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DEDWD Elevated Rail Shops
by deadwoods

Want public transport in your congested cities, but hate giving up valuable realestate to monorail or elevated rail. This set of lots combine elevated rail with commercial services (CS$) providing jobs for your sims in a series of brick arch style shops and workshops. Each is network enabled, so just plop and run the rail over it. The lots feature prop a prop family for the shopfronts, so a different combination will appear each time one of them is plopped.

This package contains four plopable lots; one 3 tiles wide (in the direction of the rail), one four tiles wide, one five tiles wide and one six tiles wide. All the lots are one tile deep, so you could have parallel rail lines running. Because the lots are network enabled they cannot be joined end-to-end; there must be a one tile gap (perhaps for a road). They are also very gradient sensitive. If you want to join a string of them together you should level the area first.

These lots are not the same as simrolle's sbahhoff lots. His are are plopped on either side of a rail line (or elevated road) with the rail running down the middle. These are single lots that include the relevant rail. His are three tiles deep whereas these are one tile deep. His have special lots to include roads/avenues. These do not.

These lots are BSC BTE enabled. This means they will contribute to reward chains. Having enough of these in your city may entitle you to specific rewards.


This is Version 3 (v103). All the lots have been updated with SC4PIM-X (x-tool), some underlying issues have been fixed and the contents have got the "Project ZIP" threatment. The IDs remained the same in this pack.

This v103 version (released as an update on STEX) will be equivalent with the version that is/will be released on SC4Evermore as part of the SC4D LEX Legacy compilations.

In all cases players who has previous versions installed of these lots are required to bulldoze these lots in their cities and remove them from their plugins folder before installing this update. For removing old versions you need to run the included cleanitol scrip with the nos.17's SC4 Cleanitol or with the BSC Cleanitol TM tool.

Lot Specs

STAGE: N/A
LOT_SIZE: 3 x 1, 4 x 1, 5 x 1, 6 x 1
TYPE: Services
POLLUTION_EFFECT: Air = 2 (3x), 4 (4x), 6 (5x), 7 (6x)
Water = 1 (3x), 2 (4x), 3 (5x), 3 (6x)
Garbage = 8 (3x), 13 (4x), 18 (5x), 22 (6x)
Radiation = 0 
POLLUTION_RADII: Air = 5, Water = 5, Garbage = 0, Radiation = 0
OCCUPANT_GROUPS:
0x1003 Building: Transportation
0x1303 Building: El Train
0x130A Building: MiscTransit
0x13110 Building: CS$
0xB5C00A08 0xB5C00A08
0xB5C00200 0xB5C00200
0xB5C00202 0xB5C00202
POWER_CONSUMED: 6 (3x), 9 (4x), 13 (5x), 15 (6x)
WATER_CONSUMED: 61 (3x), 90 (4x), 127 (5x), 150 (6x)
BULLDOZE_COST: 192
PLOP_COST: 90 (3x), 120 (4x), 200 (5x), 300 (6x)
WORTH: 192
CAPACITY_SATISFIED (JOBS):
CS$ commerce 116 (3x), 156 (4x), 177 (5x), 259 (6x)
DEMAND_SATISFIED:
Amenities $ 116 (3x), 156 (4x), 177 (5x), 259 (6x)
INCOME: 0
COST: 10 (3x), 12 (4x), 15 (5x), 20 (6x)

Installation

Pre-reqs

This lot needs the following pre-reqs. If they are not contained in the package, there's a hyperlink to them on the STEX.

File Link to file (if not in zip)
Custom Query

BSC Essesntials 2024a
(SC4D LEX Legacy - BSC Common Dependencies)
you might need the following file:
DEDWD_Commercial_commonfiles

DEDWD_UnderRailShops_commonfiles.dat BSC MEGA Props - DAE Vol01 v3
(SC4D LEX Legacy - BSC Common Dependencies)
Alternatively from STEX
DEDWD_UnderRailShops_cs1_props.dat
DEDWD_UnderRailShops_buildings.dat

Install/Un-install

Copy/Extract the Deadwoods parent folder into your plugins. If you extracted the ~Documents folder into you plugins too, it's highly recommended to keep it, but move it out of the Plugins folder.

To Un-Install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards.

- Tyberius06 Edit: complete update of the package, see details in change log - 21.07.2024


What's New v103   View Changelog


Released

  • Updated for Project ZIP (the installer have been replaced with a simple ZIP)
  • Updated for preparation for the LEX Restoration efforts
  • Updated building exemplars using SC4PIM-X (X-Tool)
  • The models and props have been removed and restored under the BSC MEGA Props DAE Vol01 v3 upload. For the custom Queries you might need the following file:
    DEDWD_Commercial_commonfiles 
  • The readme file has been updated too. 
  • The TE properties have been updated to the most recent NAM/MTA standards.

In all cases you need to bulldoze (in the cities) and remove any previous versions before you update to this version.

For removing old versions you need to run the included cleanitol scrip with the nos.17's SC4 Cleanitol or with the BSC Cleanitol TM tool.

  • Like 6



User Feedback



Recommended Comments

Someone pointed me to an error with the Monorail shops. These have the same error in the transit modding of this lot. I've updated it (v101). Sorry for any inconvenience. Just download the new package and the installer will overwrite the old files.

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Swamper77 found a clash with an IID in this pack. If you have the Forest Picnic Area lot, you might see a rail truss in the woods, lol. The clash doesn't affect this lot, only the forest lot and one of Swampers. Its fixed with v1.02.

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I honestly cannot wxpress how good an idea this is... Deadwoods, you put Maxis' workers to shame!

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I've downloaded many files from the STEX but never came back to comment. But these are commendable. It has brought so much character to my city. Even when the rail is gone, I'll leave the rows of shops as a "landmark." I only wish they weren't so picky about elevation but otherwise, amazing!

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Thanks for the feedback. The grade of the lot is a PITA. You can get around it by leaving a 2- or 3-tile gap between them so the game can apply the elevation changes to the elrail.

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These are fantastic - perfect for the urban elevated rail network. I agree with an earlier post that what would be exceptional is some sort of viaduct pack that can handle turns and corners, etc. I really hope someone takes it on!

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Bravo! I have already found that these and the monorail version will work across the top of a tunnel entrance...a nice way to beat the "failed smoothing terrain" message.

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OMFG!!! I've been waiting for somone to make this!!! This would look great in my citys!!!! THANK YOU!! Also, very realistic.....Definitly a 10/10

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Very original and useful. I remember seeing these while Travelling in Hamburg, Germany. Thanks! 10/10

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Am I the only one that  have problem with those? My game keeps crashing everytime I try to build them...

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