About This File
Modern Hospital, by Mattb325.
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This is a purely fictional larger style hospital.
This building houses an emergency department, surgery, pathology, outpatient and other clinical facilities typically associated with purpose built hospitals.
Curiously, in SC4 hospitals take up a very small footprint, so in reality, this would be a small to medium sized hospital, but to accurately replicate real-life arrangements would take well over 30 tiles width and depth!
There is a real lack of large-scale medical facilities in SC4. Hopefully this goes some way to addressing that gap. The patient- (up to 32,000) and jobs provided- (up to 6,100) capacities are also very large to reflect the real estate that this building takes up.
There is a helipad built into the hospital. The helicopter on that helipad is not functional. The lots however do count towards the medical helicopter mission in the UDI. I have deliberately avoided using the in-game helicopter tag automata as this casts a strange and terrible shadow across everything and UDI is not something I typically use at all.
This means that if you use the UDI function, you will notice that the helicopter may hover above the hospital trying to land for an extended period of time after the mission is completed. If this is likely to bug you, simply remove the occupant group 0x0000151A in the reader or add the helicopter tag in the Lot Editor (ensure that all instances of the hospital are bulldozed prior to making these changes).
However, if like me, you don't use the medical helicopter UDI mission, you will never, ever see any of this at all and the previous paragraph can safely be ignored
.
The lot comes in two flavours: a 10x10 lot with parking spaces suitable for a more "suburban" set-up and a 7x6 lot without parking that is suitable for a more dense urban area (if you use the 7x6 lot, simply place one of the ingame or many custom garages to simulate parking).
You can use both lots simultaneously and do not need to choose one over the other.
Both lots have identical stats. Each lot has a different query and menu icon to enable ease of selection and are found adjacent to each other in the health menu.
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STATS MEDICAL CENTER:
Lot Size: 7x6 and 10x10
Occupant Groups: Civic, Health, Large Health (Medical Helicopter),Strikeable Health, Hospital, Ambulance Maker, Crowd White Coat
Plop Cost: § 7,400
Jobs: Jobs§ 1,200; Jobs§§ 3,600; Jobs§§§ 1,300
Buldoze Cost: § 700
Power Consumption: 120 MWh
Water Consumption: 250 Gal/month
Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage )
Pollution Radius: 3/4/0
Hospital Coverage Radius: 2,440 (153 tiles)
Hospital Population vs. Distance: 100 / 100
Hospital Effectiveness vs. Average Age: 8 / 8
Hospital Patient Capacity: 32,000
Hospital HQ Boost: 11.52
Budget Item Cost: § 2,400 / § 400
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NOTE ABOUT DARK NITE vs MAXIS NITE:
There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed.
If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version.
If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/)
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DEPENDENCIES:
Yes, there are more dependencies than I usually employ for this lot, but they are the most commonly used ones and by now, every player should have them in their plugins anyway.
*BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
*BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
*BSC Textures Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90)
*BSC Textures Vol02 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638)
*BSC Textures Vol03 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806)
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To install, simply unzip the contents of this file into your plugins folder.
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