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A small addition to the SC4 parking lots theme - set of the functional car parks to plop on roads and one-way roads. 47 pieces in total - in different sizes, with different types of parking spaces (parallel, diagonal, mixed), with various types of trees (no trees, Maxis trees, semi-seasonal trees) and lots of different vehicles.

This set comes together with a prop pack of my simple car models from the 60s and 70s - MS_Motokloss_60s-70s_CarProps. About 60 old European vehicles in several variants (parallel, diagonal and “less diagonal” https://www.simtropolis.com/forum/public/style_emoticons/default/2.gif ).

More info. in “read me” files - please check them.

DEPENDENCIES:

- BSC MEGA Props - CP Vol01 - for the semi seasonal trees. It is required ONLY if you want to use the version with these trees.
http://sc4devotion.c...php?lotGET=1180

- MS Motokloss 60s-70s Car Props - INCLUDED in this download.

IMPORTANT - some people can't see the parallel asphalt parking spaces due to the "conflict" with some different plugin*. If you are one of them, please rename the folder "Motokloss" to "zzzMotokloss" to set it at the end of the loading queue. It should solve the problem. Many thanks to yigit007, who discovered this solution (see comments below).

*It doesn't happen every time. I tested these parking lots in different plugin configs and never had any troubles, same with other users.

_____
Notice, the pics below were taken with the loaded NAM Euro-road texture. If you do not use NAM or this texture, you will see the standard US yellow lines (in case of the two-way road pieces).

 


Mod Edit: Fixed unparsed BBCode.

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I see you use Ferox buildings too. But in my city, the parking lots cut off the transit for those buildings for some reason. Did anyone else encounter this before?

Otherwise it's a great plugin, especially for many european buildings. Great job. :D
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[quote name='DonJoe' timestamp='1343498384']... in my city, the parking lots cut off the transit for those buildings... [/quote]

Yes - if building will be surrounded from every side by the parkings, it will be blocked for the transport. It is like that with every "on road/on street" lots. Same is for example with all bus stops of this type.

That's why building must be "connected" with at least one game "rectangle" of the "clean" road/street (without any additions on it). In case of the corner buildings it is the most simple - on one side are parkings, on the other one normal road. See at the pics above - this way Ferox tenements have been plopped. See also how the residential areas have been drawn (note the direction of their "road connction" arrows) - this is why I uploaded these pics. :)
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It's better if I plan the parking lots in for my city before I build it next time. Thanks, that also explains why some corner buildings still had traffic. They were facing to another street. :D

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You should consider making this into a roadside/streetside mod, these make a downtown area look fantastic.

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Utvaw - Ah would be nice perhaps, but I'm afraid, I do not have enough knowledge about modding - maybe some day... But this way, at least they can work as functional car parks.

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I've used these lot's for awhile now and had to come back and properly thank you for them. They have become a mainstay in my plugins folder... and my cities.

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@Phaendpa. Do you mean me - can I drive in real life? :D Or is it possible to drive car through these lots in game? The second thing I guess? ;) Anyway for both these questions answer is YES.
Yes the lots are transit enabled.

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OMG there is a renault 12 gordini amongst the cars !!!!!!!!!!!!!!!!!!!!!! Good job, thank you !!!!!

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I hope anyone can help me :( I have that problem of white lines or yellow not showing along the street. I renamed the folder to load last of all plugins and still they wont show. Anyone can help?

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Very nice, but for some reason even with this mod loading last, the parking bays disappear once I zoom or scroll the map.

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