Jump to content

24,733 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
On 5/31/2023 at 5:24 PM, Honolulu said:

Some claim that in good weather it's possible see Alex Honnold. I don't know if it's true *;).

Good eye! *:D Thanx for making me look up Alex Honnold!

 

More of the Calandars-

SCMLTXT.jpg

 

  • Like 4

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
2 hours ago, SIM-ple Jack said:

Good eye! *:D Thanx for making me look up Alex Honnold!

 

More of the Calandars-

SCMLTXT.jpg

 

You'll think I'm crazy but this town reminds me of a motherboard 🤪. Well...Time for me to go back to my psychiatrist.

  • Like 4
  • Haha 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 5/30/2023 at 9:28 PM, dragonsteincole said:

The vibes in those scenes are impeccable. :ohyes:

they really are, I feel like I drove through that scene on the way to a festival last week, perfect vibes! 

  • Like 3

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    New stack interchange by the new airport. If you count all the levels, it's technically a 5 level stack.

    stNWbxb.png

    S9940Dy.png

    H98u6qz.png

    Still a ton to do but getting there

     

     

     

    • Like 9

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 6/2/2023 at 5:25 AM, Haljackey said:

    New stack interchange by the new airport. If you count all the levels, it's technically a 5 level stack.

    stNWbxb.png

    S9940Dy.png

    H98u6qz.png

    Still a ton to do but getting there

     

     

     

    Aircrafts blowing glas out off that HSR station right in line off the airport runway ? Well, it's a imaginative world afther all !

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    2 hours ago, kschmidt said:

    Aircrafts blowing glas out off that HSR station right in line off the airport runway ? Well, it's a imaginative world afther all !

    I thought the same and moved the BTM line back a bit further away from the runway.

    Next tile over- another airport access interchange

    Rough concept idea

    PidMDFd.png

    End product

    pEu91OQ.png

    2GwujNP.png

    • Like 6

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    18 hours ago, pclark06 said:

    Vintage nascar, coming soon.

    I plan on starting in the 80s for American race car props and eventually going into 2023. 80-95 will be released in the 1.1 update

     

    9D9A7890-4392-46E6-A32A-CF0C9DAEE939.jpeg

    F15A4421-0E35-4C61-A8C2-CADC6557E4A2.png

    cool. are you going to mod a race track with all the cars? which track?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Airport road network underway

    Slayton_Flats-Jul._28_011685933993.png

    Next up- freeway extension to hook it up with the network

    The_Ring_of_Fire-1685931808.png

    As well as a new high speed rail line built in the greenbelt to bring it closer to the densest part of the region. Not sure what route to take at the split. Perhaps both

    Slayton_Flats-1685934369.png

    • Like 5

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    21 hours ago, Brad said:

    cool. are you going to mod a race track with all the cars? which track?

    probably not. I figured out N2003 to SimCity 4 and want to bring those cars into my save. I'd love to see draggable race track though

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    16 minutes ago, pclark06 said:

    probably not. I figured out N2003 to SimCity 4 and want to bring those cars into my save. I'd love to see draggable race track though

    This might be your friend for more gp-style circuits

    But there are a few NASCAR oval-style lots around too, which might be more up your alley for these cars:)

     

    • Like 3
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    good reminder Dragon. i do have 6 tracks, including a dragstrip.  i'm not a modder and no way have the skills of PC to build us a DAYTONA track. plus he has all the cars.:)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 hours ago, Haljackey said:

    Not sure what route to take at the split. Perhaps both

    Slayton_Flats-1685934369.png

    You gotta take the lower one. It's the flatter ground and you have a rail line there that you use, either with a hybrid railway or by using the right of way and moving the railway elsewhere.


    Check out Isla Bonita!

    Share this post


    Link to post
    Share on other sites

    Push It to the Limit

    XbvEkER.png

    • Like 7

    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    5 hours ago, Odainsaker said:

    This map is looking awesome!  You might consider rotating it 90° counter-clockwise to fit within the constraints of the Region Scroll Bug.  Otherwise, you will have user interface issues with East Long Island and the Hamptons.

    , that's what I worked on...creating and crashing regions!

     

    Hey man thanks for the info on the dimensions… Hehe yeah, I found out the hard way when I loaded it into the game only to be stuck somewhere in eastern Long Island.  

    I ended up cutting the map down to approx where you shaded and I also sacrificed parts of New Jersey, which Im sure no one will miss… in order to shift the map eastward a bit, of course after working on crashing SimCity a few times myself.

    • Like 7

    FOLLOW ME ON:
    INSTAGRAM

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    5 hours ago, thecitiescenter said:

    Hey man thanks for the info on the dimensions… Hehe yeah, I found out the hard way when I loaded it into the game only to be stuck somewhere in eastern Long Island.  

    I ended up cutting the map down to approx where you shaded and I also sacrificed parts of New Jersey, which Im sure no one will miss… in order to shift the map eastward a bit, of course after working on crashing SimCity a few times myself.

    What size ? Practical 15x15 is a usable size, anything larger practically out of ranche. Satalite edges and terrain level sometimes a problem  Little larger regions I do like more beyond, dillema how long do you wish to play a region ? More medium to large size one's, variety ?

    Sincerely yours,

    Kschmidt

     

     

     

     

     

     

     

     

     

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    11 hours ago, Odainsaker said:

    This map is looking awesome!  You might consider rotating it 90° counter-clockwise to fit within the constraints of the Region Scroll Bug.  Otherwise, you will have user interface issues with East Long Island and the Hamptons.

    In the mapmaking guides I wrote to you I don't think I mentioned the Region Scroll Bug.  Within the SimCity game's Region View, there are horizontal and vertical limits to scrolling, beyond which cities in a region map are not displayed and inaccessible for players.  It is possible with SC4 Mapper and SC4 Terraformer to create region maps larger than can be scrolled in the SimCity Region View, but those cities beyond the scrolling limits still remain unplayable.  Because the Region View shows the region as a skew, the scroll limits are also skewed and had to be found through trial and error.  @archemediesx began a diagram generally showing where the region scroll limits occurred, and I just now made a more complete one:

    L5ukn8D.jpg

    This is a skewed SC4 Mapper image of a draft New York region.  The map's total horizontal length is 45 large cites, and the total vertical length is 65 large cities, for potentially 2,925 large cities.  An important caveat is that while SimCity will load an all-blue, 180 x 260 config.bmp with blank placeholders for cities, my game actually crashes when trying to load an SC4 Mapper-generated 45 x 65 region with actual .sc4 city files.  I think SimCity simply reaches a limit in its 32-bit memory when loading the region.

    The area generally shaded in red will not be visible in the SimCity Region View, so many of the potential cities in this map are not actually visible or playable.  In Region View, when scrolling into the red-shaded area, scrolling will suddenly stop and can even seem to freeze in place, though reversing the scrolling direction can usually back the scroll out of the stuck state.  The horizontal scroll limit is not actually a smooth barrier but is instead somewhat jagged following the skew of the map.  Visible slivers and corners of cities that are otherwise mostly in the scrollable area might still be visible, and these visible bit allow cities skirting the border of the scrollable area to still be loaded and played via mouse triple-clicking. 

    It is possible to craft a 180 x 260 config.bmp to leave out the cities that would be unreachable by the Region View Scroll.  After trial-and-error, I made this one to maximize all the playable cities:

    ICMtEuz.png

    Using this config.bmp in SC4 Mapper 2013 to filter out the unusable cities...

    I7CEMfj.jpg

    ...makes a region I can actually load with SimCity!!!  I have spent a week crashing SimCity trying to make this work!

    From Philadelphia:

    Cy3zEar.jpg

    To New Haven:

    zzjRjc7.jpg

     

    roMdrGC.jpg

    This full region image was exported using SimCity4 Startup Manager V3, and has been reduced to 20% of its original size to be uploadable to Imgur.  I think it may show a maximum number of cities possible in SimCity 4, as anything larger would just have unseen, unusable cities cut off by the Region Scroll Bug.  File Explorer shows this region's folder has 2,186 undeveloped cities.  I do not know how long this region would remain stable if many of them were to be developed, as this region's folder is already 1.01GB in size.

    I'm not a fan of the irregular quadrilateral map with jagged edges, and have personally chosen 31 x 52 large cities as the max size for my projects.

    _

    Yep, that's what I worked on...creating and crashing regions!

     

    I was wondering if it would be possible for you to share that mapmaking guides that you've wrote with me ( Us )... I do love to create maps but most of the times I just ended up at some point where I find myself completely lost... and for the quality of your maps, it looks that you have the right technique. Believe me, it would be awesome for the whole community.

    Thanks guys for all the efforts :)

    • Like 5

    52921863727_e6820624fa_o.jpg52922443566_95f91e5bfb_o.jpg 

    Discover Japan like never before - Saitama Prefecture V2.0 (埼玉県)

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections