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TL-CAL ST-Nicholas Church (4 versions) 6x5  1.0

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About This File

TL-CAL ST-Nicholas Church (4 versions)

I love that little church. It was originally a Caliban reward, but I Wanted It without having to wait or to cheat for it. So I decided to relot it. Four times, and not as a reward.. 


Check Caliban’s other creations on the LEX. Or callagrafx — same great batter.

Content :

— TL-Caliban StNicholasChurch v.1.2 (walls with ivy)
— TL-Caliban StNicholasChurch v.2.2 (grate walls)
— TL-Caliban StNicholasChurch v.3.2 (park - no walls ; compatible with Tariel’s Big Modular Parks & Paths Project !)
— TL-Caliban StNicholasChurch v.4.2 (Ancient - big walls)

The Park version is compatible with my TL-NTS Modular Parks & Paths, and belongs to the Tariel's Big Modular Parks & Paths Project.

Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting.

_______________

Dependencies : (don’t freak out ;  (1) you have many of those deps already ; (2) there are four lots in that collection…)

From the original, you will need : 

St Nicholas Church-0x5ad0e817_0x923a3c61_0x230000.SC4Model
CAL_Churchprops.dat
CAL_Churchtextures.dat

**also, for one little detail you can choose to do without (no brown box or flag), DukeChapel_Caliban.dat from Caliban Lots

And :

BSC_BATPropsMattb325_Vol03
BSC_MEGAProps_CAL_Vol01
BSC_MEGAProps_CP vol01
BSC_MEGAProps_CP vol2
BSC_MEGAProps_JRJ_Vol06 
BSC_MEGAProps_Misc_Vol01
BSC_MEGAProps_MJB Vol02
BSC_MEGAProps_Newman_Inc_Vol02
BSC_MEGAProps_SG_01
BSC_MEGAProps_swi21_Vol01
BSC_MEGAPROPS_swi21_vol.2
BSC_Textures_Vol01
LBT Mega Prop Pack vol.01
LBT Mega Texture Pack vol.02 (2009)
PEG Memory Park Kit
R6_VIP_HerbesPampaSmall.dat, in VIP RuralPack2 fixed update
Tariel-Rivit’s Essentials [must load last, after the NAM]
TL-CPv2 CherryTree.dat, in TL-CPv1 & v2 Evergreens 2 (must load last ; optional ; if you want the tree seasonal, don’t load last ; if you don’t want the tree at all, chuck MegaProps CP vol.2)
wmp_power_props01.dat, in WMP Power Props

Girafe greenery : chestnnuts, poppies, beeches, berries, cypresses, daisies, feather grass, lupins, narcissus, poppies.
 

___________________

General warnings :
(1) This is for SC4 Rush Hour.
(2) I play with NAM36, RRW-EU selection ; should't interfere here.
(3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…)
 (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials  folder dep.
(5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.

 

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