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Ploefke

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About Ploefke

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  1. Mysterious path

    This is a problem with mods that have become incompatible. I can't remember which mod, but check this list.
  2. Personally, For things like heights and floor sizes, I use maps and AHN, which is a dutch elevation map.
  3. Thanks for the help. I only had a color map, but I added the rest, and now it works. So, Update time: https://steamcommunity.com/sharedfiles/filedetails/?id=1721487413 Dutch House #5 Just retextured this after my friend attended me on the fact that are enough darker roofs in the Netherlands, but I had none. https://steamcommunity.com/sharedfiles/filedetails/?id=1721490647 Dutch House #6 An update to one of my oldest assets. Cleaned the texture, made the entrance on the other side, darkened the texture to prevent the eye-killing brightness, and removed some props. https://steamcommunity.com/sharedfiles/filedetails/?id=1722253023 Dutch House #7 A version of Dutch House #6. I removed the dormers, made an LOD, made another roof texture, and slightly readjusted the doors to make base bottom function better.
  4. Hey guys, long time not seen. I'm picking up my work again because I wanted some more diversity in my city. Recently, I retextured an asset, made an lod, edited the asset together, and when I'm trying to use it, the following error pops up: Broken assets: Dutch House #7.Dutch House #7_Data: LOD aci null [BrokenAssetException] Details: No details When I force the building to grow, the building is visible, but the LOD is not. Does anybody know what the heck is going on here?
  5. LittleMac assets

    I like it, but it seems that it is a bit too bright.
  6. Well sorry, I can't help you with that. I only use Blender.
  7. push Ctrl+A and apply all three things in the bottom right of the screen.
  8. Well, that's weird. If I assume that you've assigned the UV's correctly, I really don't know what's wrong. Have you applied scale before you've exported?
  9. Can you show us how you've arranged the UV's?
  10. Looks like a nice and ambitious plan. Just a question: Wouldn't it be easier to strip the textures of the runways and the taxiways completely, so everybody can customize it themselves with ploppable asphalt and such? By doing that, it would be able to make more rural airstrips too.
  11. Well, another asset: http://steamcommunity.com/sharedfiles/filedetails/?id=901644665 I should change the 'blender struggles' to 'asset editor struggles, because that would be far more accurate.
  12. Really like your focus on agriculture right now. Keep on going!
  13. It all looks great. You should upload them to the workshop.
  14. Thanks for the feedback. I used the wrong neutral colour, which I got from another Asset. Thanks to you guys, 2small releases: http://steamcommunity.com/sharedfiles/filedetails/?id=889583673 http://steamcommunity.com/sharedfiles/filedetails/?id=889508665
  15. update: I'm busy making another asset. This time, it is a small dutch house. I've got one small problem, and that is the fact that the normal map seems to $%&^! up. What is the cause of this?
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