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Green Canopy Road, Avenue and Pedestrian Lane Canopies  1.0.0

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About This File

Green Canopy Road, Avenue and Pedestrian Lane Canopies, by Mattb325.
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One of the things that is quite difficult to achieve in SC4 is roads and areas of a city tile that
convey a 'sense of place'. In almost all cities and large towns the main shopping streets, cultural
precincts and prominent thoroughfares usually have their own immediately recognisable style; whether it
is from architecture or street trees and street furniture. 

That is the genesis behind this series of canopies: to denote a stronger sense of place at street level
while being functional.

This third set of canopies copies a real world design. 

As the world warms and the warmth of large cities, already exacerbated by the urban heat island effect (where large
areas of concrete, asphalt and other hard surfaces raise the temperature of a city by 1-3C higher than
the surrounding countryside) many shopping and pedestrian areas are becoming hellishly hot. For
instance, during the 2019 European heatwave, the air temperature in Paris was 43C but in built-up,
unshaded pedestrian areas, the temperature was closer to 70C on the ground. 

These green canopies, covered in quick-growing vines, provide more shade over the dark (heat absorbing)
asphalt than street trees alone and can mean pedestrian streets remain lively even during extreme heat
events. Plus, they look pretty!

There are 3 lots in this download, and each is functional.

* A road-top bus stop. This lot occupies a 1x1 tile and is overhanging so that canopies can be placed
adjacent to eachother all along the roadway;
* An avenue-top bus stop. This lot occupies a 2x1 tile and is overhanging so that canopies can be
placed adjacent to eachother all along the avenue;
* A functional pedestrian-only laneway. This lot is 1x4 tiles long and must be joined to the
road/street network and/or the NAM ped-mall pieces.

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IT IS IMPORTANT TO TAKE NOTE OF THE FOLLOWING POINTS:

* While road-top/avenue-top bus stops can be safely placed next to a commercial building without any
issues, they cannot be placed adjacent to a residential lot or you will get a no-car-zot. This is  
limitation of the game and I cannot do anything about this. The exception to this rule is where the
residential lot is wider than the road-top bus stop: so for instance, if you place a 1x1 road-top bus
stop next to a 4x4 apartment block, the apartment block will be fine, but if it is next to a 1x2 row
house, then the row house will abandon because of no car access.

* The functional pedestrian laneway is NOT a ped-mall; it is simply a pedestrian enabled lot. If you
connect two of these lots directly together, SIMs will be unlikely to cross them (that is why a ped-
mall piece is used to connect lots).

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The bus stops are found in the misc transit menu and have a capacity of 50,000 (and support all types
of vehicles: pedestrian, bus, car, freight). The pedestrian laneway is found in the Landmark menu and
provides a few jobs. 

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STATS PEDESTRIAN LANEWAY:


Lot size :                   1x4
Bulldoze Cost:         § 40
Plop Cost:                § 100
Capacity Satisfied: CS§ 4, CS§§ 3
Pollution:                 1 (Air)/ 1 (Water)/ 4 (Garbage )
Pollution Radius:    5/6/0
Power Consumed: 1 Mwh
Water Consumed:  4 Gal/Month
Occupant Group:    Medium Wealth CS; Landmark


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STATS BUS STOP:


Lot size :                   1x1 (Road), 2x1 (Avenue)
Bulldoze Cost:         § 10
Plop Cost:                § 150
Jobs:                        § 2
Capacity:                 50,000
Pollution:                 1 (Air)/ 1 (Water)/ 1 (Garbage )
Pollution Radius:   1/1/0
Power Consumed: 1 Mwh
Water Consumed:  0 Gal/Month
TSEC:                       0.02
Monthly Cost:        § 5   
Occupant Group:   Transport, Bus, Strikable Transit, Bus Stop, MiscTransit


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NOTE ABOUT DARK NITE vs MAXIS NITE:

This is simply a canopy covered in thick vines which will allow some of the street light details
through the many layers of leaves: therefore only one model is required.

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DEPENDENCIES:
here are no dependencies required for this lot.


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To install, simply unzip the contents of this file into your plugins folder.

  • Like 26
  • Yes 1
  • Thanks 5



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This is amazing! It will fit really well with the solarpunk design that I'm looking for!

Thanks!*:thumb:

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IDS2

  

I didn't know I needed it until I saw it *:D

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Woohoo,

that´s pretty cool. Just after i saw it, i got 1000 Idee´s how to use it.

Thanks for making and sharing it with us, Oliver

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thank you  I love that I can plop these in existing cities without having to demolish anything or have it impact the functionality of any buildings  and of course it adds a lot of beauty and interest to the city scene

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Thank you! I love this whole series. My town had something similar in the 80s and eventually it was demolished because it attracted the wrong kind of attention. I can't wait to try to replicate this for my Sims!

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Matt, you never fail to come up with good stuff and it always looks as if you really took the time and paid attention to detail.  You do such great work!  Thanks for everything you give us!!!

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This is just unbelievable !!  The "goodies" never stop !

These will look really good in quiet up-town residential neighborhoods -- and streets that cut through parks. 

This variation on a theme will go a long way to changing the "flavor" of a city.  Despite all the attention that has been paid to roads in general -- this innovation will make a positive difference.

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I love having ways to embellish existing cities and these street canopies are perfect. Thanks Matt.

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