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12 hours ago, Haljackey said:

Happy New Year!

I am being nitpicky... adjusting some ramp approaches on my latest 4-way interchange.

 

Double-lane entrance

pkXTYqs.jpg

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MIS flyover support is in the shoulder... fixing that

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Adjustments complete - interchange is also getting use now.

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Looks nice!

I have just started working with RHW a lot more and I feel like 'adjust' really means try to bulldoze one little square, have much, much more than you wanted come crashing down, then just having to building a huge amount of it all over again :) 

BTW - I really like those tower lights, which ones are they?

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23 hours ago, CT14 said:

So3u6GQ.jpg

The modular auto factory has spawned a modular auto factory railyard...

Looks awesome!

Love that old Chessie System 89'...

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@CT14

Thanks for the compliment!  I have one other design that uses a different tall palm that I am going to try and I'll post to see what people think.

I know have a mod installed that removes the grass along streets but it appears to have no effect on RHW - I will look to see if there is a different one that might do it though.  But there are hundreds of images that make up the system, it would be a huge job for anyone to mod that.

Sometime I will get to my port area where I can start to use those great rail car props... 

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There has been an error reported  on my latest Shinjuku Station upload. On the Shinjuku Station East Wing v2 (japanese style) there was a missing TE tile on one of the rail tracks, now that has been fixed with v2. The other East Wing and the West Wing stayed untouched. Please redownload the files and overwrite the old ones with the new ones (at least this: PLOP_10x15_Heretic Shinjuku Station East v2_4959d7a0.SC4Lot), also if you've been using the japanese buildings version of this upload (Shinjuku Station East v2), you need to bulldoze and replop this east wing. Thanks for @Wiimeiser for the report.

The new version can be donwloaded here:

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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On ‎12‎/‎30‎/‎2018 at 3:09 AM, delta9 said:

(I'm using TRK-NAM Default Asphalt Streets)

Those parking bays are really nice!

I like the dark asphalt streets you are using but was not sure what TRK-NAM referred to?  Searching didn't turn up anything and these are definitely the look of streets I want to have - default NAM is think gray streets right?  I have another street mod but that one widens and puts a dashed line.  

How do you get this type of street?

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10 hours ago, Goldman Sachs said:

Cooming soon :P

190103024835225566.png

Wow. It's always good to see HD props. Great texturing and details. How long did this take? Did you model from scratch?

 

4 hours ago, JulianMIA said:

Version 2 of the highway separators.  Probably 2 out of 26 future test versions *:P.  

I also modded the first RHW texture to try out how a large inside shoulder looks as opposed to the original grass - I like it!

5c2db7f46ee72_Screenshot(690).png.8add465e98e64b8e08ec844c58510c1d.png

I would love to see this on the STEX. These highway medians are fantastic. It's great that they are at different levels.So useful.  

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11 hours ago, Hellken said:

I would love to see this on the STEX. These highway medians are fantastic. It's great that they are at different levels.So useful.  

Thanks.  So far I have built these as individual lots, I have to figure out how to build them as a set of 1x1's and 1x2's - a few choices of middle pieces, an end piece, a lot piece etc. - and still have it come out with a satisfactory look.  The upper one in the pick is a 1x11.  And I am still really prototyping the final style.

This section of urban interchange spans the equivalent of an entire large city square in a region so I think I am going to finish the whole thing and then from that, I should be able to put together a mod of the changes in the RHW textures that achieves the large inside shoulders.  Then from all the lots that are created to do the entire interchange system I should be able to pick the best ways to make a useful set of 'median makers'...

But this will take some time I am sure!

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22 hours ago, JulianMIA said:

Those parking bays are really nice!

I like the dark asphalt streets you are using but was not sure what TRK-NAM referred to?  Searching didn't turn up anything and these are definitely the look of streets I want to have - default NAM is think gray streets right?  I have another street mod but that one widens and puts a dashed line.  

How do you get this type of street?

Thanks! The mod is Tarkus's TRK-NAM Default Asphalt Streets.

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4 hours ago, JulianMIA said:

"Testing the limits..." I like it!  To me that is one of the most fun aspects of the game - trying to see how complex, how many networks you can cross all in one place, engineering a solution - albeit to a pretend problem lol.

This was something built a while ago but really demonstrates what I like to do best - an HSR line has to fit in a small space along the river, stay at grade so the bullet train that is coming out from under the city can cross over, then climb quickly enough so that it can cross over the rail lines also coming out from under the city.  The rail and bullet train have to exit their tunnels, cross the HSR, cross the pedestrian Riverwalk, and then of course cross the river.  On the far side they have to deal with an expressway that runs up and down that side of the river.  Building in very tight confines.  Fun stuff.Biscayne_02.png.c3e6aadde611eae172e62f485d206b97.png 

Wow @JulianMIA, beautiful set up! Would love to see more of this

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Go head Sixers

E-A-G-L-E-S EAGLES!!!

And Phillies

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City Hall of SANTANA ISLAND received from the Metropolis some transports:

01 - Construction Mixer FANTA - UDI and PROP;

02 - Mayor Car WILLYS-01-UDI+PROP;

03 - Ice Cream VW Kombi-01-UDI+PROP;

04 - Garbage FANTA CCG-01-UDI+PROP:

 

5c3115d592701_AUTO-REW-2019-01-05_23132201-600.jpg.5b91959ee997e131ea0a617986302c68.jpg

This army will soon fill the entire island ... *:D

 

Thank You.  *:kitty:

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great mmp transition

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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