Korea) Cheers/Esso (Singapore) FairpriceXpress/Esso (Singapore) Seiyu (Japan) NightOwl (AU) Dependencies MGB Convenience Stores and any dependencies with that BSC - VIP Girafe Carpack PC Mega Prop Pack 1 PC Mega Prop Pack 2 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures RR Mega Prop Pack 1 RR Mega Prop Pack 2 RR Mega Prop Pack 3 (additional props needed for Esso and Shell canopies) BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees
  36. 1 point

    Version 1.0.0

    480 Downloads

    Description: Throughout East Asia, bamboo features prominently in both the physical and cultural landscapes. The Arashiyama Bamboo Forest in Kyoto, Japan provides the inspiration behind this BAT and Lot. It costs nothing to plop or maintain, but it will cost a little to bulldoze, and helps with pollution. Stats: Plop Cost (Bulldoze): 0 (7) Maintenance Cost: 0 Lot Size: 1x1 Park Effect: 50 over 50 Landmark Effect: 40 over 5 Pollution: -35/-35/0/0 @ 10/10/0/0 Dependencies: None.
  37. 1 point

    Version 1.0.0

    2,242 Downloads

    Monticello Farm, by Mattb325. --------------------------------------- This is the central building of Monticello farm in Virginia. Monticello was built in 1772 and was the primary plantation of Thomas Jefferson. This farm is representative of the wealthy country houses that you find in Australia, the UK and the antebellum houses of the US. They are of course working farms, but the architecture is grand, staid and elegant. This farm is a designated National Historic Landmark and also on the UNESCO World Heritage list. The farm building is even depicted on the reverse side of the current nickel and at one time on the $2 note. The building style is Palladian: its most notable feature is the octagonal dome. This area of the house was designed to draw hot summer air up and out of the house....an important feature in an area which frequently suffers prolonged temperatures above 38C (100F) with high humidity. The lot is a 8x8 growable and just uses the default Maxis Farm fields, which I find quite versatile particularly for use with MMP decorations and placing surrounding fence/hedge lots. It is a stage 1 farm, so will grow reasonably early in your city development provided you have zoned a large enough area as farmland. --------------------------------------- STATS I-AG: Lot size : 8x8 Growth Stage: 2 (Agricultural zoning) Bulldoze Cost: § 203 Capacity Satisfied: I-Ag 47 Pollution: 5 (Air)/ 11 (Water)/ 9 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 19 Mwh Water Consumed: 235 Gal/Month Farm Fields: Furrows with Sprinkler(x2); Dirt with Sprinkler; Orange & Apple Tree Orchards; Dirt Patch; Green Patch Occupant Group: Agriculture --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT ANTEBELLUM HOUSES: Antebellum (literally, 'pre-war') is a term denoted to those houses of the confederate states of the pre-civil war period. Despite making more residential buildings than any other member of the community, I have always eschewed antebellum houses given my utter abhorrence for the human misery that led to the existence of such houses. In that regard, Monticello is not greatly different from other such houses of the era: while Thomas Jefferson may have been a benevolent enslaver, voicing his opposition to slavery while as president working towards its abolition in both Virginia and the North, the fact remains that he still owned hundreds of men, women and children and freed but a handful. Indeed this is quite a quandary; but Monticello holds a special place in US history (this BAT was actually a request from a US player) and precipitated the subsequent abolition of the practice in Britain and the US. That said, I have removed the two side wings from this BAT which were the exclusive domain of the men, women and children forced to work at Monticello in order to maintain the house for Jefferson and his family. Lastly, lest the charming amongst you seek to make inaccurate assumptions about me (I have been called everything by the community over the years), remember this: Buildings do not enslave people, men enslave people and it still occurs to this day in every country across the globe. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *SG MEGA Props Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Bat Props - Mattb325 Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  38. 1 point

    Version 1.0

    5,768 Downloads

    Here comes the NYPD ESS police truck as a replacement of Maxis' standard police truck. I've found first pic of this truck while looking for good photos of some NYC buildings and couldn't resist not to do it. The model has fully function flashing / realistic blinking lights and nightlight models for nighttime running. Base automata model created by Swamper77 Automata modifications by Gwail Textures and flashing lights created by Gwail Important: if you use any light mods, such as Gizmo's day and night mods, be sure that NYPD ESS model is loaded AFTER the mods, for proper lighting. Full details and installation instructions in the README file. If you have any question or bug report, please visit my development thread at SC4Dev.
  39. 1 point

    Version 1.0

    1,247 Downloads

    This is an passenger train mod like the train model 5550 w/ the Sao Paulo's Company of Metropolitan Trains (CPTM) old paint. This oprates in metropolitan Line 12 of Sao Paulo. Credits: sliachticas and simfanatik
  40. 1 point

    Version 1.0

    842 Downloads

    This is a re-skin of (SRAINY HUMMER LIMO) , This is an UDI Vehicle , so that means you can drive it .I also did use (Gizmo early model, old ford model T) From is vehicles prop pack this model is originaly a default car in the game, the model as been resized and modified to fit whit the Cadillac shape. I did work a lot for this , you must not use (srainy hummer limo) at the same time the . dat file is the same so you must choose , I just dont know how to make new instance, there is a read me file in the zip and some pictures, please Enjoy ! comment are welcome! Simfanatik
  41. 1 point

    Version 1.0

    1,573 Downloads

    This Copenhagen Otte Hus 8 SimCity reproduction of Danish 18th century office/apartment building along Copenhagen canal. Versions given Landmark, R$$ grow, CS$$ grow.
  42. 1 point

    Version 1.0

    15,137 Downloads

    This is set of three 1x1 parking garages with different names and textures. The names are Park Here Garage (red brick), Park-A-Lot Garage (brown brick), and Park Place Garage (Dark Blue Stone). Here are the stats: Plop: $1000 Doze: $500 Monthly: $5 Capacity: 5000 lot size: 1x1 Dependencies: NONE This is the first of three sets that I will release. The other two are radically different models and are underground parking lots. Check my Bat thread for pictures of the 1x3 and 1x6 versions to come. Suggestions and comment are always appreciated! Enjoy!
  43. 1 point

    Version 1.0

    8,544 Downloads

    Amtrak Acela Train Mod This modd will change the default Maxis Trains and/or the Default HSRP train skin to that of Amtrak's Acela, a High speed train operating on the Northeast Corridor, USA. Modding By Mjig_dudy If you want to replace the Rail skin, Unzip the SMP Acela train Folder If you want to replace the HSRP skin, Unzip the SMP Acela HSRP Folder. We recommend that you create a folder called SMPprod to keep all of our work in. Thank You!
  44. 1 point

    Version 1.0

    8,004 Downloads

    Now your wealthy sims can have a proper mid-life crisis in a fancyacura NSX. Just unzip all the files into your game's pluginfolder and the game takes care of the rest. enjoy
  45. 1 point

    Version 1.0

    4,309 Downloads

    Yep. Another Volvo. This one is the V70 stationwagon. 4 colors to choose from. Just unzip them and watch them haul those privileged young sims around town.
  46. 1 point

    Version 1.0

    8,616 Downloads

    This train skin changes the original passenger train in SimCity to a 'Talent' train with the color scheme the San Francisco Bay Area Rapid Transit Authority uses for their new commuter trains. I made it due to a request by Ninja12 in the Simtropolis forums. Many thanks to oppie for the original model and skin. There are two files included, one for the engine, and one for the wagons. Put both into your plugins folder (My DocumentsSimCity 4Plugins) and make sure no other passenger train mod is installed.
  47. 1 point

    Version 1.0

    11,197 Downloads

    FROGFACE: KTX express train mod ------------------------ Modified from Oppie's TGV model ------------------------ This mod changes the trains to look like the KTX "Korea Train Express" trains in South Korea more info from the official website: http://ktx.korail.go.kr/eng/ -------------------------- Install this into the main plugins folder, not the "mydocuments" one -------------------------- Info Comes with: FF_KTXcoach.dat FF_KTXengine.dat ---------------------------
  48. 1 point

    Version 1.2

    1,662 Downloads

    Semi Detached House (1960s) *** Updated 8th September 2005 - Thanks to BarbyW for modding tweaks *** Afine 3-bedroom semi-detached house built in the mid 1960s. Basedon real houses in Hampshire, England. The properties are spaciousand flexible enough to meet the needs of any type offamily unit. Comes with my garage and garden shed props! Instructions: Unzip all files to My Documents/SimCity 4/Plugins Custom Props: 3, included in ZIP file.
  49. 1 point

    Version 1.0

    4,124 Downloads

    Some Nissan Frontier pickups for your cities. Just place the unzipped files into your game's plugin folder and watch them drive through your cities. Goes great with my Nissan Dealership.
  50. 1 point

    Version 1.0

    1,965 Downloads

    These are TRAIN MODS made by Dearnen that have been in the MODD forums for a long time. Some of the downloads have stopped working so I emailed Dearnen and got his permission to put them up here so everyone could enjoy them. With this set you get KCS's standard Grey paint scheme. There are 2 locomotives in all, 1 replaces the original game locomotive (YOU CAN ONLY USE ONE OF THESE AT A TIME) and then there is 1 extra that will show up at random (USE AS MANY AS YOU WANT). Read the README that comes with the download for more information. Place the files of your choice in: ProgramFiles/Maxis/SimCity4/Plugins THANK YOU Dearnen for allowing me to post these great locomotives!
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