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I would like to see geo-thermal power, hydrogen power, water treatment plants to manage the polluted water to make it drinkable, a better farm system, a terraforming system, optional disasters, larger lanes for freeways, higher object limits, better path-finding with deathcare/garbage trucks, and a day/night cycle please and thanks. EDIT: I also would like to see mega-tower-like structures similar the SimCity ones, if flEa bAg did not patent them, multi-level road/highways, SimCity 2000-like arcologies, and multi-level train tracks with the ability to team them up with other train tracks to make the rail traffic more efficient.

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I'll suggest more road options like 4 lane road without center island, 6 lane avenue, 8 lane road and avenue, wide highways, monorail and station, elevated train station (we can elevate the rail anyway, so no need for elevated rail), metro to "rail" and vice versa, tunnels, more bridge variations (all I see in the game looks like Manhattan Bridge), and increase max zone size (I don't know about zone size). (OMG, EVERYTHING THAT THEY SUGGESTED WERE HERE -- I APOLOGIZE!!!)

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I'd like to see bus-only lanes, please, and a better system for laying out bus routes.

 

What I would like, is that you can just plop bus stops (preferably several types, such as basic, moderate and bus-station size) and then draw bus lines between all the stations. That way managing bus lines in areas that already have a lot of bus lines on one route becomes easier.

 

Also, maybe I missed it, but I think the fact that there are only 2-lane and 6-lane one way roads is quite odd. Why not add a 3 lane and 4 lane and 5 lane one way road as well? Especially because traffic and lane management in this game is quite complicated that would make my life a whole lot easier.

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I'd like to see bus-only lanes, please, and a better system for laying out bus routes.

 

...

 

Also, maybe I missed it, but I think the fact that there are only 2-lane and 6-lane one way roads is quite odd. Why not add a 3 lane and 4 lane and 5 lane one way road as well? Especially because traffic and lane management in this game is quite complicated that would make my life a whole lot easier.

 

Yeah, I keep wanting to increase from 2-lane one-ways to 3 or 4, but don't want highways in the middle of my downtown.

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I remember reading somewhere, in a interview with Collosal Order, that they 'dumbed down' the transportation from CiM2 to remove all the complicated graphs and advanced features, such as zonal ticket fares and time tabling. I would however, really like to see more CiM2 features come to CS. Things like trams, double decker buses, bus lanes, more options for one way roads. I'm not sure if CiM2 had this, but acceleration and declaration lanes on the highways would be really nice too.

In regard to other elements, the car colours really need to be toned down, as well as they buildings. Some of the farms, look more like high tech research institutes than farms!

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I like the simple manner of making bus routes but it struck me as odd that one depot could amply provide for like ten routes.

Trams with a similar routemaking mechanism would be nice.

Plopping stops is fine but i like the present system too as an easy manner of setting up the first routes.

I would like to see metro and rail interchanges with rolling stock that could operate on both lines as well as electrified lines being an option rather than default.

Even dedicated metro stock often goes above ground like in London.

Elrail would be nice too and monorail.

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Some of the farms, look more like high tech research institutes than farms!

Speaking of which, I'd like to see educated and highly educated workers working on farms, as well. Farming is not only for farmboys, you know: stuff like GMOs, technologically advanced crops and livestock, food research insitutes, veterinary research labs, they employ a lot of researchers and are great in farm districts. :)

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Some of the farms, look more like high tech research institutes than farms!

Speaking of which, I'd like to see educated and highly educated workers working on farms, as well. Farming is not only for farmboys, you know: stuff like GMOs, technologically advanced crops and livestock, food research insitutes, veterinary research labs, they employ a lot of researchers and are great in farm districts. :)

 

I've thought about this and overall agree but I think that the reason farms and timber don't use educated labor is that so the player is able to place some specialized industry at the start of their game and not have to import everything before Cims can get educated. Otherwise yes, some farmers do have degrees.

 

I remember reading somewhere, in a interview with Collosal Order, that they 'dumbed down' the transportation from CiM2 to remove all the complicated graphs and advanced features, such as zonal ticket fares and time tabling. I would however, really like to see more CiM2 features come to CS. Things like trams, double decker buses, bus lanes, more options for one way roads. I'm not sure if CiM2 had this, but acceleration and declaration lanes on the highways would be really nice too.

In regard to other elements, the car colours really need to be toned down, as well as they buildings. Some of the farms, look more like high tech research institutes than farms!

Indeed they do, more like the manufacturing plants for farm products. I finally realized that I could somewhat control what my farming area looked like by putting some of the zoning for the district outside the yellow resource overlay. Currently most of the processing plants are now very near the cargo terminal and only animals, crops and a few sheds are away from there. It looks much more like real farmland now.

 

Also, bear in mind I live in the U.S. in a huge agriculture area where farming is done mostly on flats in large blocks of land, sometimes 80 acres or more broken up into only a few fields. Then there are the orchards and vineyards that are planted mainly on the hillier areas. While some of the farm buildings in the game are a little more space-age looking than what I see in my area, the orchards do all have packing sheds and what-not and all the farms have their corresponding buildings as well. We also have agricultural research facilities here as well but those mostly look like sheds sitting out near fields. I wouldn't be surprised if one day they look more like what's in Cities: Skylines.

 

One thing I just thought about was that here it's not uncommon to find a small farm-type area where the property owner also runs a small greenhouse project. Most of them raise bedding plants, others do seed research. It's pretty varied. Of course the seed research centers also usually come with plenty of acreage attached.

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I've thought about this and overall agree but I think that the reason farms and timber don't use educated labor is that so the player is able to place some specialized industry at the start of their game and not have to import everything before Cims can get educated. Otherwise yes, some farmers do have degrees.

I understand that and I agree, but you don't necessairly have to level up your industry, do you? It could work like the generic industry, which can employ different kind of workers as they level up ;)


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I've thought about this and overall agree but I think that the reason farms and timber don't use educated labor is that so the player is able to place some specialized industry at the start of their game and not have to import everything before Cims can get educated. Otherwise yes, some farmers do have degrees.

I understand that and I agree, but you don't necessairly have to level up your industry, do you? It could work like the generic industry, which can employ different kind of workers as they level up ;)

 

Specialized industries don't level up. Timber and farming require only uneducated workforce with ores and oil requiring a mix of education levels. I'm not sure if you're saying they should or not. I sometimes do wish they could.

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What i would LOVE to see here is for map editing. So, Being able to make FLOATING ISLANDS and have to possibility to increase map sizes. Also, increase the maximum water height. Add some more minerals such as : Gaz, Fish, Stone, Water (like in SimCity5 (but we can define zones in maps)), Waterfalls sounds (if water falls from highplace, play a sound of splashing waterfall), some ploppable ROCKS, snow texture (without removing sand one), dirt texture, more grass textures, increase max capacity of ploppables to 2.500.000 (2.5milions), increase max road+trains+boats+airplanes max in/out to 32 (or16). Add option of optional paths for all kind of transport (useful if you can terraform in the city (not in map editing) so transport can use this path if the old one is blocked or get on lands (wich cause "lazy stunts"), add a density meter for RCI (Low, Medium, High), add more transportation services (subway to rails). That's it for now. Hope you enjoy.

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All restriction on building, tree, road, rail etc caps should be lifted like 10-25%.

Also population cap should be lifted about the same amount.

Please CO look into this. Have you done trials proving that these limits has to exists?

 

I would like to see more civic service content in the game such as central railway station.

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After playing the game for a couple of months, I have some requests that I'd like to make. There are quite a lot, so I have broken them down into topics.

Transportation

More flexibility for the highway system: two lanes off ramps, 2, 4 and 5 lane highways. The ability to draw the two carriageways together.

Continuous road markings at ramps.

Acceleration/Deceleration lanes.

Smother exits for highways and rails.

A wider range of default stations, including terminus.

Different types of trains for say High Speed Rail.

Single track rail.

Smother crossovers for rail and possible in tighter spaces.

Wider range of default roads: 4 lanes without medians; 6 lanes with medians; 1, 3 and 5 lane OWR. All types of road available with bus/cycle lanes.

Priority lanes at intersections.

Ability to draw straight through at intersections

Bike paths.

Bike hire schemes.

More types of buses, say double deckers.

Tram support.

Trolleybus support.

Different types of bus stop, including without a shelter.

Buildings

Larger variety of all RCI buildings.

Farm buildings less hi tech looking.

Larger range of civic buildings, including recycling facilities, more types of schools and modular universities.

Larger grow able zones

Other

Car colours to be more muted and much less bright.

Larger horizontal scrolling window and smaller icons, so you can scroll through all your custom items more easily.

Merging transportation and roads in the menu.

I think that's it for now. I might add more as I play the game for even longer.

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I'd like to see bus-only lanes, please, and a better system for laying out bus routes.

 

What I would like, is that you can just plop bus stops (preferably several types, such as basic, moderate and bus-station size) and then draw bus lines between all the stations. That way managing bus lines in areas that already have a lot of bus lines on one route becomes easier.

 

Also, maybe I missed it, but I think the fact that there are only 2-lane and 6-lane one way roads is quite odd. Why not add a 3 lane and 4 lane and 5 lane one way road as well? Especially because traffic and lane management in this game is quite complicated that would make my life a whole lot easier.

There is a mod that does the bus only lanes and it is very good for a user created mod it is called Traffic ++ http://steamcommunity.com/sharedfiles/filedetails/?id=409184143.. It allows for 2 lane bus only roads, and puts bus lanes on the six lane roads as well as many others, it allows to set road speeds and you can select what lanes allow what vehicles..  But would be nice to see CO adopt this mod and go further with this and add more functionality..

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The zoning system of the game really bugs me. I would like to see a system that is not square based, but fills the whole area when you build a curved road.

The buildings should be procedurally generated. That way the ugly gaps between euro w2w buildings would disappear!

It would also allow larger zones for farms, factories, supermarkets and procedural parks.

Right now building curved roads makes you loose a lot of space.

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So I am on my fourth attempt at designing a city using unlimited money and unlock all 'cheats'. I had grown a city without cheats to about almost fifty k population and while there was plenty of map left I just never like how grown cities end up.

One annoying thing is that I try to build a short road bridge or ascend a steep hill with a pedestrian track and it will say 'slope too steep' yet it is fine with a rail gradient that nears 45 degrees and trains do not even slow down to take this fantastic gradient.


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There are some great suggestions here, and I'm sure my ideas aren't new.  I have gone crazy on the Steam Workshop downloading content, and already the game takes awhile to load, but I still feel like my cities have way too much repetition in terms of the buildings that pop up.  Now it's quite possible that I've still got a lot to learn about the game, and I know that it will take time for the Workshop to be filled with the same kinds of wonderful creations we have for SC4.  And I very much appreciate that CO has made the game so moddable by the community, but it seems like the variation of default buildings is a bit pathetic.

 

All that said, here's what's highest on my wishlist:

 

Decoration:

  • We ought to have the ability to create lots that do not need road access as well as transit enabled lots that have a road leading out but don't need to be built with a whole side facing road. This is especially important for parks.
  • I would love to have more path textures, such as brick or tile.
  • CO should make filler brushes in the paths menu that will fill empty spaces, regardless of shape, that are bound by buildings or paths with available textures.  I've seen brushes on the Workshop, but they are difficult to use and don't fill irregular shapes well.

 

Building Styles:

  • I absolutely hate that Euro buildings only grow on the Euro map, but many of the buildings that grow on the Euro map also grow on the American map.
  • I would love to see Asian building styles in addition to Euro.  I hate to lump all Asian architecture under such a huge umbrella, but if we're lumping the massive variation in European building styles under one umbrella, I guess it will have to do.
  • Ideally, building style would be attached to districts, so we can build international cities.  And speaking of districts...

 

Districts:

  • I love the district concept.  In fact, my husband and I have said for a long time that SC4 would have benefited from a "neighborhoods" feature, that would allow us to set building styles by district.
  • I would like to see more policies added to the game specifically to benefit districts beyond building styles.

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I Would Really Like To Not have power lines. It's really inconvenient, I'd rather have the power traveling system like the SimCity system, with it traveling through the roads. hopefully somebody can make a mod about that.

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I Would Really Like To Not have power lines. It's really inconvenient, I'd rather have the power traveling system like the SimCity system, with it traveling through the roads. hopefully somebody can make a mod about that.

I think Power lines are really good for suburban or rural settings, but in dance areas, with gaps, I agree, power should travel with the road.

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Yes, I Do Agree Actually. If You Want A Rural-Looking Area, There Should Be Powerlines

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A proper night time mode. I know it's been done by the community and you can get it from the workshop, but I mean one that really does turn the game into night. Streetlights, Nightlights for buildings, less traffic, things like that. I don't mean to sound harsh, but I will. Until you can get that, SC4 will remain my go-to city builder for when I want something else than just asian-styled megalopolises. 

I doubt I'd be the first to say it, but extra pressure to add it wouldn't hurt the cause right? :lol:



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    Wow! I got almost everything I asked for except social interaction and disasters! I'm also not sure if Cities Skylines has pre-zoning.

    I can't believe that after almost a year of being absent my post is at the top of the general discussion!


      Edited by Cyclone Boom  

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    bridge customisation SC4 style needs to happen, with the selection box and all the different bridge styles. just running with this thought, how cool would it be to have a duo rail/metro - road bridge! first person mod on that would be awesome


      Edited by Chesh  

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    I find it hard to swallow that there's a 1million sim cap on this game.  With any expansion pack coming soon this has to be addressed..  Along with a detailed transportation system. Allow less cartoony graphics, The lack of detail on some buildings makes cities look cheap.  Hopefully that will be addressed too.  

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    the lack of road type transition is seriously off putting. hopefully that is their current big focus...

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    Has anyone made a REAL monument (like Fusion Power Plant, Eden Project, etc.)? I haven't seen one since the release.. It would be nice if we have more. :)

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    A  lot of the things we seem to find lacking in the game very well may happen given some time. Think of how long SC4 has been around. The vanilla version was pretty - well, vanilla. Now look at it.

    My main "want" is more content that allows for increased realism. It will most likely take breaking away from the 4x4 lot size and more real life type buildings. The game has a certain "cartoonish" look to it.

    Overall though, I am enjoying the game.

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    A  lot of the things we seem to find lacking in the game very well may happen given some time. Think of how long SC4 has been around. The vanilla version was pretty - well, vanilla. Now look at it.

    My main "want" is more content that allows for increased realism. It will most likely take breaking away from the 4x4 lot size and more real life type buildings. The game has a certain "cartoonish" look to it.

    Overall though, I am enjoying the game.

    The "cartoonish" look in my opinion is caused by 2 factors:

    1) Not enough building detail because of a poly count cap. SC4 buildings could (and were) infinitely detailed and textured, so model realism was the name of the game. Here, with everything being simulated in real time, it simply won't ever be possible to achieve life-like building detail.

    2) At certain viewing angles, the sun causes over-contrast on building faces. This makes the whole scene appear "cartoonish" because you lose even more building detail due to simply not being able to see the details in the bright light.

    I think people are making progress with in-game lighting filters, but they will only be able to go so far. The second half of the problem is un-resolvable.

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