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The classiest hotel in all of Sim Nation, Wagner Hotel is seventeen stories of pure luxury. St. Ritzy can't even compare.

Also includes a residential version and a landmark version. Please read the readme for full details.


Wagner Hotel (Growable)
CS§§§ 292 jobs.
Contains: 2x2 and 2x3 lots.


Wagner Hotel (Ploppable)
CS§§§ 292 jobs.
Contains: 2x3 lot.
Plop Cost: §56,000


Wagner Apartments (Growable)
R§§§ 278 residents.
Contains: 2x2 and 2x3 lots.


Wagner Building (Landmark)
Contains: 2x3 lot.
Plop Cost: §52,000


BAT by: Jasoncw
Modding by: T Wrecks


Click here for discussion of new and current projects by Jasoncw

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The brown box means that whatever it replaced is missing, in this case the building itself. Make sure that "Jasoncw - Wagner Hotel.SC4Model" is in your plug-ins folder.

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Looks very good but it is a little thin, hotels usually are quite "fat" with at least 16 meters wide floors. The H-plan would have fitted better on a 3x3-lot. But it is a 10 anyways!

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I got a ton of growable brown boxes. I'll have to check my plugins folder- but there was also a problem when I unzipped the file, it gave me an error prompt.

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Looks really cool and you have payed very close attention to detail

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I wanted to ask you, as I'm trying to find a perfect place for this in my little downtown ribght now, was this building inspired by a particular one in real life? 

 

Many thanks for all your incredible and consistent devotion to this game for 20 years! 

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54 minutes ago, SneakyDeaky said:

I wanted to ask you, as I'm trying to find a perfect place for this in my little downtown ribght now, was this building inspired by a particular one in real life? 

 

Many thanks for all your incredible and consistent devotion to this game for 20 years! 

Thanks! It was inspired by the Wrigley Building in Chicago. But mainly because this BAT was originally going to have a diagonal side. I wasn't trying to directly copy the facade. At that point I wasn't good enough at BATing to even think about it. This was a very very early BAT, when I was making BATs by trying random things out until something worked. The massing was going to be a U shape, with a flat roof, but it looked bad. I didn't know how to texture roofs yet, and that massing resulted in a roof that was too big and open for me to cover with roof junk and other features to distract from the bad roof texture. So I solved the problem by switching to the sloped copper roof. But the geometry with the sloped roof and diagonal facade was too complicated for me to figure out, so I changed the massing to a small orthogonal H to accommodate the new roof.

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