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Cascadia God Mode Tree Controller ~by: Blunder

This is a seasonal tree controller designed to give trees generated by your god-mode flora brush the appearance of a mix of flora from across the pacific northwest.  It features a large selection of flora, including deciduous mixed with conifers, evergreen forests, scrubby slopes, meadows, alpine wildflowers, etc.  There are 2 versions of this file; one with MMPs and one without MMPs.  Also included are uninstall support files, so that it is possible to switch away from this controller without removing all flora in your cities first.  Tree controllers are advanced game mods with many issues if you're not careful.  Because of that it is VERY IMPORTANT to read the documentation first!  Failure to do so before posting issues/complaints may lead to 'RTFM'-isms.

 

For more screen shots please see this entry of my CJ.

 

Contents: 

There are 4 files with this controller-

Cascadia_TreeController_WithMMPs.dat

Cascadia_TreeController_noMMPs.dat

CTC_uninstallsupport_WithMMPs.dat

CTC_uninstallsupoort_noMMPs.dat

 

The first 2 are the tree controller.  Choose only ONE.  As the name states, the first also has MMPs while the other one doesn't.  As this controller is made up of a whopping 38 brushes you might not want to clog your MMP menu with the MMP controller.  The other two files are only for uninstall support so that you don't have to bulldoze all the flora planted with with this controller if you ever desire to switch tree controllers.  Do not have one of the bottom two files in your plugins if you want to use the controller.  If you only wish to use the MMPs but not this god-mode controller, choose the file CTC_uninstallsupport_withMMPs.dat.  All 4 files are fully interchangeable.

 

 

Compatibility:

Due to game mechanics there are no such thing as compatible tree controllers. Therefore you must remove whatever existing tree controller you are using (such as Vortext's, CP's, Heblem's, my old one, or a God Mode patch like for the PEG pines). BUT FIRST you must remove all flora planted with that tree-controller. For this reason it is HIGHLY RECOMMENDED that you switch tree controllers only when starting new cities; new regions would be even better. Loading a city tile that has trees on it from a tree controller that no longer exists in your plugins will result in a Crash To Desktop.

 

 

Installation:

1. Do what it says under Compatibility; bulldoze all trees from your previous controller on tiles you will play on, then remove the old controller file from your plugins. 

Alternatively, instead of manually bulldozing your flora, you can use the extra cheat 'flora off' followed by 'flora on' to remove all flora from your city tile before installation.  Note that this removes ALL flora on the tile and not just what was planted with the god-mode controller

(requires extracheats.dll addon)

2. Place this tree controller file in your /Plugins directory.

3. Install all of the dependencies in your /Plugins directory too.

4. Plant those trees!

 

 

Uninstallation:

If you ever wish to remove this tree controller, you do not have to bulldoze all your existing flora.  Instead simply place one of the CTC_uninstallsupport_**MMPs.dat files in your /Plugins directory and remove the Casacadia_TreeController_**.dat file.  This will allow your already planted flora to continue to exist without brown boxes or crashing to desktop. 

 

 

Known Issues:

Tree Controllers are advanced mods and you should not underestimate their capacity to Make Things Go Wrong.

1.  CTD-  As mentioned above, any flora from an old tree controller must be removed before the old tree controller file is deleted from your Plugins or a crash will occur.  A lesser known issue is that if the file with the old MMP brush is gone but the model file still exists in the plugins, the tree will still show up and the game will be playable.  However if that tree gets destroyed (either by bulldozing or by changing the elevation of the terrain underneath it) this will also cause a crash.

1b.  Sometimes a crash occurs when the tool hits the edge of a city tile.  This can have two possible causes:

1- It's a multicore issue, so set your -CPUcount:1 tag in your desktop shortcut.

2- Your game is not updated to at least version 1.6.38.  Go update it.  Getting it to version 1.6.40 would be ideal.

 

2.  Performance-  All tree controllers have a significant detrimental effect on your game's speed because of the large number of items they place in your city.  To make matters worse, this controller contains a large number of small and HD items placed closely together.  These factors mean that this tree controller will likely completely destroy your game's performance.  You can mitigate this somewhat by turning shadows to 'low' in your graphic settings while planting trees, and only turning the shadows back up to 'high' when you're done.

I HIGHLY recommend turning shadows to 'low' while planting, then turning them back up to 'high' later. 

Recommended minimum PC specs:

2.5GHz or greater CPU cores, 64-bit OS with the 4Gb address patch applied to the simcity4.exe file and at least 4Gb RAM. 

Tree controllers also usually behave oddly on multicore processors. Try setting your -CPUCount:1 tag in your desktop shortcut if you experience graphic 'jumping' while planting or other issues.  Note that this is not a universal rule, and some multicores actually handle the game quite well, so test as you will because your mileage will vary.

 

3.  Terrain Controllers- These mods of visual goodness interplay with Tree Controllers in a number of ways.

 

a-  Cliffs.  If you use a 15m Diagonal Jagged Edges mod (DJEM) you will have trees landing on your cliffs.  This is because the variable that controls where cliffs appear on your landscape is found in your Terrain Exemplar and is called MaxNormalYForCliff (MNYFC). A DJEM sets MNYFC to .77.  However I have calibrated this tree controller for my own personal use to work with a MNYFC of .65, because mountains look much better with a lower MNYFC.  So have your bulldozers ready if you tree around cliffs.

 

b-  Snowline.  Both the snowline on your terrain mod and the treeline of a tree controller are modifiable variables, and if you have modified your own snowline or are using a terrain mod other than Lowkee's or Gobias' then you will have to adjust this manually to your own settings.

Advanced users only:  To customize your treeline, open the ilive's Reader tool.  If you are using Lowkee's or Gobias' terrain mods, then open the file **Properties_**.dat.  If you use any other terrain mod, open the file zLK_FloraTuningParameters.dat (see dependencies).  Which ever you opened, look for the exemplar file that is named Flora Tuning Parameters.  The variable you want to alter is called Flora: Elevation Scale Range.  It will take trial and error on your part to determine what value of this property works best for you. 

 

A note on useage: 

Often I see people using my PNW tree controller to just lay down a bare minimum amount of trees that comes from quickly swiping the tool over the terrain.  This is not how a tree controller is meant to function.  It takes time moving the tool over an area to apply the full range of flora; so be sure to take your time planting trees!

 

You will notice a large difference in the time it takes to cover an area between the lower elevation and higher elevation trees.  The lower stuff takes up a much larger space and hence is placed quicker.  The tool works very quickly on the lower elevation stuff.

 

However the subalpine and meadow content is very, very small, and likewise requires a significantly longer amount of time to completely cover in trees.  You might want to use the alpine stuff sparingly as much of it is not visible from region view and because it’s HD it will bloat your filesize. (For those of you who worry obsessively about prop pox and filesizes: don’t.  Flora does not write to the network subfile and hence does not contribute to prop pox).

 

Because it’s seasonal, you need to plant trees about September 1.  Anything planted between Aug 5 and Sept 4 will change seasons at the same time, so you have some leeway as to when to plant. 

 

 

Dependencies:

There are several dependencies for this tree controller.  If you use flora MMPs at all you likely have all of these already.  Yes there are a lot.  No I don't care, because there isn't some magic alternative where they're bundled together; it's this or nothing.  Make darn sure you have the latest update of these files; many have been updated since their initial release.

Flora by CP: 

BSC Mega Props CP01

BSC Mega Props CP02

VIP flora: 

VIP Rural Pack

VIP Fagus

VIP Aesculus

Flora by Giraffe:

Feather Grass

Sparaxis

Narcissus

Poppies

Berries

Lupines

Bushes

Conifers

Subalpine Firs

Larch

Common Spruce

Ash

Birch

Noweigian Maples

Chestnuts

 

Flora Tuning Parameters by Lowkee.  As mentioned, if you already use Lowkee's or Gobias' terrain mods you DO NOT NEED THIS because it comes bundled within their terrain mods. 

 

Credits:

First, a great big old THANK YOU!!! goes to CP and Girafe for BATing all this excellent flora that we get to work with.  I also have to give a big shout out to Lowkee for documenting much of the current knowledge about modding flora and tree controllers and for all his contributions to the community.

Mad props go to my testing crew, including but not limited to Paeng, Simcoug, Vortext, Tariel, Shroud, Nos17.  Also big thanks to the whole simpeg crew who offerend their thoughts, constructive criticisms, and support on this project.

And last but certainly not least, a big thanks to you for downloading.

 

Feel free to drop any and all thought in my BAT thread; Blundered BATs over at simpeg.com

 

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awesome something new and fun to play with and big THX... forestry-n-conservation going hand in hand...

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Brown boxes everywhere, and I've everything installed here.

 

Edit: I have brown boxes with some trees which uses these ICONS:

 

1622181_513434855444322_1629936932_n.jpg

 

Only itens with these icons...

 

I downloaded all dependencies on the list today and I don't know what to do now. Is there any dependency that is not listed on this topic? Someone help me pls :(

 

I thought it was just install everything listed and play, why I have brown boxes if I have everything here?

 

===============================

 

EDIT2: I've tested here and looks like this problem only happens with giraffe trees, I've searched for giraffe dependencies lists, but I haven't found nothing. Is there any Giraffe dependency(ies) that's not listed on this topic? plz help. I want to play this game with this mod because I hate maxis trees.

 

EDIT 3: List of itens brown boxed:

 

Lowland Deciduous forest

Wet Slope low

Wet Slope med low

Mapple conifer transition

Mapple conifer transition 2

Larch fir transition

Ash connifer transition

Near-shore mapples

Subalpine Larch Transition

Subalpine fir

Alpine Scrub

Dryslope higher connifer

Transition mapple to meadow

Transition Aspen High

Shore Cottonwood

Near Shore Mapples

 

OBS: Some trees are working normally but the majority appears as brown boxes

 

1979476_513453892109085_1166842445_n.jpg

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@marsh:  Thank you, sir! Always good to see you stop by.

@buzzit:  Thanks a lot for the comment!

@jiffy427, Carl_Johnson; you need to have the latest update of the dependencies.  Some of them have been updated since their initial release.  Most notably BSC Mega Props CP01; you must have the earth day 2012 version.  For the giraffe stuff also make sure you have everything there and didn't throw away part of the dependency since giraffe packages multiple versions (e.g. LE and MMP .dats)

@jimmy_buzaid:  Sorry but whatever that is isn't a common problem and that's nowhere near enough information for me to diagnose what you have going on.

@feeroz:  Thanks!  To tell if you're already using a tree controller, you could try running the game with an empty plugins folder and seeing how the god-mod tree tool looks, then swap your regular Plugins folder back in and see if the god-mod tree tool works differently.  The maxis one only has these ugly pale oaks, ugly pines, and dry srub brush.

@jack_wilds:  glad to see you're enjoying it.

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My CP vol1 and 2 is from LEX, it's earth day version, as i've said, I downloaded everything from your list today. I've cleaned my 1.9GB plugin folder just to this mord work, it's looks awesome.

 

I've installed only the mods in this description for now, I've download everything (subdependency for maxis terrain included), but I have brown boxes. I think the problem is some of CP and/or giraffe files that maybe corrupted. I'll try to download CP and giraffe's files again, I'm almost sure these files are the problem since VIP's flora seems to work perfectly.

 

Some Giraffe's trees are working, but the majority is spawning as brown boxes.

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I'VE SOLVED MY PROBLEM. Now it's working perfectly here :D

 

For some reason, my computer have installed only 5 from 12 giraffe's trees, maybe panda antivirus mocking me again :(

 

Anyway, for those who's having problems with Brown Boxes, redownload everything on the list and reinstall.

 

=========================================================================================

 

EDIT: Looks like seasoning changes doesn't work in some regions, I think it's happening to me because I've used "Flora Off". I've created another region and the Season tree changes worked fine. I'll test it today :)

 

(OBS: I use Apalachian Terrain Mod)

 

==========================================================================================

 

Edit3: Yeah, I've tested it here. If you type Flora off, and plant Cascadia Trees, they won't change according to the season until you type "Flora On" on each city you used "Flora Off".

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I've run into a situation where massive swaths of my region are covered by uniform Lowland Deciduous Forest. Doesn't really evoke the feeling of the Cascades at all. Any tips on how I can tweak the tree controller to give me a mix of deciduous and coniferous trees on flat land at relatively low elevations?

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@Carl_Johnson: glad you figured it out.  /whisper:  all that was in the readme...

@Jimmy Buzaid:  it sounds like you have other mods installed that are conflicting with the tree controller.

@Janbiya:  Sorry but that's not possible.  The controller assigns which trees are planted where based on a combination of elevation and terrain moisture, which is derived from slope and direction.  Flat land only has a single moisture value, so any tree controller can only give tree brush.  To get some variety in your flat land, you can use the terraforming tools to create little bumps.  Even bumps as small as a 7.5m tile lifter over 3 or so tiles is enough to change the moisture value of the ground and get another set of trees to show up in a small area.  This controller isn't really designed for flat land; the more terrain you have in your map, the more you get out of the controller.

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(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination

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Firstly, this is an incredible mod. 

I have a strange issue however, It seems every second time I open Simcity and use your mod, it plasters everything with Oak trees. Which look completely different from any of the trees associated with this mod. They actually look just like the tropical tree mod I used to use. If I close the game and reopen it the mod works as normal with a big variety of trees. I even removed all the trees associated with the tropical mod to see if there was some conflict. Its still happening. It does seem to reliably be every second time I start the program. So no big hassle it just seems a strange thing to happen. 

I can post some screen shots if you'd like?

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Wanted to ask, how many MMPs does it add to the menu? I ask since the dependencies are also mmp's and I use many other types of mmp's which makes for long scrolling. Nice work bundling them will be replacing my use of the C.P. controllers.

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Your link to VIP Rural sends me to BSC Mega Props CP Vol. 02. I googled the pack, and can't find it. I seem to have the Readme in my downloads, but I don't know if I have the props. Any ideas? Because I'm getting some brown boxes and want to narrow down the problem.

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Is there any version of this that uses the evergreen version of these trees?  Is there any tree controller at all that uses evergreen trees?  My system simply cannot handle the lag spikes generated by season changes.

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Looks like it's been way too long since i've checked these comments.

 

@sachizm:  it sounds like there's a copy of your old tropical tree mod floating around in your plugins.  If you make sure the cascadia controller loads last (you can check that with sc4datanode by rivit) it just might overwrite the old plugin anyway.

 

@simnation:  if you use the file blablabla_noMMPs.dat it won't clutter up your mayor menu (check the readme...)

 

@a_muses:  Sorry but the link works for me.  It might be some browser shenanigans, if so the stex ID for the vip rural pack is 26806 if you have to resort to doing a search for it.

 

@bitsaul:  There isn't an evergreen version, sorry.  The old CP tree controllers (available at sc4devotion) are the best evergreen controllers.  They're horribly outdated by current game standards but used well they can still be very nice.  I'd recommend his Olympic or Italia.

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Beautiful! I have a problem that the seasonal trees are not synchronized. Some of them change correctly with seasons, some stay the same. Does the seasonal flora patch correct this issue? The problem is that I am a MAC user and after File-juicing the seasonal flora patch .exe file I get no useful files (.dat), only some .txt and .html. Is there a .dat file I could use?

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Beautiful! I have a problem that the seasonal trees are not synchronized. Some of them change correctly with seasons, some stay the same. Does the seasonal flora patch correct this issue? The problem is that I am a MAC user and after File-juicing the seasonal flora patch .exe file I get no useful files (.dat), only some .txt and .html. Is there a .dat file I could use?

I'm a MAC player too and I do use the season flora patch you are referring to and it is required I believe.  I'm not sure it fixes the particular issue with synching changes to the trees you are having, but without it you will experience some graphic problems, so definitely get a copy of it.

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I've downloaded all the dependencies and removed the old tree controllers, but the brown boxes still show up.

Please help, I'm doing all I can to fix it but nothing works... 

EDIT: I've redownloaded everything.

 


  Edited by Uberstin  

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I've downloaded all the dependencies and removed the old tree controllers, but the brown boxes still show up.

Please help, I'm doing all I can to fix it but nothing works... 

EDIT: I've redownloaded everything.

If you are having problems, this isn't really the place to get into those sorts of things, this is meant to be comments relating to the mod itself. Often creators will try to help out here, but given the nature of your problem you'd be better off starting a thread in the support forums, someone will be able to talk you through resolving your problems that way :).

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