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At this time I don't plan to update either of my "Go the Distance" mods for BOC. I actually don't use either the BOC or Project Orion mods; while amazing, they still are a bit too clunky for me to use. If the HQ modules are included in these mods to be placed outside the city borders, you can actually change the data yourself. This mod does nothing spectacular, in fact even with zero coding experience you too can make these changes. After finding the correct property files associated with each HQ module, the only things that I've changed is the property called "ecoGameToolPlopPlaceInRadiusR" which points at 0x0c8ee92f in each instance. I changed the values universally to 4000 (starting values ranged between 250 and 400). That's it. I'll take a look this weekend though if I have some time and see what I can do and determine how the BOC and Project Orion mods change the game data in an effort to apply that to these mods, but no promises.
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Version 1.0
2,564 Downloads
WHAT: In line with my first "Go the Distance" mod, this mod changes the plop distance for the three modules that are part of the OMEGA CO Headquarters. WHY: I was frustrated with how close the modules had to be placed to the OMEGA CO Headquarters, so I increased their ploppable distance by a lot. HOW: Simply drop the .package file into your SimCityData folder. * Special thanks to Oppie and everyone else associated with the SimCItyPak for making a great tool, as well as CapTon's "Plop Further" mod for providing a cheat-sheet. -
Version 1.0.7
3,509 Downloads
WHAT: A simple mod that changes the plop-distances for Headquarter modules (Commerce Division, Entertainment Division, Refining Division, Smelting Division, etc). WHY: I was frustrated with the limitations of having to always place the additional HQ modules so close to their respective HQs. While making a few blocks "[insert name here] HQ Mecca," I thought it'd be a lot more fun if you could instead spread out the HQ throughout your entire city. HOW: Simply drop the .package file into your SimCityData folder. I've only included a few screenshots, but the rest of the HQs were updated too. * Special thanks to Oppie and everyone else associated with the SimCityPak for making a great tool, as well as CapTon's "Plop Further" mod for providing a cheat-sheet. -
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Shanghai - Pearl of the Orient
nebbishatudub commented on ilikehotdogsalot's City Journal Entry in World
While I'm a bit late to the party, I'm stunned and amazed. Phenomenal work!! You should really think about releasing some of your landmark lots - the incredible detail is amazing. -
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- automata
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Keep up the great work. I've had the ATEX in my cities for a while just for looks (with a 1x1 airport next to each station to mimic some use) but to actually have it all transit enabled would be spectacular!
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Union Square Redevelopment
nebbishatudub commented on GingerBlokey's City Journal Entry in Oakwood, California
I LOVE the planning shots and the detail that you go into with all of your updates. Keep them up!! -
Trappets' Multipurpose HS Football Field
nebbishatudub commented on Trappets's file in Parks & Plazas
The idea is great, and you could actually pull it off if you wanted to make a baseball and football field in one. There are a lot of seasonal tree mods out there that use seasonally triggered props, you could do the same with your field - essentially have the spring and summer show baseball and the fall and winter show football. (leaving this comment on both lots)
