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Cities: Skylines - Community Modding Requests

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I don't know if it would be essential or even a popular mod, but what I'm really missing in the game is to see how really steep road/rail slopes are. For realistic rails where slopes should fit in the range of a fraction of a degree to the horizon, it's really hard to make them smooth even with help of the MoveIt! and the Topographic Lines Toggle mods. I wonder if it's hard to make a mod for highlighting an angle of slopes just like the traffic heatmap overlay does?

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You can achive this with a bit of math and Precision engeneering mod. This mod shows you the lenght and the elevation of your roads. So if you use a 50 tile long road and have an elevation of 5m (use fine road tools) you have a slope of 1%.

Railroads slopes normally do not exeed .30%.

If you want to achive such slope you need roughly 150 tiles in lenght to raise your track 5m.

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2 minutes ago, rovapasi1 said:

You can achive this with a bit of math and Precision engeneering mod. This mod shows you the lenght and the elevation of your roads. So if you use a 50 tile long road and have an elevation of 5m (use fine road tools) you have a slope of 1%.

Railroads slopes normally do not exeed .30%.

If you want to achive such slope you need roughly 150 tiles in lenght to raise your track 5m.

It does work like this on a flat terrain only because PEM does show the height relative to the ground, not the horizon.

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Then you should use a slope limiter mod. There you can set the max. slope.

 

EDIT:

PE shows me the lenght between the starting point and the end of the track I'm building and the height difference between those points. Thats all I need to calc the slope. It does not matter how high or low your are starting the track, the difference between starting point and end point is whats matter for the slope.

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5 minutes ago, rovapasi1 said:

Then you should use a slope limiter mod. There you can set the max. slope.

I understand that you're trying to help, but it doesn't work that way. The slope limiter mod makes more harm than good since building rough draft path and then fine-tuning it with the MoveIt! is a much better way to build, and the slope restrictor does work before you build, not after. 

 

I find those "help" answers hilarious. They produce so much unnecessary flood and off-topic. it's like when you're going shopping for the chair, ask a consultant for help and get a long story about why you actually don't need a chair, but a set of a sofa, 4 stools, a recliner with an auto-vibro-massage function, a small footrest and an ottoman for your dog. Look, I'm not demanding that mod to be done. It's just an idea for modders. if they find it useful - good; if not - not bad, I'll survive.

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Oops, sorry for trying to provide you with a solution that currently would achieve your goal. Good luck with the mod.

 

EDIT:

 

Btw. keep your calm and nice discussion style. I'm sure then many ppl. are willing to discuss your "track slope against horizont" concept to make your mod wish come true.

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24 minutes ago, rovapasi1 said:

Oops, sorry for trying to provide you with a solution that currently would achieve your goal. Good luck with the mod.

Do you think I wasn't trying these mods in a first place before posting? I thought this thread is called "Modding request", but it seems the "Useless advice request" fits more. 

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2 hours ago, hitzu said:

I find those "help" answers hilarious. They produce so much unnecessary flood and off-topic. it's like when you're going shopping for the chair, ask a consultant for help and get a long story about why you actually don't need a chair, but a set of a sofa, 4 stools, a recliner with an auto-vibro-massage function, a small footrest and an ottoman for your dog. Look, I'm not demanding that mod to be done. It's just an idea for modders. if they find it useful - good; if not - not bad, I'll survive.

What is wrong with you? @rovapasi1 was just trying to help you. "This fits your needs" is a valid answer to a modding request, isn't it?

I'm also using a combination of Precision Engineering, Fine Road Tools, Fine Road Anarchy, Slope Limiter, Move It and the Topo lines mod to achieve realistic slopes.

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I use these mods. I perfectly know how they work and why they don't satisfy. Topo lines works for roads, but for rails its precision is not enough, and for elevated parts it works only if you temporarily reverts segments to the ground ones to see lines through the mesh. Precision Engineering isn't precise enough with the short stretches of paths, not saying that it doesn't work after placing segments when editing them. yes, they are much better than vanilla, but there's no limit for perfection.

The problem was when @rovapasi1 didn't ask if I tried these modes in the first place. That's how normal conversation should've happened. One polite answer to him apparently hasn't worked. He insisted that I'm stupid enough not to check and try all the mods available. And now I'm the jerk. Great.

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14 minutes ago, hitzu said:

The problem was when @rovapasi1 didn't ask if I tried these modes in the first place. That's how normal conversation should've happened. One polite answer to him apparently hasn't worked. He insisted that I'm stupid enough not to check and try all the mods available. And now I'm the jerk. Great

1. it's your mod request, why does someone helping you have the onus to figure out exactly your situation - usually it's up to the person requesting to completely and accurately relate anything relevant to what they want. no-one has a crystal ball to know what the other person's situation is.

2. Your tone doesn't exactly come off as "one polite answer" - trying to liken someone to an annoying sales person in a disparaging way is not polite, nor is it a great attitude to have when you're the one asking for help. the saying goes "don't bite the hand that feeds you" - people are going to be less likely to help you if - when your concept doesn't come across clearly, instead of expanding on your explanation you choose to be rude and passive aggressive - no-one wants to work with a person like that.

3. As far as I can see (unless it was edited out - which by all means let me know) They didn't insist "you're stupid enough to check and try all mods available". Honestly, I don't get your attitude here, why be defensive if you think you have behaved correctly? usually people doing the wrong thing have to try and insist they are actually doing the right thing. 
As to you knowing about the other mods: @rovapasi1 again didn't have any verification of current mods you try/use so they did there best conveying you an alternative to your request, given that such a stupidly niche (for clarity, this is me calling your idea stupid) mod is unlikely to be taken on by someone as it wouldn't really serve the greater community (seeing as there are other mods people can seemingly get the same effect with - or close enough to the end result)

4. Yeah you are the jerk, don't act so surprised of that when you act so disparaging and rude to people you're asking for help. As one jerk to another, and can assure you that you are 100% in the wrong and if you had spoken to me like you had to these guys i would have condescended and embarrassed your sorry self just to mock your attitude and to highlight just how much of a prat you're acting like. Maybe in the future don't be a jerk and you might get somewhere.

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Come on, guys, no need to get all excited. Let's not assume any bad intentions on anyone's side here. I have my problems with these slopes, too. I tend to fiddle my way through with the topo lines and Fine Road Tool's "straight slope" feature. Then again, I guess my slopes go more in the 10% direction so I don't hit the limitations of this method. Sue me.

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@Bad Peanut

1. That's exactly how I composed the request. 

2. Look at my first answer.

3. Wow. Why do you defend so much anyone who gives advices no one was asking for? it's just plain rude, especially with that mentoring tone.

4. Point exactly on the place where I did ask for the help, please, before making wrong conclusions on the wrong assumptions.

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@hitzu There's lots of examples in this thread of someone requesting something, then others responding with mods or assets fulfilling or partially fulfilling those requests. Going on those experiences it's natural that your request too got some helpful suggestions. I get that you had already tried them and that they don't fulfill what they're after - but no one here are mind readers and rovapasi1 was just trying to be helpful (you only mention 2 mods in your first post, no one could have known you'd tried the 4 other mods that since got mentioned).

I understand your frustration, but there's no need to be rude to someone trying to be helpful. Perhaps simply saying you have tried all related mods and they don't do what you're after when you got the first answer with suggestions would have been a better way to go about it - then neither of you would have needed to continue posting and you prob would have avoided some irritation. Like boformer said it's perfectly fine to respond with suggestions to achieve what people request here - not everyone is as thorough as you trying all the available mods, so we have to start somewhere. ;) 

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7 hours ago, RaeFromStateFarm said:

if anyone wants to help or convert 5 low poly cars with textures into cs for me i'd be thankful.

I think i saw your post before (was it on reddit or something?) my main point to make to you is the different elevations your car model had (the front back top etc) were all using different diffuse maps. So your first work to do would be to put all the images into ONE diffuse map. then make sure the UV mapping lines up with the diffuse map. don't forget the map can only be square and a power of 2 to properly work


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If anyone would be so kind as to find good textures for my moldy old (1 year old geometry) art deco skyscrapers, I would be greatly appreciative. If you want to tweak them by removing the mechanical foors or scaling them down by as much as 36%, by all means be my guest. I can provide a link to models on my Google Drive though the LOD models are sitting on my computer far away from my college town. Then again, LOD models are easy or you could wait until November 20th for the LOD models.

 

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2 hours ago, Bad Peanut said:

I think i saw your post before (was it on reddit or something?) my main point to make to you is the different elevations your car model had (the front back top etc) were all using different diffuse maps. So your first work to do would be to put all the images into ONE diffuse map. then make sure the UV mapping lines up with the diffuse map. don't forget the map can only be square and a power of 2 to properly work

i honestly dont know how to do that lol, i assume i'd have to make an entire new uv map for starters

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 I really need some huge cargo harbor.

1)2x-4x size of cargo hub.

2)2-4 cargo ship docks. Where they can stop and load/unload cargo.

3)3-6 oneway rails for trains, each with 1/2 cranes.

4)(3-6)+(3-6) truck in+out entrances

5) Milions of containers

6)Huge cost, maintenance, electricity consumption.

7) 1 or 2 way 4-6 lane road.

8) multiple 2lane roads within the building.

It is very effective but the main purpose is esteticall.

????????????

I am terrible modder and all my attemps went to hell. 

Please, please.

https://previews.123rf.com/images/miluxian/miluxian1208/miluxian120800337/14881648-Barcelona-Spain-05-July-2012-Aerial-view-of-harbour-with-cargo-containers-waiting-to-be-loaded-Stock-Photo.jpg

http://upload.evocdn.co.uk/fruitnet/uploads/asset_image/2_20878_e.jpg

 

 

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Do you want this as a mod? It seems for me this is a request for somebody building for you such a harbour from the existing parts in the WS.

You have all you need available. There are multi track cargo stations, ship docs for free building, container props, etc. Also you can play with other assets to improve your harbour. Use f.e. the toll-booths on the WS to create truck-in+out-entrances.

Google for "Cities skylines and container or harbour" and you will find beatifull pictures of things ppl have build with the existing assets.

 

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56 minutes ago, rovapasi1 said:

Do you want this as a mod? It seems for me this is a request for somebody building for you such a harbour from the existing parts in the WS.

You have all you need available. There are multi track cargo stations, ship docs for free building, container props, etc. Also you can play with other assets to improve your harbour. Use f.e. the toll-booths on the WS to create truck-in+out-entrances.

Google for "Cities skylines and container or harbour" and you will find beatifull pictures of things ppl have build with the existing assets.

 

Take it as mod request, then more people than just me can use it. 

I have downloaded some conteiners, cranes and other props, harbor and train terminal templates and Advanced Buildings editor.

loaded template of harbor and added as sub-buildings vannila templates of Cargo hub L/R, one more harbor and two train templates, added roads and rails. When I started with adding props, they became invisible... When saved the asset and builded it in normal game, the props didnt show up ( as I hoped) and everythink is bending to the water (since its coastall building).

I am missing the tool where you can add the truck, train and ship paths.

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Just for my understanding. Why you want this as ONE asset?

I would rather build a harbour that contains multiple elements like container storage, ship-docks, etc. So you can mix the types of workplaces, etc. in the harbour area as you need them. You can place all you want ingame using prop anarchy, etc. This enables you to create different harbour areas and customize them as needed.

 

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4 minutes ago, rovapasi1 said:

Just for my understanding. Why you want this as ONE asset?

I would rather build a harbour that contains multiple elements like container storage, ship-docks, etc. So you can mix the types of workplaces, etc. in the harbour area as you need them. You can place all you want ingame using prop anarchy, etc. This enables you to create different harbour areas and customize them as needed.

 

Because I didnt get the idea. *:D

I going to try it.

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7 minutes ago, Penkover said:

Because I didnt get the idea. *:D

Thats a good reason. :-)
So have fun with building your dream harbour.

Btw.: There are other reasons, why it does not make so much sense to build it as one big asset. Prop limits when creating assets, placing would be diffifcult as your space would always have to fit with the asset size, etc.

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I would like to request that someone take the spa and remodel it into an urgent care. It can look like anything really. The spa gives a health boost and there are no ambulances. They are practically on every corner where I live.

Thanks

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I hope this did not came up before and this is the right place to ask: I would love a 2 lane tram road with trees!  (shared, not seperated)(Just like the standard 2 lane road with trees but with trams added would be fine) And to complete it, a one way version of this would be awesome :) For the one way street another version with a seperated single one way tram track on one side would be amazing as well :D 

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Hey guys!

Have BIG REQUEST!

 

http://steamcommunity.com/sharedfiles/filedetails/?id=798638211

These surface rocks are incredible. Only problem is water behaviour with them. It can be easily solve with Building anarchy (but since you want choose whatever building, your fps goes to minimum, so the mod isnt that worth - anyway has good feature - can change mode (onWater,surface,...).

 

Easiest solution (at least for me) is set that whole item as onWater mode (with simple anarchy you are able to place them on every place on map). Can someone tell me how to do it? Or (bcs i am absolutely newbie, who just love this game) if someone is so kind, can just change only one atribute?

How noone want rocks in water? 

 

I really appreciate all advice.

YOUR AJR

 

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On 11/8/2017 at 6:27 PM, Arnold J. Rimmer said:

Easiest solution (at least for me) is set that whole item as onWater mode (with simple anarchy you are able to place them on every place on map). Can someone tell me how to do it? Or (bcs i am absolutely newbie, who just love this game) if someone is so kind, can just change only one atribute?

 

 

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Hey I have a request.I gonna need some tiki-styled buildings for my Hawaiian project.That would be well appreciated.

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Sub Buildings like for Walmart one would be Auto Center and Murphy Oil meaning can post them on property if theirs room like in latest SimCity. More Ploppable Rico Commercial Buildings that show up in Ploppable Rico because have ones but don't show up in it in latest Ploppable Rico the one that fixes Houses Rico and nothing shows up and have no other Ploppable Rico Mod.

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