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City-building game(s)

Found 1 result

  1. Mud and Blood 2

    I used to play a lot of Flash Games in High School and Middle School. Not to many of them have aged well. The fact that a lot of flash games make my PC go nuts and are heavily oriented towards making money nowadays has turned me off from many of them, but there is one that stuck with me that was unlike the rest in its scope and focus. Mud and Blood 2. Play it with the sound on. Playing at school during off hours, in the days before ubiquitous earbuds, I often did not listen to the sounds, but not only are they immersive, but the audio cues you in very much to what might not be obvious just from watching the screen. Of course, many of you familiar with gaming might choose to listen to the sound right away, but it should be said that the number of console games I have owned in my lifetime totals exactly zero, and for years the only game I owned that was not a Jumpstart game (remember those?) was SC4, which is not exactly a game where listening to the sound is a necessary part of the experience. It really struck me because not only did it receive constant updates (final version released was in 2015) since initial release in 2008, but it was one of those games where you can only ever lose. Except not. The point of the game was not to receive an ever higher score (though surviving longer did provide more perks that in turn helped you survive longer, but only just), but to try out new tactics and explore what the game had to offer. You had to outdo yourself, as all score-based games without an ending end up being in terms of gameplay (you can never win Tetris, for instance), but because the game was totally and completely random (and unfair, and brutal, which makes sense given the dev's nickname URB, for unfair random brutality), you needed to prepare yourself for all outcomes, and no one solution would guarantee success in any single particular area. The game defines itself as a sandbox WWII defense game. It's played top down, and is essentially a wave-based RTS. You don't directly control your units' targets, nor is supply a real issue (although you still get supply crates, which do...other things). Moral is a key factor, and your units will frequently ignore your orders (like not moving right away) until the combat situation is favorable...or not. Friendly fire is also a thing--a very brutal factor at that. Units can get pinned by suppressing fire, cower in fear under the enemy onslaught, get wrecked in CQC or even flee the battlefield if a high ranking soldier dies amongst them and their morale becomes unrecoverable. It has a complete wiki here, which I only recommend reading after you play it at least a few times (I recommend about 10, though I didn't find this wiki until years after I discovered the game; there are a lot of hidden mechanics that will make the game immediately more understandable and enjoyable, though I did enjoy it immensely before discovering all the hidden bits). Very few of the graphics in the game are for show, with the exception of weird things on the ground like sand pits and fallen trees; craters act as temporary trenches for minor bullet protection, and rocks block both LoS and explosion AoE. As a rule ahead of time, if you happen to end up playing the game, avoid having more than 6 men exposed on the field at any one moment (not under a camnet or bunker or other hard structure) as doing so will make the game significantly more miserable than it already is, particularly for a newer player. There is some [cartoonish] gore, and some of the soundbytes have profanity (I think more if you understand German, which I do not), though the text of the game itself is 98% clean. I know this is kind of a weird game to post in the forum, but there is so much attention lavished on paid full platform games, and so little given to honestly solid efforts like this one (a sequel is in the works) that are completely free. Almost no [proper] reviews of the game can be found written by non-fans and I figure if someone here can get as much enjoyment out of it as I have (or even just a little bit), then it's a good post, especially since the thing is completely free, and anyways, since when was blowing up a bunch of virtual Nazis not a satisfying experience?
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