-
Content Count
110 -
Joined
-
Last Visited
-
Most Liked
8
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Aarsgevogelte
-
Version 1.0
2,689 Downloads
19th century W2W corner building from Antwerp, Belgium. File contains both a Landmark version and a Growable Stage 6 CO$$$ with 217 jobs. To install: Extract contents from the .rar file (7-Zip can do that). Copy extracted files to Plugins Delete either the MN or DN folder depending on if you use Maxis Night or Dark Night. CB Edit: Added extra info to description.- 2 Comments
- 9 Reviews
-
- 27
-
-
-
- modepaleis
- antwerp
- (and 8 more)
-
- 3 Comments
- 8 Reviews
-
- 29
-
-
-
- yellow house
- rotterdam
-
(and 3 more)
Tagged with:
-
Hello, First of all, I want to make clear that I am a complete $%&^! when it comes to 3ds max'ing. I also am very impressed by some of the work on here. Anyway, I attempted to recreate a building called Dinghuis in the Dutch city of Maastricht. I thought the building is quite interesting, because it looks like a mixture between a church and a regular type of building. There is probably lots of $%&^! I did wrong, so I guess I appreciate some feedback. Ultimately, I'd like to release this into the wild. By the way, the building isn't perfectly accurately recreated. I personally don't really thinks it matters all that much; ultimately I just strive to create a sexy-looking building.
-
Version 1.0.0
1,149 Downloads
The Eagle Star building from Antwerp (scanline version): Functional landmark Growable (CS$$$) Dependencies: BSC Textures Vol02 Porkie Props Vol01 I'm reuploading my buildings in scanline. If you don't like scanline, the mental ray versions are still available as well. God help us all.- 1 Comment
- 5 Reviews
-
- 24
-
-
-
- eagle star
- antwerp
-
(and 6 more)
Tagged with:
-
These are the buildings that I've created recently (that I haven't uploaded). But the problem that keeps occuring is the nightlights. I have already mentioned this countless of times, but I don't care much for nightlights and I find it a waste of time. Like, for example, today I added nightlights to the eagle star building and it took quite a lot of time, also because the 3ds max project is really slow. I rendered it, wasn't satisfied with how the nightlights looked in-game, so had to go back again, re-render it (which takes like 40 min). Nightlights isn't just adding a few lights here and there, you have to make sure it looks right and it has to look right from different angles. And maybe I'm also not as dedicated as some people on here. I'm afraid that if I keep adding nightlights to my buildings, at a certain point I will get burnt out and just say: F this. The thing is that creating these buildings is already quite a lot of work. I tried adding nightlights (the ones that I've uploaded recently), but I don't think I will continue to do so. So this means that I'm not sure if I should upload these buildings, given that most people do want nightlighs (I think?). But otherwise these models will just be sitting on my hard drive. I'm just not sure how to proceed from here.
-
-
Ah yes, now it works. The include/exlude is a great technique. Thanks for the suggestion. This is what I ended up with.
-
Do you mean the names of the (illuminated) materials, the lights in the scene or the window objects? When I add nitelite to the window object names I get this error: I'm sorry if I keep asking you things btw, but people want nightlights so I'm trying to make it work. I use 3ds Max 2013 though, but I get the same error in 2010.
-
Right, I agree. But what do you mean having nightlights in the scene? I have one light that shines on the facade and I copied some of the windows and illuminated the texture. Does this mean these lights/windows will be automatically rendered into the night version? Does it render once or twice in that case? If I preview the day version the lights are still illuminated. I'm sorry if I don't quite get it.
-
Yeah I understand what you mean. But for me it's a bit of a nostalgia thing, kind of like SimCity itself. There might be a new shiny 3D SimCity game out there, but I like the charm of the old SimCity games. It's indeed a preference. I've just always found the Mental Ray buildings (or at least the older buildings) to be cold / plastic looking. I'm sure you could try and counter this through texturing and modelling, but this seems pretty challenging for me. I'm not a Jason or Nofunk after all. Also, to me it often feels like scanline makes everything look good or at least adequate. With mental ray I feel you really need to keep adjusting textures a lot until it looks good. So scanline suits my laziness, if you will.
-
I use ALN Bat4Max yes. I think I might add nightlights after all. The thing is, I don't understand how I render the night version using ALN? I hope one of you might know. I don't see an option where it says 'Render night version'. Maybe I'm overlooking something.
-
Thank you for your comments. How do you feel about growable / ploppable / landmark? What is the difference exactly between ploppable and landmark? Is landmark just eyecandy? Is it more difficult to create a ploppable than a landmark? I'm sorry if I still don't understand this stuff, because I barely play the game. When I play the game I try to just create a fictional city with buildings that I like. I don't really care about the managerial aspect of the game, so I'm fine with having just landmarks. And as far as I know, if you want to create both a landmark and growable lot, you need to do the lotting twice (or am I wrong?) and that seems too much of a hassle to me. So I prefer just having one lot type for each building and preferably not growable, since I'm personally not interested in growables. Like are the values above calculated automatically? Because I tried to create a Landmark with jobs (CS$$$). I'm also not sure about the naming conventions, because some of the buildings I have created are fictional and I wouldn't know what to name them. I guess I should give them random names maybe, like The Liquid Cow or something, I don't know if that would work.
-
Hello, I still see quite a bit of interest in buildings. I actually have still been creating lots of buildings, but I'm not sure if I should upload them. There are two reasons for this: I have reverted back to scanline (I have explained this in previous posts) and I leave out the nightlights (too much of a hassle imo). So even if the buildings themselves might be neat, I suspect a lot of people wouldn't download them because of scanline / lack of nightlights / lack of skyscrapers. I could share some of my work here and you could see for yourself. I just really enjoy creating these buildings and I keep coming back to it. I also would like for this game to never die out.
-
I want to make a growable (?) building, but I'm not sure how I do this. I thought the appropriate category would be R-C-I --> Residential --> ($$$) High Wealth. But I'm not sure what I do here: I hope somebody can enlighten me. Also, this is what I ended up with: I would appreciate feedback. I'm thinking of changing the way I do nightlights, because right now I just use flat textures. I don't know, I've seen other building on here where the nightlights seem to have more depth. But I don't know how I would achieve this. I'm also hoping to release this modest little building soon: Although, I'm not sure what type of building this would be? It's basically a giant mansion, but I guess it could also maybe be some kind of townhall
-
Thanks, that fixed it.
-
I've tried to create some buildings again after a long time. Regarding my absence, it's just that sometimes I lose interest and then it is somehow reignited. Also, not to be a downer, but I do feel like creating these buildings is a bit of a sinkhole for my time, because I don't feel like you get anything in return for putting in all this effort. But I still have to do it, lol. My goal is to build an entire city of buildings, basically. That would be cool. Anyway, this is a building I've been working on. It's basically a European fictional townhouse (?) type of building. However, of course I run into issues when I get into modelling again. For example: When I render this building, the contrast/brightness seems messed up. Any one know why this might be? Also, I'm really not sure how I would name a fictional building. I hope somebody can give me some advice on this. Honestly, I still have been modelling buildings. I've just not finished or released these buildings. Maybe I could share them.
-
- 2 Comments
- 4 Reviews
-
- 29
-
-
-
- stationsstraat
- tilburg
-
(and 8 more)
Tagged with:
-
No, just for fun. At a certain point I just didn't felt like dealing with the hassle of exporting the models to SimCity (scaling, nightlighting, exporting, lotting etc.), so I had a lot of buildings just sitting there. But somehow I found motivation again to upload. As for the uploads, I would say: take it or leave it.
-
Yeah, I had a bunch of models lying around. Some of them weren't even intended for SimCity. I do still have quite a few unfinished projects which I might upload, if I find time and motivation. I'm not going to do the pack thing though. I don't see the point.
-
- 1 Comment
- 5 Reviews
-
- 34
-
-
-
- snellenlaan
- utrecht
-
(and 7 more)
Tagged with:
-
