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About Ploefke

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    The Netherlands
  1. LittleMac assets

    I like it, but it seems that it is a bit too bright.
  2. Well sorry, I can't help you with that. I only use Blender.
  3. push Ctrl+A and apply all three things in the bottom right of the screen.
  4. Well, that's weird. If I assume that you've assigned the UV's correctly, I really don't know what's wrong. Have you applied scale before you've exported?
  5. Can you show us how you've arranged the UV's?
  6. Looks like a nice and ambitious plan. Just a question: Wouldn't it be easier to strip the textures of the runways and the taxiways completely, so everybody can customize it themselves with ploppable asphalt and such? By doing that, it would be able to make more rural airstrips too.
  7. Well, another asset: http://steamcommunity.com/sharedfiles/filedetails/?id=901644665 I should change the 'blender struggles' to 'asset editor struggles, because that would be far more accurate.
  8. Really like your focus on agriculture right now. Keep on going!
  9. It all looks great. You should upload them to the workshop.
  10. Thanks for the feedback. I used the wrong neutral colour, which I got from another Asset. Thanks to you guys, 2small releases: http://steamcommunity.com/sharedfiles/filedetails/?id=889583673 http://steamcommunity.com/sharedfiles/filedetails/?id=889508665
  11. update: I'm busy making another asset. This time, it is a small dutch house. I've got one small problem, and that is the fact that the normal map seems to $%&^! up. What is the cause of this?
  12. I've tried to fix some models that he made too, but the endless bugs convinced me to not do it. It's a shame because he made some really nice buildings.
  13. I once followed a small tutorial in Blender, and I'm too afraid to start all over, so I'll keep it to blender. Converting sketchup models is a huge pain in the arse, so I wouldn't recommend that.
  14. Those trucks are really high on poly, but it could be done. You should be alert on flipped faces though. This is a really good guide: