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A little update I added the roof junk, walls and the actual roof.

Still to come is the dentist office sign, planters, roof access ladder and back details.

Thomas

Nells Update.jpg

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7 hours ago, Flann said:

Nearing completion of this interchange.  Someone needs to fire the engineer who did the alignment...

o7srmS3.png

I'd also investigate the surveyors of the project, a 16 meter / 50 feet misalignment is a big deal!

Also, if I may suggest something here, I'd use a partial cloverleaf set-up (namely a parclo A-B) to avoid extreme proximity between the diamond with the avenue and the freeway-freeway interchange. Only significant downside is having less usable land between the avenue and the rail lines.

 

Parclo AB in Germany, Wikipedia

Autobahn_anschluss1.jpg

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SM2 Curzon Street Stations are now available here.. You get not one but 2 stations.

Simmer2

cur1.jpg

cur9.jpg

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There are those who lead and those who follow. Don't look too far...

Visit my lots and BATs thread here at ST https://community.simtropolis.com/forums/topic/71467-simmer2s-lots-and-bats-lab/?page=3#comment-1663504

Or at SC4D https://sc4devotion.com/forums/index.php?topic=17211.920

w11resized2.png

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Posted:
Last Online: A long, long time ago... 
 

just a church 2x3

c1.jpg.bb8fb539b6fdf81c509d108a3daade1a.jpg

c2.jpg.0caf9d9c14da969c697c0642bb50ac5b.jpg

c3.jpg.5aef1804ae2136e0e003c197ceb994fe.jpg

c4.jpg.59b07501207deddb58c691a5b379feb9.jpg

 

 

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11 hours ago, Tyberius06 said:

Hi everybody!

@Goldman Sachs: come on, man, it's not fair! You're teasing us with better and better projects. I love churches chatedrals even if I'm not a religious person at all. This building looks brilliant. I hope you'll release some of your stuffs eventually (with this church as well).

@mattb325 Really nice job! Thanks for these awesome w2w stuffs! :)

@Simmer2 Wow really nice old looking station building. It gives me ideas.

@pclark06 another fine stuff from you. After soo many years we are getting new vehicle props again. Thanks for making them!

@WolfZe Nice to see you're back with such nice models!


New update here. Later I'll work on a post for my development thread as well, where I'll go into details about the new station and its making. So let me introduce the Heretic-MGB204 Grand Central Multi-Level Station. As I explained here earlier and in my development thread the main buildings are a sunken railway platform and MattB's L2 Central station on the top of it. This was about to be a prototype to see if the concept was working and with some help from @rsc204/mgb204 this station popped up. He made a special s3d plane (like he did for his diagonal fillers) which covers the surface of the original platform and it's sidewalk adaptive. The lot doesn't use textures, just props everywhere. In order to fight against the bad "z-fighting" I had to adjust the original platform, therefore I used the "model tweaker and the modified/re-IID'd s3d files"-method to lower the platform by 0.2 meters. It still needs a little love, some details are missing, but it is a fully functional and UDI enabled building on all levels. Plus bus and subway station.

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What's next? First I will make a few more experiments with this concept. Bigger lots, more transit networks beiing involved etc... I really enjoy this part of the lotting. I learn a lot of stuffs. But eventually we are getting closer a very complex and huge ultimate urban station, requested by one of my friends in the SC4 world @b22rian. That station possibly (at least that's the plan, but who knows how much stuffs the game will be able to handle on ONE lot) will handle HSR/GHSR, GLR, U-Rail, Rail/ERRW, bus, subway and possible underground ("FLUPped") avenue routes... Some of these network will be terminus some of them pass through. 

Well we will see...

- Tyberius

 

I'd love to use the finished product as a major centre in my current region, especially if it combined sunken and above ground heavy rail with HSR! Very exciting.

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34 minutes ago, mattb325 said:

The little building adjacent to Fabric niteclub is done

RVJq1oV.png

 

I'm in love with your low rise buildings. Really helping me fill out my smaller commercial areas in my suburban areas.

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On 6/23/2019 at 4:08 PM, Simmer2 said:

Oil pipeline. Just about ready to go. I plan to release 2 versions.
Here is version 1 and a tiny example of what you can achieve with them.
.
rz7KRCb.jpg
.

.

.
 

Simmer2

 

One thing I have always wanted in this game but never found is a pipeline bridge.  Drove past one my entire life....here's that example:

 

100474-M.jpg

This crosses the Red River in SW Arkansas.

Can pipeline tiles like you have here be made to cross over game water?

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On 6/25/2019 at 4:43 AM, Haljackey said:

That would be the forest parks:

 

-----

Zoning around the interchange (not final)

3wpYFlm.jpg

 

 

Forest park like these in the right corner, ther's also a biger one ?

iPIP3VHqKCRLslsEYV00QNHIzXUllTExrm1OJR6P

 

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    2 hours ago, kschmidt said:

    Forest park like these in the right corner, ther's also a biger one ?

    iPIP3VHqKCRLslsEYV00QNHIzXUllTExrm1OJR6P

     

    Hmm I can''t remember where I got it from... try asking here?

    -----

    Showing my work building an overpass. I think it's interesting anyway!

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    IDL6pKO.jpg

    1l1w4Po.jpg

    1JvW2rA.jpg

    9zEsSf3.jpg

     

    Extra tile left to the south just in case I ever want to widen the road.

     

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    Posted:
    Last Online: A long, long time ago... 
     

    Arnos Grove subway station (London) 2x2

    ag1.jpg.c5ae638beee9f4d4838961bf3782b9c9.jpg

    ag2.jpg.ba7332b087e4f18cc4c93ee669362b8d.jpg

    ag3.jpg.399626bb7177ec93ce68e3194cf5872c.jpg

    ag4.jpg.38053524bfa6488a26c95c72c7d90961.jpg

     

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    "Somebody save me
    Let your warm hands break right through it
    Somebody save me
    I don't care how you do it, just stay, stay
    C'mon, I've been waiting for you"

     

    1989.jpg

    2001v1.jpg

    2001v2.jpg

    PleasantMeadows.jpg

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