-
Content Count
176 -
Joined
-
Last Visited
Community Reputation
149 GrandAbout Shy Dude
-
Rank
Dweller
Recent Profile Visitors
-
Shy Dude changed their profile photo
-
The Casino Looks really loosely based on the Trump Taj Mahal Casino. It might be a bit of a stretch but what seals the deal is that you can really see that they stuck the Hard Rock Cafe's dome on the top of the tower.
-
important Windows Update KB3086255 blocks SC4 from starting
Shy Dude replied to Cyclone Boom's topic in SC4 Bugs & Technical Issues
So is Simtropolis now going to endorse a certain SC4 crack that was so blasphemous that it was never to be spoken of? -
csl patch Cities: Skylines "After Dark" Expansion Discussion
Shy Dude replied to Mr_Maison's topic in Cities: Skylines General Discussion
I like how the lighting for the daytime was redone, there is now some bluish-ness to the shaded sides of the buildings but the shadows still seem to be that dull gray color. There should really be a simple way to come up with custom lighting/shadow/sky color presets like there are for LUTs.- 70 Replies
-
- cities: skylines
- expansion
-
(and 2 more)
Tagged with:
-
American Midrise Building Team ?!
Shy Dude replied to Attercap's topic in Cities: Skylines Modding - Open Discussion
None of those buildings can work with the 4x4 growable limit besides the Oliver Building (be aware that 4x4 tiles is 32x32 meters). The Oliver building actually works nicely with the grid but its not a corner building so of course it'll be easy. Replicas of corner buildings that work within the 4x4 limit and the grid will be impossible, so it'll be best to go with fictional renditions of buildings which I actually think will be fun. Also, I think as a workaround for the limit, a set of similarly styled buildings can be made so that when they grow next to each other it looks like one wide building, I'm not sure if it'll look stupid though. I still need to learn how to use Blender so that's why I haven't started anything yet. -
American Midrise Building Team ?!
Shy Dude replied to Attercap's topic in Cities: Skylines Modding - Open Discussion
Yeah, I dream of making a pack of Chicago School buildings. I really hate the 4x4 maximum size for growables though as a lot of those buildings are larger than that. -
My SC4 CJ Scrapbook | Important update and news!
Shy Dude replied to BLANKBLANK's topic in SC4 City Journals
Wow, that's amazing, I love the contrast of the new vs the old vs the very old. -
CO's "unique buildings" and their real life counterpart
Shy Dude replied to cromabianca's topic in Cities: Skylines General Discussion
The Opression Office is the Baltimore City Hall. And the Courthouse is the New York State Supreme Court Building (hexagon-shaped building). -
Mojave Texture Development: Phase 0b
Shy Dude replied to Ganaram Inukshuk's topic in SC4 Modding - Open Discussion
Oh, I made the wrong assumption that the driveways of the houses in my area are of pretty typical proportions, I never realized they were really narrow compared to driveways from across the nation. Yeah, it should be around 20% wider just going by how many parking lot spaces can fit in 16 meters. It still makes a big difference. -
Mojave Texture Development: Phase 0b
Shy Dude replied to Ganaram Inukshuk's topic in SC4 Modding - Open Discussion
Shouldn't the width on the lines be multiplied by 1.33 since it appears everything relating to cars in the game is scaled up by 33%? (which has made making suburban BATs quite an annoyance). I've never really cared for HD textures, I love the charm of well crafted low res textures, but you gotta do what you gotta do I guess. -
Is the map based theme a missed chance?
Shy Dude replied to DabblerNL's topic in Cities: Skylines General Discussion
Yeah building sets should definitely be a district thing. People should also be able to make their own building sets because no predetermined building sets could possibly cover everything everyone would make and because of that, there should also be the ability to give a district multiple building sets. I actually thought it was going to be like that. I wish Paradox would've discussed it a bit before releasing the update. -
Yeah, it's the May Co. Department Store, it's called the Dennis Department Store in the game. That's weird, I could have sworn it was one of the early ones identified in this thread but I can't find the post.
-
@Odainsaker: The Union Trust Building is done in the Romanesque revival style while Mutual Savings Bank Building is done in an Baroque revival style. There actually seem to be quite a handful of skinny Baroque revival buildings like that in the US. The Triangle Building is most definitely the Northwest Tower. I will never understand why city building games that force you to work in a grid have the audacity to add non-square buildings in their games. That's just mean.
-
@T Wrecks: Yeah, I attempted to relot the buildings, got a couple lots in and realized it was way too much work. And you have to keep reloading the lot editor because it doesn't update it's lot list; really annoying. Quite a lot of the buildings are scaled wrong/ugly/have rendering problems anyways. @Nevermore2797: Simon Manor is most definitely some Art Deco era apartment building - probably from New York City since it has New York style setbacks and some Beaux Arts style to it. Well ain't that convenient, I found the real building by looking up those random terms I was talking about in Google, it is 895 Park Avenue, built in 1930. Maxis made the setbacks start at different heights which I always thought made no sense.
-
The majority of the default Maxis lots are pretty terrible; old buildings fronted by parking lots as if your city was some sort of large-scale postmodern tourist attraction.
-
Geometry count, a real issue.
Shy Dude replied to Cool_Z's topic in Cities: Skylines Modding - Open Discussion
I think people are underestimating the power of normal maps. The only problem I see is doing a building with tons of sculptures or columns but stuff like pilasters and windows doesn't seem troubling.
