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NDEX RailtoSubway Transition  2

   (183 Reviews)

2 Screenshots

About This File

Pathed by Redlotus; modelled by Fosterk, Decius, DuskTrooper, and N74704.

A fully-functioning network-enabled plop allows the connection of railroad tracks at the top of the ramp descending down to a connection to the subway network at the bottom is now a possibility! Trains visually descend into the 'pit' thanks to Redlotus' pathing for the lot. (thanks!) I happened to have stumbled upon the fact that referencing non-existant base textures in the game results in a 'see-through' effect, just what was needed for this lot and its LODs to work 100% correctly.

Note: Like the Maxis network transition (el-train-to-subway), this lot has a minor 'bug' that is visual only. When plopping items around the lot, sometimes the ground texture of SC4 will 'cut through' the lot. The easiest way to fix it is to go into sub-terranean view then quickly return to surface view. It should look normal now.


LOT DETAILS
Menu: Subways and Misc. Transit
Lot Size: 3x1
Plop Cost:

  • Like 12
  • Thanks 2



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With the advent of the Network Addon Mod and other transportation type lots, SC4 has gone to yet another level. I really hope that the Marrast underpasses and the other Japanese lots like them will finally appear as a result of this epic discovery. Thank you s-o-o-o-o much!!

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Tested. It WORKS PERFECTLY, and that's what counts. A minor visual thing though: The shadow looks weird, it's cast in exactly the opposite direction of all other buildings. That'll make 9.5, rounded up to 10.

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sweet sweet sweet sweet sweet sweet sweet sweet sweet 10 sweet sweet sweet sweet sweet sweet sweet did I mention 10? sweet sweet sweet sweet sweet sweet sweet

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Folks, if you want to create the illusion that your above ground passenger trains are going through the subways, download one of those train packs for both passenger train and subway/el-train. I have, and it's quite believable.

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Wow, I love you. I have been waiting for something like this since I got the game. Awesome.

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I don't personally see doing a custom el-train-to-rail lot as serving any visual function (UDI-wise) but I suppose we could do one for the model alone. There'd be no point in pathing it, because you couldn't get the train to go from el-rail right onto the passrail and keep going.

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cool! how about a monorail to subway? Or, you could maybe make a tunnel lot that goes as fast as a monorail...but anyway! nice job!

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Equinox, what could be done is a rail-to-el transition with a train shed over it. I don't know if the animations could be timed right, but if they were, you would have the rail train disappear into the shed at one end, and the el train emerge from the other end (and vice-versa).

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(continued) A longer lot with a gradual climb and a long shed would make it visually appealing...especially if the thing could act as a station (in which case, the disappearing animations wouldn't be as big a deal).

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