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The Network Addon Mod (NAM) all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as traffic simulator improvements, new overpasses, highway onramps, intersections, pedestrian malls, a ground light rail network, roundabouts and turning lanes.

This is the standard release version of the 49th edition of the Network Addon Mod, NAM 49.

See below for installation details and a list of new features in the Changelog at the very bottom.

 

Maxis_Logo.png
In memory of Paul Pedriana, Lead Programmer for SimCity 4, who passed away in July 2021 from a sudden heart attack while cycling. Thank you, Paul, for everything--we wouldn't be here without you.

 

RELEASE NOTES
Before you run off in excitement to install the new NAM version, please make sure to read this document first, to ensure the best Network Addon Mod experience.

Note to users of the EA App/Origin: As of June 2023, digital copies of SimCity 4 Deluxe purchased via EA.com, the EA App, or the Origin Store, or played through EA Play/Xbox Game Pass are now properly patched to Version 1.1.641, which means they are compatible with the Network Addon Mod.
 



New Features for NAM 49

See the Changelog below


INSTALLATION AND GENERAL NOTES

Before attempting to run the NAM installer, ensure that you have extracted the contents of the .zip download into a folder. Attempting to run the installer while it is still in the .zip will cause the installation to fail.

For a complete walkthrough on installation, see the enclosed read-first-NAM-49.html file, or https://www.sc4nam.com/docs/getting-started/

 

The minimum requirements for running the Network Addon Mod are as follows:

  • A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack:
     
    • Windows/Linux (via WINE): Any digital retail edition, or any disc copy updated to at least Version 1.1.638.
       
    • macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users).
       
    • The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run the NAM on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD).

       
  • Java Runtime Environment (JRE), in order to run the installer--a version for 64-bit Windows is included in the download (OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi).
     
    • If you are not on 64-bit Windows and need Java, Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at Java.com.
       
    • The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you are a Java developer.

       
  • A system with the following specs, for each basic type of NAM installation:
     
    • NAM with a LowRAM/NoRHW Controller option: Any system built within the last 15 years, with 750MB available disk space. (Users running this option cannot install the RealHighway (RHW) features.)
       
    • NAM with a Full 4GB Controller option: Any system with a 64-bit operating system, at least 4GB RAM, and 1.2GB available disk space. If on Windows, the 4GB Patch must be applied to the game's executable.
       
    • NOTE: Installing the Full 4GB Controller option without meeting the specifications and without the 4GB Patch will cause the game to crash-to-desktop (CTD) upon attempting to load a city. If you experience this crash, it either means your system does not support the Full 4GB Controller option, or there was some form of failure in the 4GB Patch process.
       
    • Additional Requirement on Windows/Linux (if running Full 4GB Controller/RealHighway options) (not required on Mac): 4GB Patch by NTCore (included in download, automatically installed on Windows with standard installation procedure, and also available at NTCore).
      • See Step 3 (under "On Windows") or the 4GB Patch section in the read-first document for more details.
         
  • Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo.
    • JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash.

 

To install the Network Addon Mod:

  1. Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2).
    (This is included in the download package.)
     
  2. Remove any existing NAM installations, if present (simply deleting the "a_Network Addon Mod Lite" and/or "Network Addon Mod" folder from the Documents\SimCity 4\Plugins directory is the easiest way).
     
  3. Run the NAM Installer:
    • On Windows:
      • If it your first time installing the NAM (or you are installing on a new system/with a new SC4 install), use NetworkAddonMod_Setup_Version49.bat. If you are upgrading from a previous version, or have manually installed the 4GB Patch already (see the 4GB Patch section in read-first), use NetworkAddonMod_Setup_Version49.jar. (The .bat file has a routine to automate the 4GB Patch installation process, necessary to avoid CTDs if running the Full 4GB Controller option, which is necessary to use the RealHighway (RHW) features.)
         
    • On macOS:
      • Run NetworkAddonMod_Setup_Version49.jar.
      • If on the App Store version, the installer cannot directly install into the Plugins location the App Store version utilizes, which is inside the .app file (~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4). Install to an alternate location first, then copy the resultant "Plugins" folder into that location. Note that the NAM Team is currently very limited in our ability to provide installation assistance to App Store users.
         
    • On Linux:
      • Run NetworkAddonMod_Setup_Version49.jar, or, if that fails, run NetworkAddonMod_Setup_Version49.sh.

         
  4. Follow the installer's instructions, clicking on each tab on the top bar in order:
     
    • Agree to the mod's terms on the initial "welcome" tab to proceed with the installation.
    • Select the options you would like to install under the "files" tab.
       
    • Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should work fine.
       
    • Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!".
       
    • Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod.

       
  5. Additional step for Mac users (optional on Windows/Linux):
    (Run JDatPacker to consolidate the mod's files.)

     
    • If on the App Store version, run JDatPacker over the resultant Plugins directory, then move the "Network Addon Mod_###.dat" files (wherein "###" is a three-digit number) into the container.
       
    • On the Steam version (or if optionally using JDatPacker on Windows), run JDatPacker on the Documents\SimCity 4\Plugins directory (this will also consolidate your other plugins as well). Make sure you remove the original directories that were consolidated, and, if upgrading or reinstalling your NAM package at any point, ensure you delete any the "Network Addon Mod_###.dat" files from your Plugins before running the new installation. It is recommended that you use a new subfolder (i.e. "Plugins\Compressed Files") instead of installing to the root of the Plugins directory, as this can help prevent mod conflicts.

       
  6. Load the game and enjoy the NAM!
     
    • If the game crashes on your first attempt to load a city, this means you have the Full 4GB Controller installed, but either have experienced a failure in the 4GB Patch process, or have an incompatible system (not enough RAM and/or a 32-bit operating system). Either attempt to install the 4GB Patch manually, or choose a less intensive installation option (the Low RAM/No RHW option, or download NAM Lite instead).
       
    • Note that if you've never run the NAM before, and you've picked a fuller installation option, the initial load of the game, and of the first city tile you open may be longer--often quite noticeably. This will shorten with subsequent loads of other cities, or, if you exit and re-enter the game, subsequent re-entries will be quicker.
       
    • If you do not see any icons in game, this most likely means your installation ended up in the wrong location. Either reinstall, making sure the files go into your Documents\SimCity 4\Plugins folder (true of Windows and the Steam Mac version), or, if you're on the Mac App Store version, make sure you copy the files into the .app container.


More details on installation and compatibility can be found in the enclosed read-first-NAM-49.html file.

 

NAM Lite

As mentioned above, an alternative compact version of the NAM is now available, which can be installed instead of the full NAM installation package.

The NAM Lite features just the most essential of NAM features, including the NAM's renowned Traffic Simulator Plugins, refining SimCity 4's pathfinding engine to work as it was originally intended, along with Automata Controller options, updated textures (including a Euro/International texture option), Roundabouts, Diagonal Streets, additional interchanges for the game's base Highway system (the "Maxis Highways"), and (optional) Hole Diggers/Ground Raisers, allowing for precise terrain alteration.

See here for more details and to download NAM Lite:

 

DOCUMENTATION

For further details on the NAM and its features, visit our new website at:
https://www.sc4nam.com/


Please note that NAM 48 and earlier have been discontinued, and are no longer eligible for any form of technical support.

Thank you all for your continued support--hope you enjoy!

©2025 NAM Team


What's New 49 (rev1)   View Changelog


Released

New Features for NAM 49

Release Notes for NAM 49 (rev1) (4 March 2025):

  • Bridge Additions and Improvements:
    • Red Truss Arch, Yellow Steel Girder, Green Truss, and Blue Suspension Bridges by IDS2 have been added for Road, Street, One-Way Road, AVE-2, ARD-3, NRD-4, OWR-3, RHW-2, RHW-3, RHW-4, and SAM Sets 2 and 6-11 (68 bridges total).
    • Viaduct Bridges by Kitsune added at L3-L4 for MIS, RHW-4, and RHW-6S, and L0-L2 for Dual RHW-4 and RHW-6S (12 bridges total).
    • Plain Bridges by eggman121 have been added for Hybrid Railway (HRW) at L0-L2 (3 bridges total).
    • Ponte di Piacenza RRW Bridge by Ulisse Wolf added.
    • Yes, that's 84 bridges.
    • Every bridge has had its ceiling height updated (L0/Ground Level=-0.000001, L1=-7.5, L2=-15, L3=-22.5, L4=-30) to allow for a lower ferry clearance and for the elevated bridges to behave as . . . elevated bridges. As result the ferry clearance is now 270.1m / +20.1m. At this time its unknown how to get the in the game message to reflect this value, therefore it will incorrectly state the bridge is not suitable for ferries even though it is.
    • For models where property bridge obstruction = false, they have had the property removed after it was discovered the game is incorrectly treating it as bridge obstruction.
    • Night textures fixed for RRW/Rail bridges, including the Iron Girder, Steel Arch, and Green Garabit Viaduct.
    • A pathing issue with the RHW-10S Cable-Stayed Bridge has been fixed.
    • Bridge Controller file has been renamed from "NetworkAddonMod_Bridges_Plugin_Controller.dat" to "NetworkAddonMod_Bridge_Controller.dat".
  • Mass Transit Authority (MTA) Station Update:
    • Improvements across the board to Station Transit-Enabling (TE) properties.
    • Added SW77 El-Rail-over-Road station.
    • Added several new stations, including the SW77 El-Rail-over-Road station, the Mattb325 Victorian Diagonal L1 Viaduct E-RRW and separate HRW versions, the DBSSYMN Winterton HRW L2 Terminal, the DBSSYMN Winterton L2 Viaduct Rail Terminal, the DBSSYMN Dresden HauptBahnHof, the Oidaas and Tyb06 HRW L1 Station, and the Art128 and Tyb06 Noah Diagonal Tram Stop.
    • Changes to the TE modding on the L2 Diagonal Rail stations, so they are now fully functional with E-RRW, you can just drag through the network on the lot. (They are also still functional with the puzzle pieces).
    • DN/MN prop options added.
    • LHD path remapping has been updated for GLR LOTting paths.
  • Street Network and SAM Improvements:
    • Street and SAM network paths have undergone a comprehensive set of improvements.
    • A texture issue has been fixed with the SAM-7 x Avenue OxO intersections.
    • SAM texture file architecture has been redesigned to ease future additions and maintenance.
    • Shadow remapping and LHD pathing has been improved on Elevated Rail and Monorail crossings over SAM.
    • SAM x RRW crosslinks have been improved.
  • RealHighway Improvements:
    • 3-Level Crossings adjacent to 45° FLEXFly setups are fixed.
    • 45° FLEXFly-over-45° FLEXFly now supported in limited circumstances.
    • The diagonal overhanging models for the RHW-3, RHW-4, and MIS have been redesigned to minimize terrain clipping issues (wherein the terrain would poke through the highway).
    • Major improvements have been made to the Type 21 exemplars on elevated RHW networks, especially those involving placement of support pillars.
    • Diagonal interactions between the RHW-2 and single-tile Maxis networks have been improved, particularly transitions and OxD T-intersections with Street, Road, and One-Way Road.
    • Stability improvements have been made to the L1 and L2 RHW-3 Type A1 ramps.
    • Numerous tooltip texts have been updated to properly indicate current network support.
  • Roundabout Improvements:
    • Thanks to Lucario Boricua, the NAM's roundabouts have received a comprehensive set of pathing fixes, designed to improve capacity and Pedestrian functionality.
  • Other Various Improvements:
    • The NWM's NRD-4 network now has a Diagonal Starter.
    • Various previously-unsupported T-intersections involving Avenues and One-Way Roads have been added.
    • Missing texture for Double Orthogonal Street x Diagonal Avenue intersection has been added.
    • NWM DxD intersections now have improved models with smoother corners and terrain handling. There is also now a non-default option to alter the Road and One-Way Road DxD intersections to use similar overhanging models (the "Wide Corner Road and One-Way Road DxD Intersections" option, found under "2 Additional Network Features > Road, One-Way Road, and Avenue").
    • Raiser/Digger icons have been revised.
    • A new icon has been added at the bottom of the Highways Menu (right near the NAM Controller Marker) to show which capacity level of the NAM Traffic Simulator one has installed.
    • Issues with the Draggable Fractional Angle Road streetlight placement has been addressed.
    • Replaced `EU_Common_Sign_Props.dat` with a version from rivit, which rescales the props to be a bit smaller.
    • Semi-Auto Turn Lane textures have been updated to fix wealth-related issues reported by Dead_End.
    • Duplicate Rural FTL textures in the US folder have been removed.
    • Fractional Angle Road at-grade crossings with orthogonal RealRailway now have paths.
    • The Maxis Highway Override (MHO) Diagonal Bridge Enabler (DBE) support files have been added.
    • rev1 update: Fixes version mismatch issue in the revised One-Way Road Roundabout paths that could cause CTDs with diagonal Road or One-Way Road connections into the roundabout.
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Hi, I just downloaded SC4 Deluxe from Steam a few days ago.  Then i learned about these mods so I installed the MOD 45.

I followed the instructions so I installed the 4gb patch (already included in the NAM folder).  I chose the SC4 game file (which I suppose is under steam/games).  The patch was installed successfully.

The MOD was then installed with the JAR file.  I checked under my documents/SimCity 4/plugins and the new folder is there so I assume it was correctly installed.

But when I create a new game, it took several minutes to load then it totally CRASHED.  It kicked me out of the game.  I tried a few times with other maps and it still happened.  The game was working fine before the MOD.

Please help.

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13 minutes ago, siusunsun00 said:

But when I create a new game, it took several minutes to load then it totally CRASHED.  It kicked me out of the game.  I tried a few times with other maps and it still happened.  The game was working fine before the MOD.

Hi @siusunsun00

What feature set of NAM45 did you install and what are the specifications of your computer system? The long load time the first time the game is run is not unusual depending on your Plugins set. The game crashing may mean an imcompatability between your system and the type of NAM you chose to install.

You might want to try posting in the NAM support topic if your issue is not resolved here.

 

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11 hours ago, siusunsun00 said:

Hi, I just downloaded SC4 Deluxe from Steam a few days ago.  Then i learned about these mods so I installed the MOD 45.

I followed the instructions so I installed the 4gb patch (already included in the NAM folder).  I chose the SC4 game file (which I suppose is under steam/games).  The patch was installed successfully.

The MOD was then installed with the JAR file.  I checked under my documents/SimCity 4/plugins and the new folder is there so I assume it was correctly installed.

But when I create a new game, it took several minutes to load then it totally CRASHED.  It kicked me out of the game.  I tried a few times with other maps and it still happened.  The game was working fine before the MOD.

Please help.

You most likely have installed the Full NAM version that requires the 4GB Patch but your computer does not have a minimum of 8 GB of RAM.

 In this case you have to install NAM without RHW or NAM Lite if you just want bugfixes and some additional basic features. If you have a computer that exceeds 8 GB of RAM then something went wrong with the 4GB Patch

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Hello, I had a quick question...

I haven't played SC4D in ages and recently acquired the GOG version.  I am playing on Linux, but running the game through Wine (I couldn't get the Steam version to run in Proton, even with the command line fixes).  The last time I installed NAM was before the Java installer.  Do I need to install the JRE on Linux, or do I have to install it into my Wine install?  Thanks

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I feel like I do not know how to use the RHW tiles. I've read the docs and used the RHW starter piece, I want to use the 6 lane elevated. I plop that. I don't see a specific RHW2 tile anymore, so I just use the one that says RHW button above the starter piece button, then drag it through, but it doesn't create anything. What am I doing wrong?

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On 9/26/2022 at 2:43 PM, Guest bananas said:

Hello, I had a quick question...

I haven't played SC4D in ages and recently acquired the GOG version.  I am playing on Linux, but running the game through Wine (I couldn't get the Steam version to run in Proton, even with the command line fixes).  The last time I installed NAM was before the Java installer.  Do I need to install the JRE on Linux, or do I have to install it into my Wine install?  Thanks

I'm not a Linux user (though we have a few on the team, who may be able to help you better), but the current installer is not OS-specific.  It should run on any OS that can run the JRE, and should not require Wine.  The one thing you may need to watch out for is the 4GB Patch process, if you're planning on using the "full blast" install (with the Full NAM Controller that supports the RHW).  To my knowledge, you'd probably have to manually run the 4GB Patch (4gb_patch.exe) in Wine, and find your SimCity 4.exe file.

16 hours ago, jayfatl said:

I feel like I do not know how to use the RHW tiles. I've read the docs and used the RHW starter piece, I want to use the 6 lane elevated. I plop that. I don't see a specific RHW2 tile anymore, so I just use the one that says RHW button above the starter piece button, then drag it through, but it doesn't create anything. What am I doing wrong?

We did change the look of the icons a few versions ago, eliminating the text on them for internationalization purposes.  The button at the top should be the RHW network tool (which defaults to RHW-2).  If dragging RHW-2 through the starter does not result in the network converting to one of the 6-lane RHWs, and it's staying as RHW-2, that would seem to indicate you might have the "Low RAM/No RHW" NAM Controller installed, which does not include any of the code to allow the RHW starter pieces to work.

Reinstall the NAM, selecting the "4GB Full" Controller option, and also making sure that your game has been properly patched with the 4GB Patch (the .bat script should do this for you, but you can do it manually as well with the included 4gb_patch.exe file).  Installing the 4GB Full Controller without the 4GB Patch being properly applied the game's executable will cause the game to crash after loading a city.

-Tarkus

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FYI:  I installed it this eve and had a problem.  I guess I didn't have Java installed.  Would be nice if the installer would let you know if it can't find java.  It would run the patch and just quit with no message why.  Luckily, I read the batch file and saw what it was trying to do....

I installed Java.  After installing Java, the NAM install still didn't work!!  I guess installing Java doesn't set the JAVA_HOME environment variable. <rolleyes>  It's installed now.  Just wanted to let you know a weird case for reference.

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On 10/28/2022 at 5:58 AM, :::::ConsTanTine::::: said:

How to fix it ?

NAM-45-Avenue.jpg

that pattern isn't supported in such combination. Try using RHW-4 as the orthogonal network instead of Avenue.

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9 hours ago, matias93 said:

that pattern isn't supported in such combination. Try using RHW-4 as the orthogonal network instead of Avenue.

Thank you I'll try 

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Is NAM45 compatible with WIndows11?

Until last weekend, I ran SC4 ( Steam version ) with NAM44 in an old notebook ( Windows 10 environment, full compliance with NAM requirements ) without any kind of issue.

During the week, I bought a new notebook ( a gamer notebook, whose specs far exceed the requirements for NAM45 ), but with a WIndows11 environment.

Unfortunately, even after several attempts, I can not run the NAM Lite Setup File and I simply can not identify what is wrong...

Anybody else with the same issue?

Tks for your attention!

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1 hour ago, Kurfurstendamm said:

Is NAM45 compatible with WIndows11?

Until last weekend, I ran SC4 ( Steam version ) with NAM44 in an old notebook ( Windows 10 environment, full compliance with NAM requirements ) without any kind of issue.

During the week, I bought a new notebook ( a gamer notebook, whose specs far exceed the requirements for NAM45 ), but with a WIndows11 environment.

Unfortunately, even after several attempts, I can not run the NAM Lite Setup File and I simply can not identify what is wrong...

Anybody else with the same issue?

Tks for your attention!

Have you checked if you have JAVA INSTALLED?

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Hi, Ulisse.

I"m grateful for your reply; after it, I installed the newest version of Java on my notebook.

Anyway, even after running the NAM Setup File, the buttons / icons associated with it simply do not show up when I start a game.

Unfortunately, it seems I've made some mistake :( .

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6 hours ago, Kurfurstendamm said:

Hi, Ulisse.

I"m grateful for your reply; after it, I installed the newest version of Java on my notebook.

Anyway, even after running the NAM Setup File, the buttons / icons associated with it simply do not show up when I start a game.

Unfortunately, it seems I've made some mistake :( .

Try using OpenJDK which has the installer included among the NAM installation files

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Tried updating to the latest NAM version, and couldn't figure out how to install. Not only is there no longer the manual installer that existed in NAM 33, but the file names are so long that I can't delete it now that the mods contents have been extracted (can't delete, rename or do anything to the offending folders. I can't even shred the thing using AVG), meaning it's stuck on an older computer taking up valuable space on an already struggling and nearly full hard drive. And those few folders that were renamed are now hopelessly illegible, meaning the entire mod is probably screwed up now. Thankfully, I have the older version, but this is really frustrating. Is there any way to fix this issue? And if so how?

Also, if possible, might I request a new rule requiring a file character limit for mods, just in case there are others still operating the game on older hardware (My computer remains on the original intended version of Windows [XP], and without my own internet, I can't change that.  Naturally, I'm going to assume this version of the mod is entirely incompatible with my current hardware, so I'm just speaking mods in general with this latest bit, not necessarily this mod or others that have been around for a while and have since been updated well past the Windows XP era, and am now simply trying to figure out how to remove the update file, if it's even possible at this point)])?

Thanks.

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2 hours ago, TheTimvh1 said:

Tried updating to the latest NAM version, and couldn't figure out how to install. Not only is there no longer the manual installer that existed in NAM 33, but the file names are so long that I can't delete it now that the mods contents have been extracted (can't delete, rename or do anything to the offending folders. I can't even shred the thing using AVG), meaning it's stuck on an older computer taking up valuable space on an already struggling and nearly full hard drive. And those few folders that were renamed are now hopelessly illegible, meaning the entire mod is probably screwed up now. Thankfully, I have the older version, but this is really frustrating. Is there any way to fix this issue? And if so how?

Also, if possible, might I request a new rule requiring a file character limit for mods, just in case there are others still operating the game on older hardware (My computer remains on the original intended version of Windows [XP], and without my own internet, I can't change that.  Naturally, I'm going to assume this version of the mod is entirely incompatible with my current hardware, so I'm just speaking mods in general with this latest bit, not necessarily this mod or others that have been around for a while and have since been updated well past the Windows XP era, and am now simply trying to figure out how to remove the update file, if it's even possible at this point)])?

Thanks.

Since you are upgrading from NAM 33 to NAM 45 you need to do manual procedures namely: Manually delete the Network Addon Mod and Z_NAM folders. 

Windows XP is a messy and outdated OS that severely limits the stability of SC4. SC4 performs better with modern OS systems that support SSD or SSD NVMe in addition to enjoying CPUs with fast single clock speeds and you can use 4GB of ram instead of 2 or 1.5GB of RAM that you are limited with Windows XP. 

In the survey we did recently we saw that SC4 players now use Modern Hardware and people who use Old 32 Bit Hardware are a minority. That's why we released NAM Lite which is a version that contains only bugfixes and improvements of vanilla networks without damaging the performance of old computers (There is also the NAM Controller NO RHW / NO 4GB PATCH version but it slows down performance as we add new content)

My recommendation is as follows

1 Delete the Network Addon Mod and Z_NAM folders. 
2 Install NAM Lite or NAM Controller NO 4GB PATCH / NO RHW
3 Check this video tutorial on how to Install NAM 37 or later

 

I also recommend performing a computer upgrade for better performance

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The only reason I still have such an outdated computer is due to a combination of low funds, lack of a internet connection at home (directly related to the former) and a general lack of tech know-how. But yeah, once I can afford to have my own internet and therefore upgrade my hardware, I will definitely do that. Also, thanks for the tutorial mention.

Lastly, does anyone know how I can remove the updated mod from my computer? I can't get rid of it through normal means, though ironically, the issues causing this did save my plugins folder from being screwed up as well thanks to its refusal to allow me to copy and paste the mod update into said folder (a blessing in disguise, so to speak).

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1 hour ago, TheTimvh1 said:

Lastly, does anyone know how I can remove the updated mod from my computer? I can't get rid of it through normal means, though ironically, the issues causing this did save my plugins folder from being screwed up as well thanks to its refusal to allow me to copy and paste the mod update into said folder (a blessing in disguise, so to speak).

Apparently, it's possible to get rid of files whose path name is too long by using 7-Zip's File Explorer.  Highlight the folder and use Shift-Delete.  7-Zip is a very useful program beyond this, too, and is very handy for compressing/decompressing files.

-Tarkus

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15 hours ago, Tarkus said:

Apparently, it's possible to get rid of files whose path name is too long by using 7-Zip's File Explorer.  Highlight the folder and use Shift-Delete.  7-Zip is a very useful program beyond this, too, and is very handy for compressing/decompressing files.

-Tarkus

Thanks. I'll try that later this evening.

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1 hour ago, dubayz89 said:

Where did the elevated viaduct over rhw go???

The newer Draggable Elevated Viaducts support crossings over RHWs (all of them, including diagonal setups), and that's now the preferred method for building them.  They're much easier and more flexible to use than the old puzzle pieces, and support many crossings the puzzle pieces don't support.

If you really must have the old puzzle piece ones, they're still around.  However, they're considered obsolete "legacy" content at this point, and given that one main criticisms we get on the NAM Team is that there's too many menu buttons, their buttons are hidden and not installed by default.  You'd need to go under 2 Additional Network Features > RealHighway > a_Legacy Supprt and check the Legacy Puzzle Piece Menu Buttons box.

-Tarkus

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I tried downloading the newest NAM; however, I cannot access the ploppable highway interchanges.

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