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8 GoodAbout sirdanilot
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City suddenly not loading (no reference to object)
sirdanilot posted a topic in Cities: Skylines Technical Help Q&A
Hey guys, My city suddenly does not load anymore. Between yesterday (when it loaded fine) and today, it stopped loading and I have no idea why. I did not download or activate any new mods or assets, and I also don't remember placing any new assets that I downloaded before but hadn't placed yet. I am suspecting the problem is with Traffic ++, as the error I get is identical to the errors I got just after the last update, when traffic++ wasn't compatible with the game for a couple of days. However I have no idea why I am suddenly getting this problem now. enabling ghost mode on traffic ++ doesn't helpclick here for a screenshot: https://dl.dropboxusercontent.com/u/29498835/Schermafdruk%202015-07-22%2018.37.51.pngother cities which use traffic++ elements such as bus lanes do work fine. The only mod that this city uses and the other doesnt is 2 busses that I downloaded as assets. could they be the problem? but even then, these buses used to work just fine.I really don't want to lose this city because I put a lot of work into it -
csl patch Update 1.1.0 Released - European buildings & tunnels
sirdanilot replied to Cyclone Boom's topic in Cities: Skylines General Discussion
Okay, so the patch is working fine for me and I 'untangled' some of my metro network with the new tools. However, my big issue is that the stations cannot be built at different levels, and you can't build an 'intersection station' (two platforms underneath each other). This make it fairly useless that the metro can now be grade separated, doesn't it? In any real life city, if two metro lines cross each other there is an important intersection station. But now you can only have a metro line run underneath the station with no transfer possibility. -
Screen turns upside-down when saving
sirdanilot posted a topic in Cities: Skylines Technical Help Q&A
Hi, I have this very odd problem that my screen turns upside down whenever I save, both using the autosave mod and when saving manually. After it freezes upside-down for a moment, I can play agan. Now the oracle Google tells us that this can be because I lowered the resulation of the game. As my laptop can barely handle the game at all I did this to get it to run faster. So is there a way to stop the upside-down thing without using a higher resolution? As my laptop can barely handle that. -
A true turbo roundabout (at least as they occur in my country) disallows u-turns on the roundabout. Though this cannot be done in the standard C:SL it can be done using the traffic management mod (lane changer); however disallowing a certain turn does not always work ( regularly see cars making a right turn even if I disallow it). You also want right-turn sliproads to further decrease the amount of traffic on the roundabout.
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- cities skylines
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^A turbo roundabout sounds interesting, but a) this one looks quite big and b) I'd like to see a more zoomed-in view of the thing
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- cities skylines
- highway
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Haven't played since I purchased
sirdanilot replied to joeymozzer's topic in Cities: Skylines Technical Help Q&A
I am officially below minimum settings, but I can still play the game. I cannot run anything besides the game and of course I have to use lower graphics settings and it sometimes goes quite slow, but it´s still play able. -
What do you want in Cities: Skylines?
sirdanilot replied to AidanA28's topic in Cities: Skylines General Discussion
I'd like to see bus-only lanes, please, and a better system for laying out bus routes. What I would like, is that you can just plop bus stops (preferably several types, such as basic, moderate and bus-station size) and then draw bus lines between all the stations. That way managing bus lines in areas that already have a lot of bus lines on one route becomes easier. Also, maybe I missed it, but I think the fact that there are only 2-lane and 6-lane one way roads is quite odd. Why not add a 3 lane and 4 lane and 5 lane one way road as well? Especially because traffic and lane management in this game is quite complicated that would make my life a whole lot easier.- 307 Replies
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- cities: skylines
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You said before in the 'Show us your interchanges' thread that you want to find out how to cross 2 elevated highways. That's actually 2 height levels crossing each other. The new NAM includes new height levels such as L1, L2 (already existed since RHW 3.0), L3, and L4, perfect for stack interchanges. So that answers your question.

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First, make sure that the Ave-6 does actually function, by temporarily demolishing the OWR. If it does function, then yeah I guess you just need to do something about the OWR. You can't force the sims to use a road they don't want to, except if you close off the unwanted alternative route.
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I absolutely love this ! Very compact, yet elegant, and quite high-capacity too. I love the rich neighbourhood. But does traffic on the road have an opportunity to make a u-turn onto the RHW?
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- interchanges
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You could fit an entire village in the gap between the roads And ye,s that would look MUCH better if it were soaked with pine trees !
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... what do you mean exactly? Maybe post your own examples? A new concept I have been doing in my cities is Dutch/Belgian-style 'linear settlements'; I start with building curvy, winding roads alongside logical geographical areas (such as a coastline or river, or just between two existing cities) and build development along that road, with only agriculture in between. Later, I build more modern development in between the linear settlements. The roads tend to be quite busy and the development is mixed commerical and residential. Sometimes the roads get so busy, that a highway is built near them to relieve the traffic. I'll post pics later.
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Beautiful, but how do you get the two El-highways to cross?
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Yep, fitting in a highway in built-up area is very hard, both in Simcity and in real-life. Using RHW makes it even more impossible, though you are using maxis highway so it won't be too hard I guess. What I usually do now, is reserve space for highways. As I build my city, I extend the highway until the next junction, bit by bit.
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Almost unrecognizable: the single lane highway was widened to two lanes, and a bypass highway was created as well, replacing the initial junction. I did leave room for the widening when building the RHW-2, but the bypas was constructed right through built-up terrain... Before: After:
