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About BurroDiablo

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    Urban Architect

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    Dundee, Scotland

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  1. As I hit 30 in a few days, I found the large text on your website very useful indeed. 5 Stars.

    Hope this reaches you, I'll be sure to salute an Moose shaped clouds I see (there aren't any Moose (Meese?) where I live, so that'll have to do.)

  2. Good lord, you're a mad man! Hope you find the time to work on this monolithic region, looks promising so far.
  3. I know you haven't been on in over a year, but I wanted to say thanks for all the likes on my Sakhaliya CJ. It's been absolute years since I gave it a read but it still got a few chuckles out of me when I read it today. I'm glad somebody else has enjoyed my insane ramblings over the years after I'd stopped updating.

    Vache Zdorovye Comrade!

    1. Retired_forever


      Hi. I visit simtropolis very rarely. Thanks for creating Sakhaliya.

  4. "Project X"

    Man, Skylines really has come a long way since I was last on this site, this CJ exemplifies that. The last few shots give me mad Tropico vibes... in a good way. Keep it up, absolutely wonderful work on display here.
  5. I have. What I've heard from the developers and the long term plans they have for the game sounds pretty good to me, I mean they're a team of 13 people, to create something above and beyond what we got with SC13 even with all the resources EA could throw behind it, tells me CO is a very dedicated team. Paradox is an ideal publisher too, they've managed to turn niche grand strategies into semi-mainstream titles... they'll likely be toeing the same kind of DLC model as Paradox which is slightly irritating but something I can live with (and have been doing with Europa Universalis IV), expansions are usually quarterly and there's a good deal of DLC to be had that you can pick up for cheap during steam sales. For the time being I'll be perfectly happy with the base game, if SC13 kept me going for a week despite it's massive limitations, this should keep me happy for a few months by itself.
  6. When SimCity 4 came out

    I remember when I first heard SC4 was in development, I would have been 15, my family was on the way back from a day trip out up north so we stopped off at a supermarket to get some food. I remember seeing PC gamer with Sim City 4 on the front and instantly buying the thing, along with a copy of Medal of Honor Underground which was on sale. I'd only had a PC at that point for 6 months and I had to split it's use with my brother who's 2 years younger than me, so one of us would use the PC while the other played on the PS2, I remember thinking I could get two copies of SC4 when it came out so I could play it without interruption no matter what I was using, but of course it never come out on consoles. I followed SC4's development as closely as I could, probably the first PC game I did so, I had expensive 56k internet back home which I was only allowed to use for short periods so I mostly caught up during lunch period on rainy days at school where me and a mate would usually go to the Techie room and use the computers instead of braving the weather. Somehow despite all this, I for the life of me... can't remember buying SC4 or how I even got my hands on it But I still have the original boxed copy, although one of the CD's is scratched to hell because the DVD drive in my first PC was garbage (and I played it ALOT). It's possible I don't remember because I never actually bought it myself, which is likely the case, I was 15 and at school so I would have had to have asked my mother to buy it for me. I do remember buying Rush Hour at PC World when it come out though, so there's hope yet that I'm not actually just totally brain-dead
  7. 100,000,000 STEX Downloads Interview with Glenni

    Hahaha, thanks for the mention Glenni. Sakhaliya would have lacked a lot of it's flavour if it wasn't for all the props and automata you gifted me over it's history, I did work on Sakhaliya v2 for well over a year in secret continuing with the awesome nuclear brinksmanship, but sadly I lost it all (and all my mods) to a hard drive crash... as you do But yeah, there will always be a special place in my black Stalinist heart for Sakhaliya and I'd do it all again in an instant... time permitting. You were part of the inspiration for me to cut my teeth in 3D in the first place, SC4 is a lot more forgiving than fully 3D games which is good for people wishing to learn the ropes, although it means you skip past the more technical aspects which makes for a rough transition if you move onto mod other games (which I did). I'd love to get into some good old gritty grungey commie BATing again, maybe even make some stuff for Skylines... 7 extra years in 3D and a degree in computer arts behind me these days, baby... you know where to find me
  8. I could probably count the amount of times I've filled a SC4 tile fully with 3/4 of my fingers missing, you get to a point where the game becomes less about the expansion of your city and more trying to keep under control what you already have, so I'm fine with the city size. Personally, I'd like to see some kind of tool which allows you brush extra tiles onto the existing grid, the 4x grid from the roads seems quite limiting for somebody who likes their heavy industry to be... well... HEAVY. It'd give us modders some more flexibility with the size of growables we can put in the game... it'd also give us a chance to sweep those hideous looking farms under the carpet and never speak of them again, I demand never ending expanses of rolling wheat fields gerdarnit.
  9. EA help chat is a joke

    EA pulling a WarZ. Who'd a thunk it.
  10. Beta 2 Screen Shots

    I was speaking specifically about individual cities, of course the game is broader than that, you could likely spend days/weeks perfecting your own region and solving all the little problems that come with it. However, it doesn't change the fact that bigger cities would inevitably lead to bigger challenges, making the game much more interesting especially with all the new features. 16 cities isn't much at the current scale, if you can fill 1 tile in 2 hours, then realistically you'll be able to fill the rest of the tiles in 4-5 days... I've lost count of how long I could spend in a SC4 region and not even fill quarter of it, I can count the amount of large city tiles I've filled completely on 1 hand. Just a small note btw, I enjoyed the beta quite a lot, and I don't expect it to ever achieve SC4 scale for obvious technical reasons, but I can't help but imagine what this game would be like if the map tiles were doubled in size and placed regionally in groups of 4 to create the illusion of single large city. I'd certainly feel like I was building more of a city and less of a caricature. I'm frustrated out of love xD edit- Since this is a screenshot thread, have a screenshot or two... first screen was my first city, 2nd is my last where I was testing out some bendy roads, and my first fully upgraded school. Bonus - Port Bawbag twinned with Chelyabinsk... aftermath of a Meteor impact
  11. Beta 2 Screen Shots

    All of which would be a much longer and much more satisfying process if the city tile was bigger. Honestly, even after playing for an hour and not filling the tile up I feel like I'd quickly start to run out of things to do if I played for another hour or so. And SC4 by no means ended when the city tile was filled up, by then you had a fairly large city with a plethora of problems to fix, and the problems would be much larger, much more deeply ingrained into you city planning and much more challenging to correct that it is currently in SC13.
  12. Beta 2 Screen Shots

    I've found it pretty easy to fill up the city tile in the hour, get decent utility coverage, and make a buttonne of money in the process. Even when building cities at a snails pace, the tile fills up rather rapidly, especially when not building on a grid road layout, building on curved roads is highly inefficient and can leave a lot of empty space.
  13. You would ideally keep your buildings as low poly as possible, using normal maps to add in detail. Of course, you could always build something high poly and bake the normals for low poly.
  14. SimCity: Gameplay

    Let the nitpicking commence! 'Town name'? That's funny, I mean, in a game called SimCity I would have guessed we'd be building... well, you know... cities? Rail tracks connect at 90 degree angles *cringe*. I really dislike that zoning types are dictated by what roads they're joined to, it's highly unrealistic. no city has it's growth dictated by this rule, it's ridiculous. PERHAPS their growth it's more to do with accessibility, but certainly not the capacity of the adjoining streets, and I certainly know of large residential buildings built, not just along 2 lane roads, but nowhere near an avenue/dual carriageway. Personally, I'd remove the RCI indicator and place it beside the 'Return to City/Region' button, and put zoning density in place of the demand indicator next to the zone types. Despite my misgivings, the game graphically is looking quite nice, and the tilt-shift thing isn't particularly invasive. Road options are welcome (straight, bendy or grid (I guess)) and all the little details (like the trash guys going out and collecting bins) do makes the game feel more 'alive'. Yeah, demand indicator was in the Zone menu 'Houses Demand' Shops Demand' 'Factory Demand', with wealth indicated too.