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Everything posted by gfvsims
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PJC Cities XXL to Cities: Skylines asset conversions
gfvsims replied to PaulJChris's topic in Cities: Skylines Modding - Open Discussion
Welcome to Simtropolis (and Cities Skylines!). It's fabulous to see yet another talented asset creator on board. We are really spoiled at the moment. Like @Sparks44, I'm currently building a UK-based region, so I'd love to see anything you have that would fit that style. -
Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Time to go fishing!- 371 Replies
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Disable northern lights at night time
gfvsims replied to bonzibuddy's topic in Cities: Skylines General Discussion
I've been wondering the same thing. I thought it might be tied to map themes or environments, but changing those doesn't get rid of it. Hopefully someone has an answer - I'd like my nighttime sky to just be full of stars! -
Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Fantastic! I don't mind if you take your time getting to buildings - I find road layouts quite fascinating.- 371 Replies
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Great idea! I have a collection of my own (coincidentally called Must Have Mods). It's pretty much all the mods I use in my game. If you want to check it out, here's the link. There might be a mod or two on there that you don't have.
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Nice work! Btw, is it just me or are the images in your latest post not loading?- 371 Replies
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On the Road to the Overlook Hotel / Twin Lakes County National Park
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
Absolutely stunning work. I am in awe! -
donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
gfvsims replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Wow! That is amazing.- 159 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
That is awesome, David! I wish I had your patience for this kind of thing!- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
So sorry to read of your Windows woes (Windwoes... heh). I had a very similar thing happen to me when I updated from Windows 8 to 10. Fortunately my hard drive is split into two partitions, with all my documents separated from the operating system, so I didn't lose anything important. I did spend several hours worrying that I had, though. And I had another problem with the last update (which turned out to be an incompatibility with my graphics card driver). Why aren't major updates ever painless?!- 371 Replies
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Twin Rivers Region - a work in progress
gfvsims replied to dedgren's topic in Cities: Skylines City Journals
Welcome back! I look forward to seeing many more of your beautiful screenshots!- 371 Replies
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On the Road to the Overlook Hotel / Twin Lakes County National Park
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
Hmmm, I actually don't know, sorry! If you ever work out how, though, I'll be all over it. -
On the Road to the Overlook Hotel / Twin Lakes County National Park
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
I love this so much! Would you ever consider releasing the map on the Steam Workshop? -
On the Road to the Overlook Hotel / Twin Lakes County National Park
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
Absolutely beautiful detailing! Well done. Look forward to seeing more. -
mic´s building again: Release for Pug Monaco Serie and new wip "lost Places Factory"
gfvsims replied to Miccrosshill's topic in Cities: Skylines Modding - Open Discussion
Welcome! That's looking great! -
Phenomenal job. Well done, Ronyx!
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On the Road to the Overlook Hotel / Twin Lakes County National Park
gfvsims replied to Simulanten's topic in Cities: Skylines City Journals
Welcome back! Twin Lakes looks fantastic - can't wait to see more pics. -
I am in love with your game, @Bipin. Your attention to detail is breathtaking and inspiring! Nice work on that interchange, @Abrams124!
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Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Congratulations on your upcoming wedding! Hope the plans are all going smoothly. I'm really looking forward to those street ad props, btw!- 800 Replies
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Beardmonkey's stuff
gfvsims replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
We definitely need more farming assets in the game and these are awesome! Keep up the good work. -
Judazzz' C:SL Goodies - Update: American Roadsigns v2.0.0 (complete overhaul)
gfvsims replied to Judazzz's topic in Cities: Skylines Modding - Open Discussion
Fantastic! I can't wait to try it out. Thanks a million! -
Avanya's buildings (Update 7/1: Cargo rail stations released)
gfvsims replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
I love the idea of CSL-specific brands.- 800 Replies
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released Cities: Skylines - "Mass Transit" Disucssion
gfvsims replied to Tim The Terrible's topic in Cities: Skylines General Discussion
Looks great! I'll definitely get more use out of this than Natural Disasters (which I really only bought for the sake of completeness...) Hope we get a release date soon!- 147 Replies
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Your texturing is superb.
