Jump to content
         

buzzit

Member
  • Content Count

    16
  • Joined

  • Last Visited

Community Reputation

31 Rising Star

7 Followers

About buzzit

  • Rank
    Sophomore

Recent Profile Visitors

1,057 Profile Views
  1. LordShadow`s BAT`s

    Amazing work! Keep it up! About scaling. If i'm correct i somewhere readed that sims are around 3/4 meters. They atleast where longer than normal humans at first for my bat used 200% for scaling i reduced this to 150% length and width wise and to 183 for the heigh. The result is pretty good if you ask me. Correct me if i'm wrong offcourse but these are my 2 cents on this subject .
  2. Hey fellow mayors! If you didn't notice yet my newest addition for your powergrids has been finished an released ! 7th set: Country wich this set is used in: Pretty much any country has a monopole/tubular pole variant. These are based on Dutch ones though. Type : Double circuit in a barrel configuration. Height: ~25/30 meters in real life. (~50 in simcity meters) Voltage: 20kV (or 20.000 volts) Link: And i'm already figuring out what to do next! I'm busy creating a replacement set for rural/lowwealth streetlights. You see these kind of poles alot in european villages and rural areas. But i noticed you rarely see a pack containing these. (exept that Asian one wich is fantastic!) The ones you see now are seen in holland but i'm planning to create some from other countries aswel (as these aren't hard to model at all!) I only have to figure out how to give them a lightcone and how to make them replace the original maxis ones. But i think im on the right way with the t21 tutorial! More updates soon! Buzzit.
  3. 150kV Tubular pole set. (HD)

    Kinda.  I made the start/ending piece behave like a powerplant. So the line it self doesnt transmit power. but since the ending piece acts like a powerplant the area you want to power will receive energy. (The ending piece does not generate any form of pollution though.)
  4. Cascadia Tree Controller

    Amazing! Thank you!
  5. 150kV Tubular pole set. (HD)

    Version 1.0

    4,020 Downloads

    ---Tubular pole set (HD) (v 1.0)--- --------------------------------------- Models and lot files are created by Buzzit. --------------------------------------- This package contains the following files: 1x Orthogonal piece 1x Diagonal piece 1x Corner piece left 1x Corner piece right 1x Start/ending piece No dependencies required! --------------------------------------- Installation: Just put the set in your plugins folder and your done! --------------------------------------- Whats new? with newer/custom buildings. - The pieces are created with a new reference. I used 3 meter humans instead of 4. Making them slightly less big then my older sets. --------------------------------------- Known issues - none so far! yay! --------------------------------------- This set contains 6 150kV tubular poles. These models are based on real-life models seen in The Netherlands. The Start ending piece is functioning like a powerplant generating 1500MV. Enough to power industrial areas and small cities. The pieces have a little description to explain its use in the powergrid. The pylons aren't slope friendly and should only be used on flat ground. Feel free to use the pylons for your own powerlots under the condition that you give me credit for the pylons themselves. If you have any issues place the issue on the forums of SC4D or Simtropolis and i will try to solve them ASAP. Have fun! Buzzit ---------------------------------------
  6. New set ready ! 150kV tubular pole set!

  7. this is really nice but unfortunately the version i have is the steam 1 so i quess i have to wait for a solution for that.
  8. Light Replacement Mod - Dutch Set

    fantastic work maarten! these will make it all look really good!
  9. Dutch Electric Pylon Set - 220KV - "Drie-Even"

    incredible job you did maarten. These seem incredibly realistic. Unfortunately it seems like i stopped modeling for simcity because of my crashed HHD. I also started a google earth project wich gives me alot more freedom for something like this further more fantastic work. i will put them to good use
  10. Power lines!

    Well thats an interesting topic you got there. i assume the game is more orientated towards american cities? because the power distribution in America is somewhat diffrent than in Europe for sample. but i quess they just stick to basic high voltage lines and the agents do the rest.
  11. Power lines!

    well, if the powerlines are moddable and not hardcoded like in sc4 i will continue my powerline project into 2013. i really hope its like this since i already saw the lines didnt look that realistic.. if i'm not mistaken the lines only have 2 wires wich is unrealistic because every circuit exists out of 3 phases. wich can exist into 1 circuit or more. we'll see what the future brings. i'm glad they still have lines in game. i was kinda worried this wasn't implimented.
  12. glad you guys like the pack so far. if you guys have any trouble or questions for realistic use of the set you can allways PM me. when i have packs of all the voltages i want (20, 50/60 110/150 220/380kV), i will create a step by step tutorial on how to properly create a realistic powergrid for your region without use of any maxis poles
  13. Paeng & Murimk's RuPS

    this is just what i needed! exellent job!
  14. [quote name='testuser1234' timestamp='1336034891'] someone has stolen all lines :S [/quote] oh lol.. i get it now..
  15. i made them wireless because you would not be able to place them into sloped areas. Since most of the players here have added land (in highs etc) its better to have them wireless. there's not much to do about this unfortunately.
×