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JS Rail Tunnel Mod  1.0

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About This File

Firstly: Many thanks to rivit who motivated and assisted in the production of this mod. It was his design idea and creation of the files included in this release that made this all possible.

 

Included in this release are three (3) files plus this readme.

The DTR file is a replacement for the game’s default double track tunnel. Works just like the game’s default tunnel. No special instructions needed.

 

The other two files are for the add-on single track option. Since I am not familiar

with the single track the following instructions and information below has been provided by rivit.

These are fully functional tunnels set back into the hill. Trains will appear to go into the hill correctly, and will reappear on the tile after the tunnel when exiting. This is default game behavior as the tunnel usually extends into the next tile. Beware the STR Tunnel is a Transit Enabled Lot and can cause a CTD if it accidentally hovers over another transit-enabled lot.

 

How to place the STR tunnel:

 

Step 1: Drag (draw) the original tunnel to terraform the hill or mountain for the final tunnel.

Step 2: Delete the tile right where the tunnel starts - the tunnel will disappear again, but the terrain is now correct for a rail tunnel. Now place the STR Tunnel Starter Lot in front of the hillside where the tunnel will go; the plop arrow should be pointing right. Don't worry that the tunnel portal disappears into the hill or mountain. Repeat that at the opposite side, where the tunnel will exit.

Step 3: Use the standard Rail to drag the track from the STR Tunnel Starter through the hill or mountain until you exit at the second starter lot. Use NAM STR starter pieces on both sides to connect STR to the tunnel. Depending on the roughness of the terrain, you may have to repeat these three steps until you get it right.

Note: those who use Left-Hand-Drive in the game may notice trains making an odd jump just as they enter or exit the tunnel; RHD users will not see this - we have no way of avoiding this currently, unfortunately.

 

Installation:

 

Place the files in your plugins folder. It is suggested that you create a subdirectory with a

name that begins with zzz, such as zzz_Rail_Tunnel_Mod. The game only allows one

tunnel version so you want to insure this one loads last. If you have a different rail tunnel

mod installed, remove it.

 

To uninstall this mod, simply delete the files from your plugin folder.

 

Dependencies:

 

NAM RAM ( Rail - Addon – Mod ) (I’m guessing you need this for the single track)

 

There is also a nice texture mod by rivit to consider which can be found here. However, see the following note.

 

Note:

 

The BAT model uses Pegasus’ alternate rail mod texture. I did this because that happens to be the one I use. I’m not sure what the result will be for you if you use a different texture. I’d appreciate it if you use a different texture mod and you get a mis-match with this tunnel mod to PM me and let me know what texture mod you are using. If it’s a popular one, I can simply change the texture in my model to match and release another version.

 

I hope you enjoy this tunnel. It took me a few attempts to get rivit’s design idea just right. Something modern, industrial, and weathered looking. For me, these are the little details that add so much to the game’s visual appeal.

  • Like 5



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