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jumonjii

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About jumonjii

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  1. Network Skins 2

    Looks pretty cool! If only the road editor was this nice.
  2. So like a park that's a junk yard or an abandoned lot with a negative effect on land value..... or a mod so abandoned buildings bring down land value...
  3. Good to know. Thanks for responding.
  4. New request. A mod so we can create more tabs in the tools menus and s(sub tabs?) and move assets to them. Like how NEXT 2 has extra tabs for the different roads. It would be nice to maybe put all the roundabouts together... or all the one way roads.... for example.
  5. Well that's interesting..... I did search with "planning" before posting here, and none of these came up. Maybe I can't spell, I don't know. I'll let myself out.
  6. I would like to request a mod that is a network tool to draw out roads for city planning.. but isn't a road and doesn't cost anything. Like you can draw out where a road would go and it would place down.... something like dirt or whatever......... but cars can't drive on it, and it doesn't cost money to do it.
  7. Maybe talk to the person who created the Crossings mod. It creates nodes wherever you want to place a cross walk on a road. As for bending the road... maybe talk to quboid as Move It lets you do all kinds of crazy things with roads....and has an undo feature.
  8. Cool. I'm not going to pretend I understand what all goes into making these things work. The mechanics are different for the highway than how your roundabout builder works?
  9. I have an idea for an additional mod. Since this one is able to drop a roundabout onto an existing intersection, how about a mod so we can drop prebuilt interchanges onto the highway instead of having to delete it first?
  10. I would like to request, if possible, to make the "make historical" option be available for districts as well.
  11. Would it be possible for the mod to detect a nearby road / node with the option to parallel with it? Like where the highway enters the tile you build in. You activate the mod, click the end of the one road, draw it, and the parallel road connects to the end of the other highway node end and draws the parallel road.
  12. Is there a mod where you can click on a road and when you open the road tool, that road is selected? If not, then that would be my request.
  13. I haven't seen that one.... that's cool. It just seems odd to me that the devs made a road with a "cement" median but no way to cross over or turn around. I've made boulevards like the one above but it's kind of clunky. If it was an actual road feature, it would be better.
  14. Thanks for the update. I have a quick question, how feasible is it to make a turn around in the center median? Kind of like this: It would be handy so traffic doesn't route through neighborhoods or other areas so they can turn around.
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