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Yes, that's it. With binary instead of decimal conversion the subfile is about 18.9 MB, but who's counting at that point...
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The two cities that have pox symptoms are New Adamsburg and Summers. A 3rd city, Haven, does not appear to have it. It is comparable in size but has not reached full buildout like the others. From the reader: .sc4 File Size 2977aa47 Size New Adamsburg 47.7 MB 19.8 MB Summers 33.5 MB 23.6 MB Haven 10.7 MB 4.8 MB So New Adamsburg and Summers appear to be lost because they are past the 6 MB subfile limit. However, Haven likely used the modified Maxis props at one point or another. Based on the Bap's post, once Haven passes 6 MB it should also develop Prop Pox, even if I remove PEG-OWW2_BDK_RESOURCE.dat or any other custom content file that may cause it, correct?
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Thank you for linking those threads. This is textbook Prop Pox. It's a shame, though, since I've been working on that region for about 6 years and all of the cities have been saved with PEG-OWW2_BDK_RESOURCE.dat in my plugins. Probably best to start fresh anyway, I've learned a lot since then.
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Hello, Two of my cities have several areas within which nearly all detail is missing (see below). The affected patches may change in size/shape each time I load the city, but it's generally in the same place. It affects Maxis and custom content. Initially I demolished/re-plopped the affected buildings and saved immediately - this had mixed success. I switched from hardware to software rendering, but the program would crash when loading the city. I played it on 2 different machines, and it occurred on each. Current game was downloaded from Amazon.com. The only version number I was able to find was 1.1 (from the readme). This has occurred on the original CD version too. If anyone has seen this before and may have a solution, I'd appreciate it, because this really detracts from the enjoyment of the game. Thanks. CPU: AMD FX-8350 4.00 GHz (Game runs on 1 core) GPU: Radeon R9 280 RAM: 16 GB OS: Windows 10 Home Missing Seawall: Minor League Stadium: Lots of detail/props missing from this park:
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Beautiful!
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Although I have traditionally converted my road traffic to subway traffic, this is more "pure" alternative. I imagine this would be possible with heavy rail as well.
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[quote name='aidcity4' timestamp='1279836789'] Where did you get the tunnel? [/quote] Its the Boston Central Artery/Tunnel set. It basically turns your highway traffic into subway traffic. Very useful. [url="https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=942"]Get it here[/url]. You have to [url="https://www.sc4devotion.com/csxlex/lex_userreg.php"]set up an account on the LEX[/url] to download it. Have fun!
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excellent job!
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Update 1: Intro and Downtown Auburn
DITRO commented on GreekMan's City Journal Entry in Auburn Metropolitan Area~City Planning at it's Finest!
The skyline is very pleasing to the eye. How much of this was grown vs. plopped? At any rate, well done. -
Nice mix of densities and high attention to detail, Mastof.
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Yes, whether we choose to live in a higher-density system of cities, or if as Moose states, we spread out over the land, I think that the usage of automobiles as a primary means of transport will die out this century. Don't get me wrong, I like cars, and I expect people will still own cars, but not as many as today. To tie this into the game (why not after all?) I design my region with an extensive subway/el rail/light rail system, with very few highways, and it works great.
