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The Network Addon Mod (NAM) all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as traffic simulator improvements, new overpasses, highway onramps, intersections, pedestrian malls, a ground light rail network, roundabouts and turning lanes.

This is the standard release version of the 49th edition of the Network Addon Mod, NAM 49.

See below for installation details and a list of new features in the Changelog at the very bottom.

 

Maxis_Logo.png
In memory of Paul Pedriana, Lead Programmer for SimCity 4, who passed away in July 2021 from a sudden heart attack while cycling. Thank you, Paul, for everything--we wouldn't be here without you.

 

RELEASE NOTES
Before you run off in excitement to install the new NAM version, please make sure to read this document first, to ensure the best Network Addon Mod experience.

Note to users of the EA App/Origin: As of June 2023, digital copies of SimCity 4 Deluxe purchased via EA.com, the EA App, or the Origin Store, or played through EA Play/Xbox Game Pass are now properly patched to Version 1.1.641, which means they are compatible with the Network Addon Mod.
 



New Features for NAM 49

See the Changelog below


INSTALLATION AND GENERAL NOTES

Before attempting to run the NAM installer, ensure that you have extracted the contents of the .zip download into a folder. Attempting to run the installer while it is still in the .zip will cause the installation to fail.

For a complete walkthrough on installation, see the enclosed read-first-NAM-49.html file, or https://www.sc4nam.com/docs/getting-started/

 

The minimum requirements for running the Network Addon Mod are as follows:

  • A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack:
     
    • Windows/Linux (via WINE): Any digital retail edition, or any disc copy updated to at least Version 1.1.638.
       
    • macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users).
       
    • The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run the NAM on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD).

       
  • Java Runtime Environment (JRE), in order to run the installer--a version for 64-bit Windows is included in the download (OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi).
     
    • If you are not on 64-bit Windows and need Java, Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at Java.com.
       
    • The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you are a Java developer.

       
  • A system with the following specs, for each basic type of NAM installation:
     
    • NAM with a LowRAM/NoRHW Controller option: Any system built within the last 15 years, with 750MB available disk space. (Users running this option cannot install the RealHighway (RHW) features.)
       
    • NAM with a Full 4GB Controller option: Any system with a 64-bit operating system, at least 4GB RAM, and 1.2GB available disk space. If on Windows, the 4GB Patch must be applied to the game's executable.
       
    • NOTE: Installing the Full 4GB Controller option without meeting the specifications and without the 4GB Patch will cause the game to crash-to-desktop (CTD) upon attempting to load a city. If you experience this crash, it either means your system does not support the Full 4GB Controller option, or there was some form of failure in the 4GB Patch process.
       
    • Additional Requirement on Windows/Linux (if running Full 4GB Controller/RealHighway options) (not required on Mac): 4GB Patch by NTCore (included in download, automatically installed on Windows with standard installation procedure, and also available at NTCore).
      • See Step 3 (under "On Windows") or the 4GB Patch section in the read-first document for more details.
         
  • Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo.
    • JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash.

 

To install the Network Addon Mod:

  1. Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2).
    (This is included in the download package.)
     
  2. Remove any existing NAM installations, if present (simply deleting the "a_Network Addon Mod Lite" and/or "Network Addon Mod" folder from the Documents\SimCity 4\Plugins directory is the easiest way).
     
  3. Run the NAM Installer:
    • On Windows:
      • If it your first time installing the NAM (or you are installing on a new system/with a new SC4 install), use NetworkAddonMod_Setup_Version49.bat. If you are upgrading from a previous version, or have manually installed the 4GB Patch already (see the 4GB Patch section in read-first), use NetworkAddonMod_Setup_Version49.jar. (The .bat file has a routine to automate the 4GB Patch installation process, necessary to avoid CTDs if running the Full 4GB Controller option, which is necessary to use the RealHighway (RHW) features.)
         
    • On macOS:
      • Run NetworkAddonMod_Setup_Version49.jar.
      • If on the App Store version, the installer cannot directly install into the Plugins location the App Store version utilizes, which is inside the .app file (~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4). Install to an alternate location first, then copy the resultant "Plugins" folder into that location. Note that the NAM Team is currently very limited in our ability to provide installation assistance to App Store users.
         
    • On Linux:
      • Run NetworkAddonMod_Setup_Version49.jar, or, if that fails, run NetworkAddonMod_Setup_Version49.sh.

         
  4. Follow the installer's instructions, clicking on each tab on the top bar in order:
     
    • Agree to the mod's terms on the initial "welcome" tab to proceed with the installation.
    • Select the options you would like to install under the "files" tab.
       
    • Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should work fine.
       
    • Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!".
       
    • Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod.

       
  5. Additional step for Mac users (optional on Windows/Linux):
    (Run JDatPacker to consolidate the mod's files.)

     
    • If on the App Store version, run JDatPacker over the resultant Plugins directory, then move the "Network Addon Mod_###.dat" files (wherein "###" is a three-digit number) into the container.
       
    • On the Steam version (or if optionally using JDatPacker on Windows), run JDatPacker on the Documents\SimCity 4\Plugins directory (this will also consolidate your other plugins as well). Make sure you remove the original directories that were consolidated, and, if upgrading or reinstalling your NAM package at any point, ensure you delete any the "Network Addon Mod_###.dat" files from your Plugins before running the new installation. It is recommended that you use a new subfolder (i.e. "Plugins\Compressed Files") instead of installing to the root of the Plugins directory, as this can help prevent mod conflicts.

       
  6. Load the game and enjoy the NAM!
     
    • If the game crashes on your first attempt to load a city, this means you have the Full 4GB Controller installed, but either have experienced a failure in the 4GB Patch process, or have an incompatible system (not enough RAM and/or a 32-bit operating system). Either attempt to install the 4GB Patch manually, or choose a less intensive installation option (the Low RAM/No RHW option, or download NAM Lite instead).
       
    • Note that if you've never run the NAM before, and you've picked a fuller installation option, the initial load of the game, and of the first city tile you open may be longer--often quite noticeably. This will shorten with subsequent loads of other cities, or, if you exit and re-enter the game, subsequent re-entries will be quicker.
       
    • If you do not see any icons in game, this most likely means your installation ended up in the wrong location. Either reinstall, making sure the files go into your Documents\SimCity 4\Plugins folder (true of Windows and the Steam Mac version), or, if you're on the Mac App Store version, make sure you copy the files into the .app container.


More details on installation and compatibility can be found in the enclosed read-first-NAM-49.html file.

 

NAM Lite

As mentioned above, an alternative compact version of the NAM is now available, which can be installed instead of the full NAM installation package.

The NAM Lite features just the most essential of NAM features, including the NAM's renowned Traffic Simulator Plugins, refining SimCity 4's pathfinding engine to work as it was originally intended, along with Automata Controller options, updated textures (including a Euro/International texture option), Roundabouts, Diagonal Streets, additional interchanges for the game's base Highway system (the "Maxis Highways"), and (optional) Hole Diggers/Ground Raisers, allowing for precise terrain alteration.

See here for more details and to download NAM Lite:

 

DOCUMENTATION

For further details on the NAM and its features, visit our new website at:
https://www.sc4nam.com/


Please note that NAM 48 and earlier have been discontinued, and are no longer eligible for any form of technical support.

Thank you all for your continued support--hope you enjoy!

©2025 NAM Team


What's New 49 (rev1)   View Changelog


Released

New Features for NAM 49

Release Notes for NAM 49 (rev1) (4 March 2025):

  • Bridge Additions and Improvements:
    • Red Truss Arch, Yellow Steel Girder, Green Truss, and Blue Suspension Bridges by IDS2 have been added for Road, Street, One-Way Road, AVE-2, ARD-3, NRD-4, OWR-3, RHW-2, RHW-3, RHW-4, and SAM Sets 2 and 6-11 (68 bridges total).
    • Viaduct Bridges by Kitsune added at L3-L4 for MIS, RHW-4, and RHW-6S, and L0-L2 for Dual RHW-4 and RHW-6S (12 bridges total).
    • Plain Bridges by eggman121 have been added for Hybrid Railway (HRW) at L0-L2 (3 bridges total).
    • Ponte di Piacenza RRW Bridge by Ulisse Wolf added.
    • Yes, that's 84 bridges.
    • Every bridge has had its ceiling height updated (L0/Ground Level=-0.000001, L1=-7.5, L2=-15, L3=-22.5, L4=-30) to allow for a lower ferry clearance and for the elevated bridges to behave as . . . elevated bridges. As result the ferry clearance is now 270.1m / +20.1m. At this time its unknown how to get the in the game message to reflect this value, therefore it will incorrectly state the bridge is not suitable for ferries even though it is.
    • For models where property bridge obstruction = false, they have had the property removed after it was discovered the game is incorrectly treating it as bridge obstruction.
    • Night textures fixed for RRW/Rail bridges, including the Iron Girder, Steel Arch, and Green Garabit Viaduct.
    • A pathing issue with the RHW-10S Cable-Stayed Bridge has been fixed.
    • Bridge Controller file has been renamed from "NetworkAddonMod_Bridges_Plugin_Controller.dat" to "NetworkAddonMod_Bridge_Controller.dat".
  • Mass Transit Authority (MTA) Station Update:
    • Improvements across the board to Station Transit-Enabling (TE) properties.
    • Added SW77 El-Rail-over-Road station.
    • Added several new stations, including the SW77 El-Rail-over-Road station, the Mattb325 Victorian Diagonal L1 Viaduct E-RRW and separate HRW versions, the DBSSYMN Winterton HRW L2 Terminal, the DBSSYMN Winterton L2 Viaduct Rail Terminal, the DBSSYMN Dresden HauptBahnHof, the Oidaas and Tyb06 HRW L1 Station, and the Art128 and Tyb06 Noah Diagonal Tram Stop.
    • Changes to the TE modding on the L2 Diagonal Rail stations, so they are now fully functional with E-RRW, you can just drag through the network on the lot. (They are also still functional with the puzzle pieces).
    • DN/MN prop options added.
    • LHD path remapping has been updated for GLR LOTting paths.
  • Street Network and SAM Improvements:
    • Street and SAM network paths have undergone a comprehensive set of improvements.
    • A texture issue has been fixed with the SAM-7 x Avenue OxO intersections.
    • SAM texture file architecture has been redesigned to ease future additions and maintenance.
    • Shadow remapping and LHD pathing has been improved on Elevated Rail and Monorail crossings over SAM.
    • SAM x RRW crosslinks have been improved.
  • RealHighway Improvements:
    • 3-Level Crossings adjacent to 45° FLEXFly setups are fixed.
    • 45° FLEXFly-over-45° FLEXFly now supported in limited circumstances.
    • The diagonal overhanging models for the RHW-3, RHW-4, and MIS have been redesigned to minimize terrain clipping issues (wherein the terrain would poke through the highway).
    • Major improvements have been made to the Type 21 exemplars on elevated RHW networks, especially those involving placement of support pillars.
    • Diagonal interactions between the RHW-2 and single-tile Maxis networks have been improved, particularly transitions and OxD T-intersections with Street, Road, and One-Way Road.
    • Stability improvements have been made to the L1 and L2 RHW-3 Type A1 ramps.
    • Numerous tooltip texts have been updated to properly indicate current network support.
  • Roundabout Improvements:
    • Thanks to Lucario Boricua, the NAM's roundabouts have received a comprehensive set of pathing fixes, designed to improve capacity and Pedestrian functionality.
  • Other Various Improvements:
    • The NWM's NRD-4 network now has a Diagonal Starter.
    • Various previously-unsupported T-intersections involving Avenues and One-Way Roads have been added.
    • Missing texture for Double Orthogonal Street x Diagonal Avenue intersection has been added.
    • NWM DxD intersections now have improved models with smoother corners and terrain handling. There is also now a non-default option to alter the Road and One-Way Road DxD intersections to use similar overhanging models (the "Wide Corner Road and One-Way Road DxD Intersections" option, found under "2 Additional Network Features > Road, One-Way Road, and Avenue").
    • Raiser/Digger icons have been revised.
    • A new icon has been added at the bottom of the Highways Menu (right near the NAM Controller Marker) to show which capacity level of the NAM Traffic Simulator one has installed.
    • Issues with the Draggable Fractional Angle Road streetlight placement has been addressed.
    • Replaced `EU_Common_Sign_Props.dat` with a version from rivit, which rescales the props to be a bit smaller.
    • Semi-Auto Turn Lane textures have been updated to fix wealth-related issues reported by Dead_End.
    • Duplicate Rural FTL textures in the US folder have been removed.
    • Fractional Angle Road at-grade crossings with orthogonal RealRailway now have paths.
    • The Maxis Highway Override (MHO) Diagonal Bridge Enabler (DBE) support files have been added.
    • rev1 update: Fixes version mismatch issue in the revised One-Way Road Roundabout paths that could cause CTDs with diagonal Road or One-Way Road connections into the roundabout.
  • Like 235
  • Yes 22
  • Thanks 50



User Feedback



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On 26/08/2021 at 5:56 AM, Doni98 said:

Now it says  the SimCity 4.exe not found as expected or something like that.

The batch file relies on being able to read something called the Registry in Windows, when you install SC4, an entry there allows other applications to read this and know where the files for the game are. So if you are getting this error, then one of two things is likely to be happening, either no such registry entries exist or the system isn't allowing the BAT file access to that data.

If you didn't actually run the SC4 installation program, for example if you copied an install from a previous machine, whilst it may seem to work, this is one problem you will run into. In which case, you should run the installer, just tell it to install in the same location as it is now, it will overwrite the install data, but any Plugins (mods) or Regions (saves) inside Documents\SimCity 4\ won't be altered. In other words, your save data and any mods you have don't get changed by this.

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13 hours ago, :::::ConsTanTine::::: said:

NAM 42

О001932.png

Hi, I wasn't able to reproduce this issue.  Please ensure that you delete the 'Network Addon Mod' and 'z_NAM' folders and any other NAM files from previous releases before installing the NAM.  Due to changes to the installer, the previous version is no longer removed automatically and must be done manually.  Further, the file architecture of the NAM has undergone many changes and the presence of old files tends to cause issues like this.

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Just one comment on the install... could you make the font a bit bigger?  I had to strain to read it.  But I'm glad for the updates! :)

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18 hours ago, Flann said:

Hi, I wasn't able to reproduce this issue. Please ensure that you delete the 'Network Addon Mod' and 'z_NAM' folders and any other NAM files from previous releases before installing the NAM. Due to changes to the installer, the previous version is no longer removed automatically and must be done manually. Further, the file architecture of the NAM has undergone many changes and the presence of old files tends to cause issues like this.

Everything worked out , thank you very much . Fixed the folder ( z_NAM )

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Thank you to the NAM team!!   however I am not able to drag the RHW through the starter pieces and get them to override. any thoughts?

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7 hours ago, ldbuttles22 said:

Thank you to the NAM team!!   however I am not able to drag the RHW through the starter pieces and get them to override. any thoughts?

If you installed one of the "LowRAM/NoRHW" option on the NAM Controller, there's no RUL2 override code for the RHW included in that, which would produce exactly what you're encountering.  You'd need to install the "Full" version, which requires the 4GB Patch be installed on the game (the .bat file which we recommend Windows users use for the installation process should do this automatically).

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On 10/26/2021 at 2:24 AM, Tarkus said:

If you installed one of the "LowRAM/NoRHW" option on the NAM Controller, there's no RUL2 override code for the RHW included in that, which would produce exactly what you're encountering.  You'd need to install the "Full" version, which requires the 4GB Patch be installed on the game (the .bat file which we recommend Windows users use for the installation process should do this automatically).

Hello Tarkus: I did install the lowRAM/NoRHW.  I was having a crash to desktop while loading city tiles.  Now I started over, I removed the old NAM folder, I tried again to use the 4GB Patch for the game and I received the message that said successfully patched. I ran the NAM installer and I'm still having a crash to desktop when loading city files.  Any Idea what I'm not getting, or doing properly? 

Also note NAM 36 was the last version I had previously to trying to install NAM 42.

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There's a problem in file NetworkAddonMod_BaseContent.dat at 1 Core folder. It makes the streets have no car and pedestrian at all. How can i fix it? 

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On 10/27/2021 at 12:06 PM, ldbuttles22 said:

Hello Tarkus: I did install the lowRAM/NoRHW.  I was having a crash to desktop while loading city tiles.  Now I started over, I removed the old NAM folder, I tried again to use the 4GB Patch for the game and I received the message that said successfully patched. I ran the NAM installer and I'm still having a crash to desktop when loading city files.  Any Idea what I'm not getting, or doing properly? 

Also note NAM 36 was the last version I had previously to trying to install NAM 42.

If it's doing a crash-to-desktop (CTD) on load, that's a classic memory access issue--there's three possible culprits:

  1. The 4GB Patch, in spite of the messages you got in the process, wasn't installed properly.  There's a number of reasons this can happen, such as if you happen to have switched versions of the game since your last NAM installation (i.e. going from disc to digital, or between different digital editions), and there's still registry entries pointing to the old installation (the .bat file uses the Windows Registry to determine the location of SimCity 4.exe to apply the 4GB Patch to it).
  2. Your system has less than 4GB RAM.  (We've heard conflicting things from users with exactly 4GB RAM, though in theory, it shouldn't work because of how the 4GB Patch works.  More than 4GB is absolutely in the clear, however).
  3. You're on a 32-bit version of Windows.  The 4GB Patch can only provide its intended benefits on 64-bit Windows, as 32-bit Windows can only address 4GB RAM total (even if you have more installed), and Windows reserves 2GB RAM for itself.  As a result, 32-bit apps are generally coded to have access to 2GB maximum (whatever 32-bit Windows wasn't using).  Even with the 4GB Patch installed, Windows' 2GB requirement is going to limit SC4 (or any other program) to only be able to access the remaining 2GB RAM that Windows isn't using.  And 2GB isn't enough.

If you're still getting the CTDs after using the .bat file's auto-patching routine, you may want to attempt manually applying the 4GB Patch, by running 4gb_patch.exe (included in the download), finding the SimCity 4.exe you're using, and then clicking "Open" to begin the patching process.

Coincidentally, NAM 36's installer had a 4GB Patch routine built in (despite technically not requiring it, due to it not having nearly the level of stability code that NAM 37 and later have, especially on the RHW side), though it was opt-in with a prompt, and with as broken as NAM 36's installer was, it's quite possible that it surreptitiously skipped the routine at least some of the time.  (It has a documented tendency to completely skip installing the NAM Controller and the INRULs file on occasion, the two of which basically contain all the code that allows the NAM's network additions to function.)

21 hours ago, thaihoa said:

There's a problem in file NetworkAddonMod_BaseContent.dat at 1 Core folder. It makes the streets have no car and pedestrian at all. How can i fix it? 

There had been an issue with a modified version of the base Street network paths that had been included to add PedMall connectors to them.  Why this issue arose, we're not entirely sure, but I did replace the version that was in NetworkAddonMod_BaseContent.dat with one that didn't have this issue (and still had connections to the PedMalls), and have not been able to replicate this issue with my current NAM 42 installation.

Make sure you are indeed operating with a current NAM 42 version of that file, and also, that you're not running a "24-Hour" Automata Plugin, which may make the automata (cars and pedestrians) much less prevalent for certain periods of game time.

-Tarkus

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Trying to install this on a Windows 10 with a Deluxe edition 2.0 something. I keep getting the "The 4gb_patch.exe file was not found in this folder" even after allegedly successfully installing the patch. Can someone point to a solution ? Thanks.

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On 10/29/2021 at 5:23 AM, Tarkus said:

If it's doing a crash-to-desktop (CTD) on load, that's a classic memory access issue--there's three possible culprits:

  1. The 4GB Patch, in spite of the messages you got in the process, wasn't installed properly.  There's a number of reasons this can happen, such as if you happen to have switched versions of the game since your last NAM installation (i.e. going from disc to digital, or between different digital editions), and there's still registry entries pointing to the old installation (the .bat file uses the Windows Registry to determine the location of SimCity 4.exe to apply the 4GB Patch to it).
  2. Your system has less than 4GB RAM.  (We've heard conflicting things from users with exactly 4GB RAM, though in theory, it shouldn't work because of how the 4GB Patch works.  More than 4GB is absolutely in the clear, however).
  3. You're on a 32-bit version of Windows.  The 4GB Patch can only provide its intended benefits on 64-bit Windows, as 32-bit Windows can only address 4GB RAM total (even if you have more installed), and Windows reserves 2GB RAM for itself.  As a result, 32-bit apps are generally coded to have access to 2GB maximum (whatever 32-bit Windows wasn't using).  Even with the 4GB Patch installed, Windows' 2GB requirement is going to limit SC4 (or any other program) to only be able to access the remaining 2GB RAM that Windows isn't using.  And 2GB isn't enough.

If you're still getting the CTDs after using the .bat file's auto-patching routine, you may want to attempt manually applying the 4GB Patch, by running 4gb_patch.exe (included in the download), finding the SimCity 4.exe you're using, and then clicking "Open" to begin the patching process.

Coincidentally, NAM 36's installer had a 4GB Patch routine built in (despite technically not requiring it, due to it not having nearly the level of stability code that NAM 37 and later have, especially on the RHW side), though it was opt-in with a prompt, and with as broken as NAM 36's installer was, it's quite possible that it surreptitiously skipped the routine at least some of the time.  (It has a documented tendency to completely skip installing the NAM Controller and the INRULs file on occasion, the two of which basically contain all the code that allows the NAM's network additions to function.)

There had been an issue with a modified version of the base Street network paths that had been included to add PedMall connectors to them.  Why this issue arose, we're not entirely sure, but I did replace the version that was in NetworkAddonMod_BaseContent.dat with one that didn't have this issue (and still had connections to the PedMalls), and have not been able to replicate this issue with my current NAM 42 installation.

Make sure you are indeed operating with a current NAM 42 version of that file, and also, that you're not running a "24-Hour" Automata Plugin, which may make the automata (cars and pedestrians) much less prevalent for certain periods of game time.

-Tarkus

Thank You Tarkus!!! I uninstalled the game, reinstalled it, then it patched correctly, now it works.  Again thank you to the NAM team.  The NAM truly adds another level to an already great game. Thank You!

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On 11/1/2021 at 4:01 PM, Rage said:

Trying to install this on a Windows 10 with a Deluxe edition 2.0 something. I keep getting the "The 4gb_patch.exe file was not found in this folder" even after allegedly successfully installing the patch. Can someone point to a solution ? Thanks.

If you're trying to run the .bat file in a folder that doesn't have both the 4gb_patch.exe file and the .jar file in it as well, it can cause these sorts of issues.  Best approach is to unzip the entire download into its own folder, as moving stuff around or trying to run it without unzipping it can cause these sorts of access issues.

The way you can tell if the 4GB Patch is installed is if you happen to have a full-blast NAM install (with the Full NAM Controller option, instead of the LowRAM/NoRHW option) and you try to load up a city tile.  If the 4GB Patch is properly installed, it should load.  If not, it'll CTD.

-Tarkus

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On 11/4/2021 at 3:05 AM, Tarkus said:

If you're trying to run the .bat file in a folder that doesn't have both the 4gb_patch.exe file and the .jar file in it as well, it can cause these sorts of issues.  Best approach is to unzip the entire download into its own folder, as moving stuff around or trying to run it without unzipping it can cause these sorts of access issues.

The way you can tell if the 4GB Patch is installed is if you happen to have a full-blast NAM install (with the Full NAM Controller option, instead of the LowRAM/NoRHW option) and you try to load up a city tile.  If the 4GB Patch is properly installed, it should load.  If not, it'll CTD.

-Tarkus

Ok, I unzipped everything and did run the files from the unzipped folder. Patch says installed ok and then I hit the bat file, Says "patch successfully installed, ready for NAM install, hit a key to continue (or something like that)"  I hit enter and nothing happens.

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On 11/5/2021 at 3:11 PM, Rage said:

Ok, I unzipped everything and did run the files from the unzipped folder. Patch says installed ok and then I hit the bat file, Says "patch successfully installed, ready for NAM install, hit a key to continue (or something like that)"  I hit enter and nothing happens.

If that's the case, just try running NetworkAddonMod_Setup_Version42.jar directly.  We've occasionally had some cases recently where the NetworkAddonMod_Setup_Version42.bat hasn't launched the .jar file as intended after doing the 4GB Patch routine, though we've yet to determine why it's happening.

-Tarkus

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On 11/7/2021 at 2:16 AM, Tarkus said:

If that's the case, just try running NetworkAddonMod_Setup_Version42.jar directly.  We've occasionally had some cases recently where the NetworkAddonMod_Setup_Version42.bat hasn't launched the .jar file as intended after doing the 4GB Patch routine, though we've yet to determine why it's happening.

-Tarkus

And how exactly do I run the jar file ? I'm confused.

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Haven't played SimCity in months, and reading the description and seeing the In Memory Of text really hits me, that was my birth month, and I didn't know that one of the lead programmers passed away all of the sudden, that's really sad.

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I am having issues installing v. 43. When I run it the executable window opens and says it wont run. I ran as admin then it said the 4gig.exe is not in the folder. I extracted to its own folder and I see a 4g install application file is in fact there. Suggestions?

 

 

DISREGARD. I finally was able to use a workaround.

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NAM 43, how do I get the cul-de-sacs I see in other people using the NAM? I did install the cul-de-sac options with the installer, but I see these ugly barriers. I use the Euro RHD textures.

sc4culdesac.jpg.8f68c388b98f7c462e6d14b8a0dd57a9.jpg

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6 minutes ago, JoulSauron said:

NAM 43, how do I get the cul-de-sacs I see in other people using the NAM? I did install the cul-de-sac options with the installer, but I see these ugly barriers. I use the Euro RHD textures.

sc4culdesac.jpg.8f68c388b98f7c462e6d14b8a0dd57a9.jpg

The cul-de-sacs option is checked on by default in the installer.  Maybe double check your install that you didn't uncheck it.  Otherwise, it is possible you are using a texture mod which is overriding the NAM.

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30 minutes ago, Flann said:

The cul-de-sacs option is checked on by default in the installer.  Maybe double check your install that you didn't uncheck it.  Otherwise, it is possible you are using a texture mod which is overriding the NAM.

I have NAM43/8 Texture and Drive Side Support/EU_RightSide/z8_eurotexture_culdesac.dat

I think I never got to see this texture, so it's not of this NAM version.

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4 hours ago, JoulSauron said:

I have NAM43/8 Texture and Drive Side Support/EU_RightSide/z8_eurotexture_culdesac.dat

I think I never got to see this texture, so it's not of this NAM version.

Ok if you've confirmed you have the culdesac dat, and you still have the issue then something would be overriding the NAM texture so check for old NAM files or other texture mods which may be loading after.

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╒═══════════════╛@Devs:╘═══════════════╕

Is it possible to set custom road capacities with the TSCT? I don't like any of the presets. I want to create my own difficulty through capacities, and the majority of the settings are just not close enough to what I want to get, even with cap multipliers. I really want to set specific values.

If not, can it be done through editing files TSCT uses (compiled or not)? I have limited experience with hex-editors from modding Unreal games (UAssetGUI tool) and would need to be recommended a tool for this game.

My issue with the prefab capacities is they are (seemingly) balanced around including Buses in the simulation, but it serves no purpose for me, as all it does is makes buses functionally pointless, which my theory was confirmed by conferring with a friend over the statement in the NAM/TSCT guide. Playing without it makes the game completely unbalanced with anything but the Maxis Classic TSCT Prefab, which is the closest I can get to the settings I want, but still far too low.

Also part of the issue is I don't like the curve the prefab capacities offer, as I don't believe that Avenues have enough capacity, One-Ways shouldn't be the same as Roads, and Highways should be far higher. 

Please respond ASAP, and thanks.

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