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Does someone know where I can find the train station from the image below? Tagging @mitsos here because it was his picture. I absolutely love the concept btw, but I would like to see how the rail and the RHW eventually separate because that doesn't look trivial. *:D

bu6Wsh0.jpg

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42 minutes ago, smf_16 said:

Does someone know where I can find the train station from the image below? Tagging @mitsos here because it was his picture. I absolutely love the concept btw, but I would like to see how the rail and the RHW eventually separate because that doesn't look trivial. *:D

bu6Wsh0.jpg

Hi there,

That one is one of the stations from this set placed one-one on both side of the Avenue Overpass:

SFBT Commuter Stations by Kenworth 

And the retaining walls are from @Bipin:

Bipin Concrete Walls

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Does anyone know if there is a thread where people can post building names/photos as suggestions for the SimCity modders ? 


"Remember, licking door knobs is illegal on other planets" ~ Spongebob

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12 minutes ago, MichaelJBull769 said:

Is the Harden Industries Coal Mine, Iron Mine and Steel Mill available on the LEX?

Thanks

Hardun Iron Mine - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1126

The Hardun Steel Mill and the Hardun Coal Mine are part of the 

BSC SG Industrial Lots IM1 - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1138

BSC SG Industrial Models IM1 - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1137

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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2 minutes ago, Captain Adam said:

Does anyone know if there is a thread where people can post building names/photos as suggestions for the SimCity modders ? 

Yepp, you can leave suggestions in this thread. Though there is no garantee, that anyone will work on them, but actually some of those posted suggestions have been made available for SC4, so yepp...

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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9 minutes ago, MichaelJBull769 said:

What about the Small Warehouses is that on the LEX?

Same pack what I linked above... Apart from the transportation related Simgoober uploads (I'm thinking about making an updated compilation and a new model pack from them during Project ZIP), I think almost everything is available on LEX within those model and lot packs. One small note, that the larger industrial lots can be CAM only on LEX, since they were updated with SC4PIM-X, and that tends to give higher stages for larger models. 

But as far as I know all the farm, industrial, residential, commercial and nimby stuffs were made available. (Hm... maybe some utility uploads, were not brought to LEX either, but I don't know, I'm still compiling the stuff for the LEX update). I think the Goobers Good Buys shopping mall is STEX only, I don't know why he didn't upload it to LEX, but it's following the updated standards, since it was released in 2009, it was one of his last uploads. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hi everyone,

Now it's my turn. So after my HDD crash back in january finally I managed to sort out all the remaining 40000+ files and aprox 2000 folders, and ended up with 8+8 single model+prop files, a custom slope mod, a prop pack, and a modified CP tree model, which I don't know where they belong to. I'm gonna list them and I would be happy if I got some help with identifying these items. @CaptCity, @mrbisonm, I hope you guys are around... ;) 

Unknown stuffs 01.jpg

Unknown stuffs 02.jpg

So what is one the images:
- At the bottom that's part of a pier thingy. 3 files probably belongs to the same set, though I don't know to which set exactly, the files are dated to 05.04.2004. I need the craetor and/or content name, or a link

pier_poles-0x5ad0e817_0xcd6d0c07_0x700000.SC4Model
pier_poles-0x6534284a-0xcd6d0c07-0xad7d6159.SC4Desc

pier_sign_002-0x6534284a-0xcd6d0c07-0xad7d705f.SC4Desc
pier_sign-0x5ad0e817_0xcd6d0c07_0x710000.SC4Model

pier_walk_area-0x5ad0e817_0xcd6d0c07_0x730000.SC4Model
pier_walk_area-0x6534284a-0xcd6d0c07-0x8d7da139.SC4Desc

- The two huge sticks and the one above them perpendiculary are called Light1 and Light2, dated to 31.01.2006:

Light1-0x5ad0e817_0x70e84627_0x30000.SC4Model
Light1-0x6534284a-0x90448dad-0xd0eae984.SC4Desc

Light2-0x5ad0e817_0x70e848ab_0x30000.SC4Model
Light2-0x6534284a-0x90448dad-0xd0eaec12.SC4Desc

- The fences called Chain Fence Props.dat and they are dated to 01.12.2005

- The aircraft or drones are dated to 28-29.07.2014 and running under these names:

MQ9-0x5ad0e817_0x40dd9e9b_0x30000.SC4Model
MQ-9 Reaper-0x6534284a-0xa0504da0-0x20e3706c.SC4Desc

x-45a-0x5ad0e817_0x80dda10a_0x30000.SC4Model
UAV X-45A-0x6534284a-0xa0504da0-0xc0e370f2.SC4Desc

pilotfishUAV-0x5ad0e817_0xdd9cdd_0x30000.SC4Model
HawxUAV-0x6534284a-0xa0504da0-0x80e370b8.SC4Desc

Thanks in advance for any help! 

- Tyberius

 


I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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10 minutes ago, gwada971 said:

Hi, @Tyberius06  the pier is from Marrast here

 

Thank you very much! :) 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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hello! I'm looking for a larger type of health service that's categorized as a "Medical Center with Hospital" in the sc4 dat details.

 

Currently, all I have are:

 

Medical Clinic (1)

Hospital with Helicopter (1)

Disease Center (1)

 

Thanks!

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Currently: Viewing File: Quigley Acres
 
3 hours ago, Tyberius06 said:

Hi everyone,

Now it's my turn. So after my HDD crash back in january finally I managed to sort out all the remaining 40000+ files and aprox 2000 folders, and ended up with 8+8 single model+prop files, a custom slope mod, a prop pack, and a modified CP tree model, which I don't know where they belong to. I'm gonna list them and I would be happy if I got some help with identifying these items. @CaptCity, @mrbisonm, I hope you guys are around... ;) 

Unknown stuffs 01.jpg

Unknown stuffs 02.jpg

...

- The two huge sticks and the one above them perpendiculary are called Light1 and Light2, dated to 31.01.2006:

Light1-0x5ad0e817_0x70e84627_0x30000.SC4Model
Light1-0x6534284a-0x90448dad-0xd0eae984.SC4Desc

Light2-0x5ad0e817_0x70e848ab_0x30000.SC4Model
Light2-0x6534284a-0x90448dad-0xd0eaec12.SC4Desc

...

Thanks in advance for any help! 

- Tyberius

 

Hi @Tyberius06

The Light1 and Light2 Desc and Model files are included in Skyscraper's Bank Complex (Link).

Still checking for the others...

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13 minutes ago, CaptCity said:

Hi @Tyberius06

The Light1 and Light2 Desc and Model files are included in Skyscraper's Bank Complex (Link).

Still checking for the others...

Thanks! :) So obvious if you had left a folder out of the searching process, because you were not thinking that the stuff what you were looking would be in that folder, that stuff what you were looking for sure will be in that f... folder :D :D I have a folder with all of @skyscraper's contents, but it's in a separate location than the rest of my unorganized stuffs and I did forgot to run the search-routine on this folder... 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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4 hours ago, Tyberius06 said:

Hi everyone,

Now it's my turn. So after my HDD crash back in january finally I managed to sort out all the remaining 40000+ files and aprox 2000 folders, and ended up with 8+8 single model+prop files, a custom slope mod, a prop pack, and a modified CP tree model, which I don't know where they belong to. I'm gonna list them and I would be happy if I got some help with identifying these items. @CaptCity, @mrbisonm, I hope you guys are around... ;) 

Unknown stuffs 01.jpg

Unknown stuffs 02.jpg

So what is one the images:
- At the bottom that's part of a pier thingy. 3 files probably belongs to the same set, though I don't know to which set exactly, the files are dated to 05.04.2004. I need the craetor and/or content name, or a link

pier_poles-0x5ad0e817_0xcd6d0c07_0x700000.SC4Model
pier_poles-0x6534284a-0xcd6d0c07-0xad7d6159.SC4Desc

pier_sign_002-0x6534284a-0xcd6d0c07-0xad7d705f.SC4Desc
pier_sign-0x5ad0e817_0xcd6d0c07_0x710000.SC4Model

pier_walk_area-0x5ad0e817_0xcd6d0c07_0x730000.SC4Model
pier_walk_area-0x6534284a-0xcd6d0c07-0x8d7da139.SC4Desc

- The two huge sticks and the one above them perpendiculary are called Light1 and Light2, dated to 31.01.2006:

Light1-0x5ad0e817_0x70e84627_0x30000.SC4Model
Light1-0x6534284a-0x90448dad-0xd0eae984.SC4Desc

Light2-0x5ad0e817_0x70e848ab_0x30000.SC4Model
Light2-0x6534284a-0x90448dad-0xd0eaec12.SC4Desc

- The fences called Chain Fence Props.dat and they are dated to 01.12.2005

- The aircraft or drones are dated to 28-29.07.2014 and running under these names:

MQ9-0x5ad0e817_0x40dd9e9b_0x30000.SC4Model
MQ-9 Reaper-0x6534284a-0xa0504da0-0x20e3706c.SC4Desc

x-45a-0x5ad0e817_0x80dda10a_0x30000.SC4Model
UAV X-45A-0x6534284a-0xa0504da0-0xc0e370f2.SC4Desc

pilotfishUAV-0x5ad0e817_0xdd9cdd_0x30000.SC4Model
HawxUAV-0x6534284a-0xa0504da0-0x80e370b8.SC4Desc

Thanks in advance for any help! 

- Tyberius

 

All I can help you with is the Pier

Marrast Beachfront Pier

If you want it let me know. All others I have never seen, heart of or on my CD's. :)

Fred

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@Dracoceros This is one of my favorite. Almost forgot about it since I have not 'played' in months.

And he made a awesome diagonal hospital, also worth getting. Along with everything else of matt's. *;)

 

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Kloudkicker
Life's cold and I'm chillin
Kloudkicker's Lot Creations
Kloudkicker's Tech Tools, News and More

 

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51 minutes ago, gwada971 said:

@danthaman4671 Hi, the fountain is inside this pack

The stand with balloons is a Maxis props (RW6x6_Farmer……).

And for the playground may be SFBT Playground here https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540

Ok thank you, but I don't think the playground is SFBT.

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There seems to be missing a puzzle piece for PEG Ponds.  The PEG Canal has a Left & Right extension pieces but only 1 for the Ponds ??

The 2nd option is just plain water extension.   Depending how it's facing, but for sake of the photo the Left Side extension is missing.

 

https://i.imgur.com/29tZn5N.jpeg

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54 minutes ago, Max4k said:

There seems to be missing a puzzle piece for PEG Ponds.  The PEG Canal has a Left & Right extension pieces but only 1 for the Ponds ??

The 2nd option is just plain water extension.   Depending how it's facing, but for sake of the photo the Left Side extension is missing.

https://i.imgur.com/29tZn5N.jpeg

I checked it, and there is no two different side for the PEG Pond, but I don't think it was planned to have two different side. I believe those marina sets were meant to be compatible with the PPond set or other plopable water sets+MMPs and not the way how you wish to use. The extenders were meant to be used against elevated networks, and for that purpose rotating the lot on the two side of the canal would give the rigth results, though it's not working with your set-up. If you check Paeng and Murimk - Pond Air, there should be a tutorial how to use plop water with these type of lots. 
For that kind of set-up what you wish to achieve, the best would be using the LOT Editor or SC4 PIM-X (creating new lots). Create alternate lots where you use the PEG Pond props with Murimk Rural Marina props together.

Making an extender for the other side would require model tweaking, so the best would be if you just make some custom lots with the available props which covers your set-up. 

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Thanks, I'll have to learn how to do custom piece.  This really kinda ruins my layout and future layouts that need that Left side.

It should not be that hard, kinda just need to look how L&R was done for Canal version and just try to duplicate the missing piece for Pond

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