Jump to content

Project Akar : UI Enhancement  2.0.1.2.1.0.5

   (148 Reviews)

6 Screenshots

About This File

xvkLxLY.jpg



Please take 5 minute read before downloading Akar, thank you.

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Akar is all around mod that holds every mods ever created to be implemented into the game. At this early stage, you may find mods conflicting between old and the new, we are working on that part for modders have to update their files. It is actually nothing to be concerned of but we are working on that said subject.
 

Not Compatible with :

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

Please Read "ReadMe" file in Akar and Avalon for LowRes and HighRes users.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Please read "ReadMe" file before installing Akar or Avalon

4. Copy and paste the package file into your SimCityData folder.
 


 

Currently, Akar has 7 new menus and 60 new Sub-menus including 2 Optional Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

Custom Content menu is available along Akar base file, It is empty till modders adds new content in it.
 

Extended boundaries (Orion) is one part of a combination of mods that enhance the experience outside the 2k limits.


Orion, regional roads, regional UdoNs and RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) are designed to extend the city experience by working together as a collective set of enhancements.

RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) can work independently by allowing zone enhancement and even zone locking on its own but its ultimate purpose and enhancements was the combined use with the other mods to create an expand experience outside 2k limits.
 

With all the mods for Orion installed such as Avalon, regional roads, regional UDoN etc, users may find their menu cluttered or lags. This is where Akar was born to create, to subcategories each mods that flooded the original menu. Akar is a child from Orion and Avalon itself.
 

Here, we will list every mod that may be favorable for Orions:

  • Package include 2 files, You need to paste both files in your SimCityData folder.
  • "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package"
  • "002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon".
     
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar" for this to work, make sure you download and paste it in your SimCityData folder first.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Copy and paste the package file into your SimCityData folder.

4. Launch the game.

5. Save the game.

6. Quit the game.

7. Relaunch the game.

8. Resume the game.

 

UPDATE : 15th Aug 2014

  • All New Icons.

 

Note : User may see Burger King and McDonalds in the menu, its is advisable to have them alongside Avalons until we figured out how to recover the replacement original model of it.

 

  • If you installed MagLev as Subway by MaxisGuillaume. I've made a Subway submenu within the Mass Transit. This is entirely optional, users may or may not need this. (currently an empty Map data, users may need to rely on Maglev's map data for now)
     
  • If you installed Offline-Only Mod: "Park Bench" by Xoxide. I've made a Decorations submenu within the Parks menu. This is entirely optional, users may or may not need this. As it stands, modders are now about to add more items in this directory. Be sure to get them.
     
  • If you installed The SimCity Decoration Pack by Danny50205. I've made a "Plop Anywhere" submenu for that very purpose. Currently this only applies of HighRes users only. Coming Soon for LowRes users. Stay Tune.
     
  • Package include 1 file, "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet".
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar"
  • You need to install the Original Coastline and Waterways path and tools.
  • You need to install the Original UDoN 1.8 (Only)
  • You need to install the Original Xoxide's Pedestrian Path

 

Highly Recommend Mod: Be sure to follow HygaHinata's files for updates

 

Not Compatible with :

  • RegionalRoad-1.6.package
  • RegionalUDoN.package
  • UDoN 1.7 and and all previous version

 

Roads Menu : SubMenu

  • Streets
  • Regional Streets
  • UDoN
  • Regional UDon
  • Custom Roads
  • Waterways

 

Streets Submenu :

  • Includes all the original in-game Roads as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Regional Streets :

  • Includes all the original in-game Roads with regional properties as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Custom Roads :

  • Includes Regional and Non Regional Amusement Park walkway, and SkyeStorme's Regional Freeway. (Modders may add their custom roads in this directory)
     

Waterways :

  • Includes Regional Waterway, Regional Waterway (Wide), Regional Coastline

 

UniDirectional Networks Menu : Submenu NEW

  • Streets
  • Regional Streets
  • Ramps
  • Regional Ramps
  • Highway
  • Regional Highway

 

Additional Properties :

  • Fix University's Pedestrian Path to be work outside 2k boundary. (Regional)
  • Personalized each regional roads with its respective names.
  • Added Regional Icons.
  • Added Regional Service Roads (based on Oil Well's service roads)
  • Added Regional Pedestrian Path to be use outside 2k boundary - Special Thanks to HyugaHinata

 

Parks Menu $,$$,$$$

  • Regional Xoxide's Pedestrian Path

 

University EDIT Mode

  • Regional University's Pedestrian Path

 

Mass Transit Trains/StreetCar

  • Regional Heavy Rail Tracks
  • Regional Streetcar Tracks
  • Regional High Density Street Car Avenue

 

Funshine Amusement ParkEDIT Mode, Wheels of Wonder Amusement ParkEDIT Mode, Thrilland Adventure Park EDIT Mode

  • Regional Amusement Park Walkway
  • Regional Mini-Train Tracks

 

UPDATE : 21st Aug 2014

  • Rearrange all UDoN Roads
  • Upgrade UDoN roads (thank to HyugaHinata)
  • Please Download UDoN 1.8 and Remove all previous UDoN version)

 

UPDATE : 29th Aug 2014

  • - Fix Regional Amusement Park Walkway
  • - Fix Amusement Park Mini Train Tracks
  • - Fix Service Road (Wind Power Plant)
  • - Fix Service Road (Garbage Dump)
  • - Fix Service Road (Oil Well)  
  • - Added Pedestrian Path Submenu
  • - Rearrange all Roads and Ped Path.

 

We understand that users may not need certain Roads that's been added into the game. We will break it down so that users may use based on he/she needs. For now AkarRoadsSet offers every roads available to cooperate with Project Orion.

 

BONUS for CoT Users Only.

 

I would like to thank everyone who is involved in this project, the patients and the motivations. All the hard work we've done to make this game more fun and diverse. Oppie, Xoxide, ProcsKalone, Nick, CapTon, Danny, Skye Storme. many more. I couldn't done it without them, even the smallest mod is a tool to learn. This mod has been such a learning curve, even for myself, I didn't expect the attention it gets from users all around the world. My thanks to all of the users because of you, I work day and night to deliver Akar at its full potential. Akar is not something new, it just never implemented into the game the way it should, perhaps overlooked by many. Once again, thank you.
-Yayie
 

Today 7/7/2014 - Reupload version Version 1.0.5 and subway has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.

Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments..

Special Thanks to Monte Rico and Skyestorme for their reviews.

- Yayie

 

You may see me update the download page from time to time, that's because I update the description. File changes may changed in "Change Log", so keep an eye on that to avoid confusions. - Yayie


What's New 2.0.1.2.1.0.5


Released

  • Reupload AkarRoadsSet 23rd Sep 2014
  • Minor Fix on Upgrade and Downgrade options in some roads
  • Minor Update by HyugaHinata
     
  • Moderator update: Reformatted description & restored default screenshot - 14th Aug 2015
     
  • Known Issues: Incompatibility with Roads with No Traffic Light or Bi Level Streets that cause built-in Omega Pipeline or Oppie's EL Train Tracks unable to demolish.
  • Like 4



User Feedback



Recommended Comments

Hi!, Excelent work, guys!, Thanks. I´d like to know if there is any way or any plan to make Tunnel and Bridge Mod compatible with Akar Mod. I love both mods and they are usefull, but as the tex say, theya are not compatible "3. Akar and Bridge and Tunnel mod are two different interface. You can't have both mods to work, so users may have to choose only one."

Share this comment


Link to comment
Share on other sites

Hi!, Excelent work, guys!, Thanks. I´d like to know if there is any way or any plan to make Tunnel and Bridge Mod compatible with Akar Mod. I love both mods and they are usefull, but as the tex say, theya are not compatible "3. Akar and Bridge and Tunnel mod are two different interface. You can't have both mods to work, so users may have to choose only one."

 

Bridge and Tunnel mod is not my mod, you need to contact the original author to update it and make it work alongside Akar.

Share this comment


Link to comment
Share on other sites

 

 

 

 

hi again hey i cant plpp the rci buildings there is no snap

point :(

 

list down all your mods for me

2014_07_18_1542.png

 

 

upload your screenshot here : http://imgur.com/

OhCpHu7.png

 

 

 

http://imgur.com/OhCpHu7

 

 

 

delete RegionalRoad-1.6.package, delete bridge and tunnel, mods UDon H20. Regional bridge/streets g40/g20.

 

delete all old akar files and redownload the latest version.

 

make sure read every description in this download page.

Share this comment


Link to comment
Share on other sites

 

Hi!, Excelent work, guys!, Thanks. I´d like to know if there is any way or any plan to make Tunnel and Bridge Mod compatible with Akar Mod. I love both mods and they are usefull, but as the tex say, theya are not compatible "3. Akar and Bridge and Tunnel mod are two different interface. You can't have both mods to work, so users may have to choose only one."

 

Bridge and Tunnel mod is not my mod, you need to contact the original author to update it and make it work alongside Akar.

 

I 'am using all latest AKAR & content And Bridge tunnel 0101 Working good so far... MAN I FREEKIN LOVE IT YOU GUYS HAVE DONE IT!

Share this comment


Link to comment
Share on other sites

 

Hi!, Excelent work, guys!, Thanks. I´d like to know if there is any way or any plan to make Tunnel and Bridge Mod compatible with Akar Mod. I love both mods and they are usefull, but as the tex say, theya are not compatible "3. Akar and Bridge and Tunnel mod are two different interface. You can't have both mods to work, so users may have to choose only one."

 

Bridge and Tunnel mod is not my mod, you need to contact the original author to update it and make it work alongside Akar.

 

Thanks Yayie. Now, I can see it is a work which must be done by Metro0214.

 

 

 

 

Hi!, Excelent work, guys!, Thanks. I´d like to know if there is any way or any plan to make Tunnel and Bridge Mod compatible with Akar Mod. I love both mods and they are usefull, but as the tex say, theya are not compatible "3. Akar and Bridge and Tunnel mod are two different interface. You can't have both mods to work, so users may have to choose only one."

 

Bridge and Tunnel mod is not my mod, you need to contact the original author to update it and make it work alongside Akar.

 

I 'am using all latest AKAR & content And Bridge tunnel 0101 Working good so far... MAN I FREEKIN LOVE IT YOU GUYS HAVE DONE IT!

 

Really, man?. It also works graet with me except that I can not see the new Parklets menu if Tunnel and bridge mod works. Can you?

Share this comment


Link to comment
Share on other sites

 

 

Hi!, Excelent work, guys!, Thanks. I´d like to know if there is any way or any plan to make Tunnel and Bridge Mod compatible with Akar Mod. I love both mods and they are usefull, but as the tex say, theya are not compatible "3. Akar and Bridge and Tunnel mod are two different interface. You can't have both mods to work, so users may have to choose only one."

 

Bridge and Tunnel mod is not my mod, you need to contact the original author to update it and make it work alongside Akar.

 

Thanks Yayie. Now, I can see it is a work which must be done by Metro0214.

 

 

 

 

Hi!, Excelent work, guys!, Thanks. I´d like to know if there is any way or any plan to make Tunnel and Bridge Mod compatible with Akar Mod. I love both mods and they are usefull, but as the tex say, theya are not compatible "3. Akar and Bridge and Tunnel mod are two different interface. You can't have both mods to work, so users may have to choose only one."

 

Bridge and Tunnel mod is not my mod, you need to contact the original author to update it and make it work alongside Akar.

 

I 'am using all latest AKAR & content And Bridge tunnel 0101 Working good so far... MAN I FREEKIN LOVE IT YOU GUYS HAVE DONE IT!

 

Really, man?. It also works graet with me except that I can not see the new Parklets menu if Tunnel and bridge mod works. Can you?

 

Yep just lucky I guess. Its all working so well... I'm still awestruck

Share this comment


Link to comment
Share on other sites

Hello Yayie

By Akar, My simcity life becomes comfortable in sequence

Parklet in this update is in particular very glad

However, I noticed that there became too many pages in one menu

And the pages will continue increasing by a great number of ideas in future

 

Therefore I thought

・ A wheel scrolls the page in the menu

・ Multirow display the icon in the menu

[Imgur](https://i.imgur.com/iN9cQkl.png)(It is very unpolished and is sorry)

 

It may have been already devised, but is happy if even a little serves as a reference

Keep It Up

  • Like 1

Share this comment


Link to comment
Share on other sites

Hello Yayie

By Akar, My simcity life becomes comfortable in sequence

Parklet in this update is in particular very glad

However, I noticed that there became too many pages in one menu

And the pages will continue increasing by a great number of ideas in future

 

Therefore I thought

・ A wheel scrolls the page in the menu

・ Multirow display the icon in the menu

[Imgur](https://i.imgur.com/iN9cQkl.png)(It is very unpolished and is sorry)

 

It may have been already devised, but is happy if even a little serves as a reference

Keep It Up

 

that is new script need to added into the game which was never yet invented it. In time we will add more menu on the sides of the screen. Thank you for the idea, we will take it as an option.

Share this comment


Link to comment
Share on other sites
I like your ideas, how about chain plopper for rcl. So if we want more house for one type of house we just click one icon
  • Like 1

Share this comment


Link to comment
Share on other sites

I like your ideas, how about chain plopper for rcl. So if we want more house for one type of house we just click one icon

 

done :)

Share this comment


Link to comment
Share on other sites

On the download screen for Simtropolis, would you guys be able to add a date as to which files were updated so it makes it a bit easier to figure out which ones I should download rather than all of the files.

 

<3

  • Like 1

Share this comment


Link to comment
Share on other sites

On the download screen for Simtropolis, would you guys be able to add a date as to which files were updated so it makes it a bit easier to figure out which ones I should download rather than all of the files.

 

<3

 

 

That would be helpful! :)    Also, I would humbly request that the changlog details be moved up next to the "how to install" instructions.  

Share this comment


Link to comment
Share on other sites

 

I like your ideas, how about chain plopper for rcl. So if we want more house for one type of house we just click one icon

 

done :)

 

yap thats right. I forget -_-

Share this comment


Link to comment
Share on other sites



Hmm not sure what happened to my previous post LOL But I did manage to find the bug gibing me an error

Over all this is a great mod! I can now plop the whole city without having to wait hours!!! This mod is perfect!!

well almost perfect

 

Share this comment


Link to comment
Share on other sites

can you add the Euro city sets to the plopable rc as well?

 

its possible, but we believe that we leave it as it is.

Share this comment


Link to comment
Share on other sites

[HELP!!!!]

Hmm just ran into an annoying bug.

Has anyone else had their UniDirectional Networks (UDon) become a dirt road??? With UDon not installed.
When ever I have UDon installed the game crashes on load. 

Anyone have any solutions? 

Tried the original and latest version of Udon both crash on game load with this MOD.
Without the mod installed I just end up with dirt roads replacing them when I try to draw them

Share this comment


Link to comment
Share on other sites

[HELP!!!!]

Hmm just ran into an annoying bug.

Has anyone else had their UniDirectional Networks (UDon) become a dirt road??? With UDon not installed.
When ever I have UDon installed the game crashes on load. 

Anyone have any solutions? 

Tried the original and latest version of Udon both crash on game load with this MOD.
Without the mod installed I just end up with dirt roads replacing them when I try to draw them

 

just install one UDoN road.

Share this comment


Link to comment
Share on other sites

I like your ideas, how about chain plopper for rcl. So if we want more house for one type of house we just click one icon


done :)
yap thats right. I forget -_-
I just test the multi plopper from capton (or skyestorme), but when i do chain plop a type of house it cant works. So i must select it again and again to plop it

Share this comment


Link to comment
Share on other sites

 

 

 

I like your ideas, how about chain plopper for rcl. So if we want more house for one type of house we just click one icon


done :)
yap thats right. I forget -_-
I just test the multi plopper from capton (or skyestorme), but when i do chain plop a type of house it cant works. So i must select it again and again to plop it

 

 

redownload avalon

Share this comment


Link to comment
Share on other sites

 

[HELP!!!!]

Hmm just ran into an annoying bug.

Has anyone else had their UniDirectional Networks (UDon) become a dirt road??? With UDon not installed.
When ever I have UDon installed the game crashes on load. 

Anyone have any solutions? 

Tried the original and latest version of Udon both crash on game load with this MOD.
Without the mod installed I just end up with dirt roads replacing them when I try to draw them

 

just install one UDoN road.

 

Here's a trick question which one do we download??? Tried the UniDirectional Networks file BUT it causes the game to crash, Used the mod switcher to shut off the 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet.package & i can see the 1 way roads i had previously installed at the cost of an empty roads menu. If i don't have the UDN file in i get dirt roads if i try to use one of the other UDoN files. If i take out the other UDoN files i'm back chasing my tail. Took me almost 12hrs of farting around to FINALLY get all the Akar files to co-operate with each other but for some reason my side the roadset package & the UDN file are conflicting with each other. I think my files filed for divorce in the latest update. :P

Share this comment


Link to comment
Share on other sites

hi there again i was wondering any luck with the cities of tomorrow rci plop thing?

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections