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Persistent Automata Mod Version 2

This simple mod makes automata much more persistent.  Cars will no longer fade in and out constantly.

It is a modified version of NAM's automata controller, originally modded by Shadowman131 in 2008.

I have continued to work on this mod and learned a lot about automata in the process.  There are now three flavors:

*Persistent_Automata_Low.dat is a low spawn version.  It will look better in rural areas and low to medium suburbs.

*Persistent Automata_Med.dat is a medium spawn version.  It will look better in larger suburbs or mid to high density cities.

*Persistent Automata_Hi.dat is a high spawn version.  It looks best in high density and can make even non busy networks look congested.

To install: * First delete any earlier version - TrafficFixes_.dat*  

Extract the version of your choice into your plugins folder, and make sure you either delete NAM's automata controller....

(..Plugins\Network Addon Mod\NetworkAddonMod_Automata_Plugin_.dat)

...or put a Z in front of the file name to ensure it loads after NAM's.

(ZPersistent_Automata.dat)

Changes from Version 1

*Fixed UDI problems.  There are now very few cars on the roads during UDI.  You may have to drive a few tiles to see the effect but the traffic will disappear quickly.

*I've completely reworked commute and occupant trip clocks over all three versions to create a more realistic looking commute and normalize traffic spawn. This took a few hundred tweaks (number of versions that went intothe recycle bin) and I think the result is more realistic.

*Normalized commute times and shortened the commute peak hours.

 In the low and medium versions, the commute is still very noticeable but doesn't clog roads as much and clears up more quickly.  In the high version there is a more defined commute and a much less congested look during off peak hours.

*Modified the occupant trip clock to act as a counter balance to the normal commute.

 There are now a bit more cars going opposite the normal commute direction.

*Bus traffic now will spawn in alternate directions every other tick. 

So far, I've been unable to make buses any more persistent.  They will not obey the 10 tile minimum distance if there is a bus stop nearby.

*Decreased freight truck traffic during commuter hours.

 

  • Like 16
  • Yes 2
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thanks for adding it to the STEX, I can vouch for how effective it is. Make sure it loads after NAM though.
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Works great, and it is really nice to see garbage trucks throughout your city, police cars patrolling more than 50 feet away from the station, and school buses rolling down neighborhood streets.
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Nice !#@$ probably one of the best and most usefull uploads in a while ! not saying no body recent uploaded anything but this can benifit all :) !!

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can you make one that keeps the same level of automa, only make them more persistent?
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Thanks! Finally I can enjoy watching my cars go by! Too bad it doesn't work for UDI missions, but great job anyways. 5/5

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A lot of positive feedback for this :) I'm glad people are finding it useful. When I get some time I will see if I can make a better UDI version.
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HOLY MESS! THIS IS AWESOME!!! YOU HAVE NO IDEA HOW MUCH I'VE WANTED THIS!!! HOLY MESS!!!!!!!!!! ...Ahem, I sincerely apologize for doing that in all caps. I know how annoying it is. Please understand my excitement, as I decided it was totally necessary. And please no point deductions, either, you picky moderators! : ) 17 and a half points! BTW, lol redscope53.
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Tried it out ingame....liked it...and I kept it. Automata will stay on screen for a little longer with the *TrafficFixesHi* file. Good work.

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