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Project Akar : UI Enhancement  2.0.1.2.1.0.5

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Please take 5 minute read before downloading Akar, thank you.

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Akar is all around mod that holds every mods ever created to be implemented into the game. At this early stage, you may find mods conflicting between old and the new, we are working on that part for modders have to update their files. It is actually nothing to be concerned of but we are working on that said subject.
 

Not Compatible with :

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

Please Read "ReadMe" file in Akar and Avalon for LowRes and HighRes users.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Please read "ReadMe" file before installing Akar or Avalon

4. Copy and paste the package file into your SimCityData folder.
 


 

Currently, Akar has 7 new menus and 60 new Sub-menus including 2 Optional Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

Custom Content menu is available along Akar base file, It is empty till modders adds new content in it.
 

Extended boundaries (Orion) is one part of a combination of mods that enhance the experience outside the 2k limits.


Orion, regional roads, regional UdoNs and RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) are designed to extend the city experience by working together as a collective set of enhancements.

RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) can work independently by allowing zone enhancement and even zone locking on its own but its ultimate purpose and enhancements was the combined use with the other mods to create an expand experience outside 2k limits.
 

With all the mods for Orion installed such as Avalon, regional roads, regional UDoN etc, users may find their menu cluttered or lags. This is where Akar was born to create, to subcategories each mods that flooded the original menu. Akar is a child from Orion and Avalon itself.
 

Here, we will list every mod that may be favorable for Orions:

  • Package include 2 files, You need to paste both files in your SimCityData folder.
  • "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package"
  • "002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon".
     
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar" for this to work, make sure you download and paste it in your SimCityData folder first.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Copy and paste the package file into your SimCityData folder.

4. Launch the game.

5. Save the game.

6. Quit the game.

7. Relaunch the game.

8. Resume the game.

 

UPDATE : 15th Aug 2014

  • All New Icons.

 

Note : User may see Burger King and McDonalds in the menu, its is advisable to have them alongside Avalons until we figured out how to recover the replacement original model of it.

 

  • If you installed MagLev as Subway by MaxisGuillaume. I've made a Subway submenu within the Mass Transit. This is entirely optional, users may or may not need this. (currently an empty Map data, users may need to rely on Maglev's map data for now)
     
  • If you installed Offline-Only Mod: "Park Bench" by Xoxide. I've made a Decorations submenu within the Parks menu. This is entirely optional, users may or may not need this. As it stands, modders are now about to add more items in this directory. Be sure to get them.
     
  • If you installed The SimCity Decoration Pack by Danny50205. I've made a "Plop Anywhere" submenu for that very purpose. Currently this only applies of HighRes users only. Coming Soon for LowRes users. Stay Tune.
     
  • Package include 1 file, "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet".
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar"
  • You need to install the Original Coastline and Waterways path and tools.
  • You need to install the Original UDoN 1.8 (Only)
  • You need to install the Original Xoxide's Pedestrian Path

 

Highly Recommend Mod: Be sure to follow HygaHinata's files for updates

 

Not Compatible with :

  • RegionalRoad-1.6.package
  • RegionalUDoN.package
  • UDoN 1.7 and and all previous version

 

Roads Menu : SubMenu

  • Streets
  • Regional Streets
  • UDoN
  • Regional UDon
  • Custom Roads
  • Waterways

 

Streets Submenu :

  • Includes all the original in-game Roads as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Regional Streets :

  • Includes all the original in-game Roads with regional properties as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Custom Roads :

  • Includes Regional and Non Regional Amusement Park walkway, and SkyeStorme's Regional Freeway. (Modders may add their custom roads in this directory)
     

Waterways :

  • Includes Regional Waterway, Regional Waterway (Wide), Regional Coastline

 

UniDirectional Networks Menu : Submenu NEW

  • Streets
  • Regional Streets
  • Ramps
  • Regional Ramps
  • Highway
  • Regional Highway

 

Additional Properties :

  • Fix University's Pedestrian Path to be work outside 2k boundary. (Regional)
  • Personalized each regional roads with its respective names.
  • Added Regional Icons.
  • Added Regional Service Roads (based on Oil Well's service roads)
  • Added Regional Pedestrian Path to be use outside 2k boundary - Special Thanks to HyugaHinata

 

Parks Menu $,$$,$$$

  • Regional Xoxide's Pedestrian Path

 

University EDIT Mode

  • Regional University's Pedestrian Path

 

Mass Transit Trains/StreetCar

  • Regional Heavy Rail Tracks
  • Regional Streetcar Tracks
  • Regional High Density Street Car Avenue

 

Funshine Amusement ParkEDIT Mode, Wheels of Wonder Amusement ParkEDIT Mode, Thrilland Adventure Park EDIT Mode

  • Regional Amusement Park Walkway
  • Regional Mini-Train Tracks

 

UPDATE : 21st Aug 2014

  • Rearrange all UDoN Roads
  • Upgrade UDoN roads (thank to HyugaHinata)
  • Please Download UDoN 1.8 and Remove all previous UDoN version)

 

UPDATE : 29th Aug 2014

  • - Fix Regional Amusement Park Walkway
  • - Fix Amusement Park Mini Train Tracks
  • - Fix Service Road (Wind Power Plant)
  • - Fix Service Road (Garbage Dump)
  • - Fix Service Road (Oil Well)  
  • - Added Pedestrian Path Submenu
  • - Rearrange all Roads and Ped Path.

 

We understand that users may not need certain Roads that's been added into the game. We will break it down so that users may use based on he/she needs. For now AkarRoadsSet offers every roads available to cooperate with Project Orion.

 

BONUS for CoT Users Only.

 

I would like to thank everyone who is involved in this project, the patients and the motivations. All the hard work we've done to make this game more fun and diverse. Oppie, Xoxide, ProcsKalone, Nick, CapTon, Danny, Skye Storme. many more. I couldn't done it without them, even the smallest mod is a tool to learn. This mod has been such a learning curve, even for myself, I didn't expect the attention it gets from users all around the world. My thanks to all of the users because of you, I work day and night to deliver Akar at its full potential. Akar is not something new, it just never implemented into the game the way it should, perhaps overlooked by many. Once again, thank you.
-Yayie
 

Today 7/7/2014 - Reupload version Version 1.0.5 and subway has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.

Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments..

Special Thanks to Monte Rico and Skyestorme for their reviews.

- Yayie

 

You may see me update the download page from time to time, that's because I update the description. File changes may changed in "Change Log", so keep an eye on that to avoid confusions. - Yayie


What's New 2.0.1.2.1.0.5


Released

  • Reupload AkarRoadsSet 23rd Sep 2014
  • Minor Fix on Upgrade and Downgrade options in some roads
  • Minor Update by HyugaHinata
     
  • Moderator update: Reformatted description & restored default screenshot - 14th Aug 2015
     
  • Known Issues: Incompatibility with Roads with No Traffic Light or Bi Level Streets that cause built-in Omega Pipeline or Oppie's EL Train Tracks unable to demolish.
  • Like 4



User Feedback



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Hello.
I was at a loss who/where I should talk with.
Please permit rudeness to write in here.

 

I guessed it from personal inspection.
I think the cause to be possible in specific long file name and sign.
The long file name was a ParkBench(.1000package) and/or UDoNwYSv17 in my environment.
The sign was $$(BurgerKing, not McDonald) in my environment.
And a problem happened by the specific combination of files more than three.
Though I do not understand it, there is at least reproducibility.

 

Can start, no problem

https://i.imgur.com/7uLaRhn.jpg

 

Cannot start, crash

https://i.imgur.com/6i0g1Nm.jpg

 

Cannot start, but It can start when I delete either one file

https://i.imgur.com/Hl2ZMYt.jpg

  • Like 1

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Hello.
I was at a loss who/where I should talk with.

I guessed it from personal inspection.
I think the cause to be possible in specific long file name and sign.
The long file name was a ParkBench(.1000package) and/or UDoNwYSv17 in my environment.
The sign was $$(BurgerKing, not McDonald) in my environment.
And a problem happened by the specific combination of files more than three.
Though I do not understand it, the basic cause is the plasticity.

 

Can start, no problem

https://i.imgur.com/7uLaRhn.jpg

 

Cannot start, crash

https://i.imgur.com/6i0g1Nm.jpg

 

Cannot start, but It can start when I delete either one file

https://i.imgur.com/Hl2ZMYt.jpg

 

Hello.
I was at a loss who/where I should talk with.

I guessed it from personal inspection.
I think the cause to be possible in specific long file name and sign.
The long file name was a ParkBench(.1000package) and/or UDoNwYSv17 in my environment.
The sign was $$(BurgerKing, not McDonald) in my environment.
And a problem happened by the specific combination of files more than three.
Though I do not understand it, the basic cause is the plasticity.

 

Can start, no problem

https://i.imgur.com/7uLaRhn.jpg

 

Cannot start, crash

https://i.imgur.com/6i0g1Nm.jpg

 

Cannot start, but It can start when I delete either one file

https://i.imgur.com/Hl2ZMYt.jpg

I have: 
000_OFFLINE_DLC_OBJECT_XOXIDE_20140714_1_1_ParkBench.package
1_aFountainPlop.package (viewable) 
Oppie_C $$ _ BurgerKing.package 
Oppie_C $$ _ McDonalds.package 
 
Perhaps it is the problem! 
 
many Thanks

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How do you get the COT building to show up in the sub menus?

 

They are created by futurisation, and are currently not ploppable.  Same for German/British/French buildings sadly. 

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I just discovered a problem where I can't place down any patrol cars in the police station menu when there are clearly available spots. I'm not %100 sure its because of this mod or if I'm just doing something stupid.

Is anyone else having the same problem?

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I just discovered a problem where I can't place down any patrol cars in the police station menu when there are clearly available spots. I'm not %100 sure its because of this mod or if I'm just doing something stupid.

Is anyone else having the same problem?

 

Are you using the regional bulldoze? That caused a problem with plopping cars on certain buildings. The latest update (1.6) should fix it... hopefully that works for you?

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Someone plase help...

When I start a new map all of the plopping of RCI works... reloading the map after exiting prevents me from doing anything but place roads only....

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this doesn't work at all

 

Since this works for just about everyone, perhaps there is something else going on. Have you tried it on its own without any other mods? 

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I don't know whitch mod is the prob so I'll post here too.sorry for the multiple post's I Just got the updated Akar, Akar Rd. Set & Udon 1.8... UDoN's Not in menu's now. Omg This is so frustrating... QUESTION; Are you ALL able to continue with city's from the past with all the constant changes to fix problems? I have been playing almost a year now and DO NOT have one old city to show for it. Am I doing something wrong? I only have One big build going on now have been having trouble since friday...Finnaly got it resolved today LOL.. Ive got a sneeky feeling that one just got messed up too! I'm at a loss what I should do now? BTW Also the new second level streets conflicts with UDoN 1.7 BAD... HELP I

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I don't know whitch mod is the prob so I'll post here too.sorry for the multiple post's I Just got the updated Akar, Akar Rd. Set & Udon 1.8... UDoN's Not in menu's now. Omg This is so frustrating... QUESTION; Are you ALL able to continue with city's from the past with all the constant changes to fix problems? I have been playing almost a year now and DO NOT have one old city to show for it. Am I doing something wrong? I only have One big build going on now have been having trouble since friday...Finnaly got it resolved today LOL.. Ive got a sneeky feeling that one just got messed up too! I'm at a loss what I should do now? BTW Also the new second level streets conflicts with UDoN 1.7 BAD... HELP I

are you using low res Akar?

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Wow you are guys are super quick, thought this wasn't coming out til friday or monday

 

we use all our energy to speedup the process.

  • Like 1

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I don't know whitch mod is the prob so I'll post here too.sorry for the multiple post's I Just got the updated Akar, Akar Rd. Set & Udon 1.8... UDoN's Not in menu's now. Omg This is so frustrating... QUESTION; Are you ALL able to continue with city's from the past with all the constant changes to fix problems? I have been playing almost a year now and DO NOT have one old city to show for it. Am I doing something wrong? I only have One big build going on now have been having trouble since friday...Finnaly got it resolved today LOL.. Ive got a sneeky feeling that one just got messed up too! I'm at a loss what I should do now? BTW Also the new second level streets conflicts with UDoN 1.7 BAD... HELP I

are you using low res Akar?

 

Not anymore...I Just changed to High Res. And WOW what a difference. Even the game ran smoother and exited Fast.Sorry everything seems to be back Now...Is the new second level street mod and street's with no traffic lights better compatable with High res.? those are the two that were really giving me trouble with low res.I want them : ]

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I don't know whitch mod is the prob so I'll post here too.sorry for the multiple post's I Just got the updated Akar, Akar Rd. Set & Udon 1.8... UDoN's Not in menu's now. Omg This is so frustrating... QUESTION; Are you ALL able to continue with city's from the past with all the constant changes to fix problems? I have been playing almost a year now and DO NOT have one old city to show for it. Am I doing something wrong? I only have One big build going on now have been having trouble since friday...Finnaly got it resolved today LOL.. Ive got a sneeky feeling that one just got messed up too! I'm at a loss what I should do now? BTW Also the new second level streets conflicts with UDoN 1.7 BAD... HELP I

are you using low res Akar?

 

Not anymore...I Just changed to High Res. And WOW what a difference. Even the game ran smoother and exited Fast.Sorry everything seems to be back Now...Is the new second level street mod and street's with no traffic lights better compatable with High res.? those are the two that were really giving me trouble with low res.I want them : ]

 

 

 

Currently you can use the Bi-Level Roads but its has a bug that replaces one of the UDoN roads

 

and regarding about the No Traffic Light mod, if you have them installed, you may no longer demolished MagLev tracks and Subways, which is also bugged, MaxSvk is working on fixing it.

 

So, I suggest that you wait for the latest update from him, please follow his developments on his download page.

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You guys have removed UDoN from AkarRoadSet, the latest working is "AkarRoadsSet_1.0.5 (14th Aug 2014)"

 

To be more precise,The UDoN 1.8 does not show up in "AkarRoadsSet_1.0.5 (21st Aug 2014)" don't know about older versions of UDoN. No matter what sequence you load the mods...

 

OOPS! I forgot to update to the latest "Akar" now I see them under this new stylish Icon, sry my mad!

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You guys have removed UDoN from AkarRoadSet, the latest working is "AkarRoadsSet_1.0.5 (14th Aug 2014)"

 

To be more precise,The UDoN 1.8 does not show up in "AkarRoadsSet_1.0.5 (21st Aug 2014)" don't know about older versions of UDoN. No matter what sequence you load the mods...

 

no its there, perhaps you have older version of UDoN somewhere.

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I got the one from the site if thats not the latest one you guys need to reup it! =) I've disabled almost all my mods when testing so I'm sure am right =)

I have them, but the menus has changed

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Thanks Yayie for the fast response. That was my thought's as well. I'll wait for the no traffic lights & Bi-Level's to be updated Every thing is working well with the high res. I can't see the disasters tab, but that's a sacrifice I'm willing to take. 'Don't use it anyway' Thank you for your advise, it's most helpful. When all these bugs get worked out and all these different road tools work together properly It will be Epic! However It's pretty epic now as it stands!!!

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Hi, Yayie
Please hear some small suggestion about optionally choice.

A road menu was enriched by the MOD update of your team of these days.
However, a menu is suppressed now by exchange enriched too much.
https://i.imgur.com/yQinPvK
I use "Pedestrian Path" by xoxide and "Reagional Bridge" set by HyugaHinata.
About these MOD, would you add a optional submenu?
As my hope, add [Park Path] submenu to [[Parks]] and [[Parklets]] menus.
And add [Regional Bridges] submenu next to [Reginal Streets] submenu in [[Road]] menu.

Changing the subject, I used Parklets for LowRes for trial and have noticed.
Is this order of the icon assumed specifications?
https://i.imgur.com/1WngSqm

It seemed to be updated Akar and UDoN today.
I thank for the steady effort of your team.
Keep it up.

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I've carefully read through this page multiple times (and downloaded and installed multiple times the latest files) for the last 3 days, but I cannot plop down a single building. After much investigation on the comments here, I realized I was missing a file... AllRCIPlop 2.0. However, this file is not included in the Avalon file. And I can't seem to find it anywhere on the site. Can someone please send me a link to this file? Much appreciated.

 

And to be clear, this is the first time I've modded SimCity 2013, so I don't have any old files, etc. And I double checked to be sure I don't have any conflicting mods.

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I've carefully read through this page multiple times (and downloaded and installed multiple times the latest files) for the last 3 days, but I cannot plop down a single building. After much investigation on the comments here, I realized I was missing a file... AllRCIPlop 2.0. However, this file is not included in the Avalon file. And I can't seem to find it anywhere on the site. Can someone please send me a link to this file? Much appreciated.

 

And to be clear, this is the first time I've modded SimCity 2013, so I don't have any old files, etc. And I double checked to be sure I don't have any conflicting mods.

Try redownload avalon included RCIHPLOPALL here. Actually from last yayie's update 21st AUG 2014.

 

http://www8.zippyshare.com/v/94154775/file.html

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