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7 hours ago, mattb325 said:

An update with the Nice International Terminal

It is in game and the main terminal lot done. Some close ups first....

k5tU3Ds.jpg

h3TWvls.jpg

jAD0bD2.jpg

75t9VKi.jpg

5n9hj97.jpg

The idea is to ensure that it can co-exist with the modular airport runway packs available on the exchanges (ignore the missing ground textures, I am showing this in a very pared-back plugins file):

xsA3U6C.jpg

ln21SN7.jpg

....so that end, I'll be making another couple of modular pieces that join the airport up to the modular runway more seamlessly, as well as (hopefully) being able to use the diagonal area to link in with the diagonal runway project

This is just... WOW.... It looks amazing

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13 hours ago, mattb325 said:

An update with the Nice International Terminal

It is in game and the main terminal lot done. Some close ups first....

k5tU3Ds.jpg

h3TWvls.jpg

jAD0bD2.jpg

75t9VKi.jpg

5n9hj97.jpg

The idea is to ensure that it can co-exist with the modular airport runway packs available on the exchanges (ignore the missing ground textures, I am showing this in a very pared-back plugins file):

xsA3U6C.jpg

ln21SN7.jpg

....so that end, I'll be making another couple of modular pieces that join the airport up to the modular runway more seamlessly, as well as (hopefully) being able to use the diagonal area to link in with the diagonal runway project

Wow!!!

To me, this terminal means the beginning of a new time to airport modeling to simcity4.

In my opinion the older modular projects were underscaled and i was not too satisfied with them, but it does not mean that they were not great works.

Do you remember WolfZe? He modeled a good scaled Hamburg Terminal but it has not nighlights.

I would like to model some modular pieces to fit with matt's terminal but i don't have the modeling technique accuracy that matt has. But i'm gonna try :yes:

Anyway, thanks @mattb325 for your work and motivation to keep playing with simcity4

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3 hours ago, mitsos said:

Glad to have you back Raymond7cn  The majority of the the pictures that i upload here is draft of the final work. But you are right. Well that's the actual Barroco Hispano's work fitted in my city, which is still under consideration.

 

3VZUmpK.jpg

 

ahabALR.jpg

 

Yo, guy --

I think you did quite well with Barroco's ruins. *:thumb: 

Temples were an integral part a people's culture and often found at the heart of ancient cities, so finding these remains within a modern city would seem to be quite normal.  I especially like what you did with the remnants of stone dwelling foundations on the other side of the park.  VERY nice touch! 

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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17 hours ago, mattb325 said:

It is in game and the main terminal lot done. Some close ups first....

Hi Methew,

and one more Time: "Leck mich fett"... thats crazy and i love it.

Regards, Oliver

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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On 6/7/2021 at 6:27 AM, BartonThinks said:

Lotted four HD variants of the 3x2 Bungalow lots.

  Reveal hidden contents

60bdfda37dfc8_2021-06-07BungalowsFences.jpg.a69aaa3a9b6a7444dcac998f5175e681.jpg

 

Love the details in the lotting ! Where did you find your props ? (white chairs and tables and esp. the small greenhouses) 

 

19 hours ago, mattb325 said:

An update with the Nice International Terminal

It is in game and the main terminal lot done. Some close ups first....

The idea is to ensure that it can co-exist with the modular airport runway packs available on the exchanges (ignore the missing ground textures, I am showing this in a very pared-back plugins file):

xsA3U6C.jpg

....so that end, I'll be making another couple of modular pieces that join the airport up to the modular runway more seamlessly, as well as (hopefully) being able to use the diagonal area to link in with the diagonal runway project

O. M. G.

 

15 hours ago, Scaley McSlither said:

With @mattb325 closing in on this masterpiece, I may be forced to release some diagonal jetways and planes sooner rather than later!
Overview.jpg.edee3ed2ab3a5e22ca8f577a4e857698.jpg

Wow. Just... WOW. Double wow punch with Mattb325's take on it, indeed. (and you mean we'll all get this at some point ???!!!??? Woooooooow.)

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Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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On 6/7/2021 at 9:16 PM, Simmer2 said:

SM2 Electroplating Inc is in the works as well.

3naGAaw.png

Really good factory building. I've seen these all over New Jersey.

All it needs is a few trucks and a bunch of workers outside buying hero sandwiches from a "roach coach" and you're all set! *:thumb:

 

On 6/8/2021 at 12:20 PM, mitsos said:

Glad to have you back Raymond7cn  The majority of the the pictures that i upload here is draft of the final work. But you are right. Well that's the actual Barroco Hispano's work fitted in my city, which is still under consideration.

 

3VZUmpK.jpg

 

ahabALR.jpg

 

This is an excellent preserved Roman ruin.

Be it ever so crumbly

There's no place like Rome

Nero he was the Emperor

And the Palace was his home

But he loved to play with matches

And for a fire yearned

So he set Rome a-sizzle

And he fiddled while it burned! *:thumb:

 

On 6/8/2021 at 2:51 AM, Scaley McSlither said:

With @mattb325 closing in on this masterpiece, I may be forced to release some diagonal jetways and planes sooner rather than later!
60becca98e8ce_Diagtest1.jpg.348cc15888912f64ed6467ea225253ba.jpg

60beccb2e4b67_Diagtest2.jpg.f168e48d7d3e9eed47832b24a001eeeb.jpg

Overview.jpg.edee3ed2ab3a5e22ca8f577a4e857698.jpg

An incredible airport, down to the airline symbols.

Ah, Delta. The official airline of Walt Disney World. When you think Mickey Mouse...think Delta! *:D

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Kiwiwriter

aka Dave Lippman

By Day: Senior Press Information Officer for Newark, NJ

By Night: Occasional SimCity builder

 

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1 hour ago, Simmer2 said:

SM2 Electroplating Inc is now in the game as a grow lot.

pPFky5W.jpg

Waj7tBD.jpg

HuAq3FO.jpg

ewxyK0s.jpg

33l5mhe.jpg

p9n3TjU.jpg

This looks great in-game! The rusting pattern on the siding in particular really shines (or, you know, the opposite of shines) on this one.

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🚜 Get well soon, Cori! 🚜

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Where is the  Mill and witch one are you using?

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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3 hours ago, mattb325 said:

When I was asked for some height variations on apartments that I showed recently, it got me thinking about all of the folks who rely on batters for new content and how they are basically at the whim of those batters....and it prompted me to test something out, which didn't turn out too shabby.

Modular, D.I.Y. skyscrapers.

It's something that I don't believe has been done before.

I made 3 separate building pieces of a fictional, international style skyscraper: a 5-floor base, a 5-floor middle and a 5-floor top piece...all shown here in an expanded form in the lot editor.

SEsUlP8.jpg

From these three pieces, a user can assemble their own skyscraper: feasibly anywhere from 10 floors to 100+ floors. The height variation is achieved by stacking multiple middle sections together. So the above picture becomes these:

y39Yyiy.jpg

InKsPoj.jpg

rLmFyuJ.jpg

hGN0VSf.jpg

Now of course, because it uses just three pieces, one of which is repeated ad infinitum, there will be repetition and it isn't absolutely seamless - but do remember some of the misalignment you see in the pictures is due to the way SC4 chops up images and displays them and this phenomenon also happens on regular buildings -  but if people like this sort of thing, I can  translate it to other types of skyscrapers rather than the bland, ubiquitous, internationalist style box.....

Thank you to share 😊 

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5 hours ago, mattb325 said:

When I was asked for some height variations on apartments that I showed recently, it got me thinking about all of the folks who rely on batters for new content and how they are basically at the whim of those batters....and it prompted me to test something out, which didn't turn out too shabby.

Modular, D.I.Y. skyscrapers.

It's something that I don't believe has been done before.

I made 3 separate building pieces of a fictional, international style skyscraper: a 5-floor base, a 5-floor middle and a 5-floor top piece...all shown here in an expanded form in the lot editor.

SEsUlP8.jpg

From these three pieces, a user can assemble their own skyscraper: feasibly anywhere from 10 floors to 100+ floors. The height variation is achieved by stacking multiple middle sections together. So the above picture becomes these:

y39Yyiy.jpg

InKsPoj.jpg

rLmFyuJ.jpg

hGN0VSf.jpg

Now of course, because it uses just three pieces, one of which is repeated ad infinitum, there will be repetition and it isn't absolutely seamless - but do remember some of the misalignment you see in the pictures is due to the way SC4 chops up images and displays them and this phenomenon also happens on regular buildings -  but if people like this sort of thing, I can  translate it to other types of skyscrapers rather than the bland, ubiquitous, internationalist style box.....

Wow!!!!! Impressive Matt.

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6 hours ago, mattb325 said:

When I was asked for some height variations on apartments that I showed recently, it got me thinking about all of the folks who rely on batters for new content and how they are basically at the whim of those batters....and it prompted me to test something out, which didn't turn out too shabby.

Modular, D.I.Y. skyscrapers.

It's something that I don't believe has been done before.

I made 3 separate building pieces of a fictional, international style skyscraper: a 5-floor base, a 5-floor middle and a 5-floor top piece...all shown here in an expanded form in the lot editor.

SEsUlP8.jpg

From these three pieces, a user can assemble their own skyscraper: feasibly anywhere from 10 floors to 100+ floors. The height variation is achieved by stacking multiple middle sections together. So the above picture becomes these:

y39Yyiy.jpg

InKsPoj.jpg

rLmFyuJ.jpg

hGN0VSf.jpg

Now of course, because it uses just three pieces, one of which is repeated ad infinitum, there will be repetition and it isn't absolutely seamless - but do remember some of the misalignment you see in the pictures is due to the way SC4 chops up images and displays them and this phenomenon also happens on regular buildings -  but if people like this sort of thing, I can  translate it to other types of skyscrapers rather than the bland, ubiquitous, internationalist style box.....

Love this, Matt. Exciting for Batters and non-batters alike.

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8 minutes ago, Simmer2 said:

SM2 Electroplating Inc is now available here

... and still in Game ;-)

Thanks

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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