Jump to content

Sontimeister

Member
  • Content Count

    7
  • Joined

  • Last Visited

Community Reputation

2 Recognised

About Sontimeister

  • Rank
    Freshman
  1. My game crashed near complete loading with a fatal error using this mod.
  2. As someone who came from sc4, I support almost every aspect you mentioned. Cities in its current state feels like a beautiful sandbox but not like a game at all. Obviously this is a long list that will take a lot of time to program, so I wonder what happens when the devs decide to release further updates. (prob not gameplay related) A part of Nams success was that EA never released any updates after Rush hour that potentially crash the mod. I think this is an important thing for a successful overhaul just like balancing all the new elements to guarantee a fair challenge at every point. Mod compatibility is also something really important, either by integrating the major ones or getting into contact with the modders and ask them to develop compatible versions. This could also be a big chance to increase the performance of the game if you just need to install one mod instead of up to 50.
  3. The perfect school building?

    Many of these schools, especially the universitaries, look really interesting. I think that the ideal school building depends heavily on it's location. Those big standalone complexes with a big campus are not common in big cities because of the lack of space. I like buildings that are integrated into the cityscape like the secondary school i went to:
  4. I would like to see a mod that increase the chance for row houses to spawn next to row houses and vise versa for detached buildings. It would increase the realism and visual appearance when you're playing with european and international buildings. Don't know how hard it is to code that.
  5. I think this looks way better than the original one. Maybe you should integrate some presets for people who don't know RGB at all.
  6. That's really awesome! Do you plan to release more crop types? I think 1x1 could be useful to fill corners.
  7. Hello Simtropolis Com, In Cs I love to build big ports with alot of industrial infrastructure. While there are some great collections for container stacks the water itself feels completely dead to me. In the major european ports (Hamburg for example) theres some sort of seamark every 50 meter that make everthing so lively, especially in night. You can get an imagination here: http://map.openseamap.org/ , https://en.wikipedia.org/wiki/Sea_mark I wonder how easy it is to implement buoys to define the fairway that are placeable on water. Sorry for requesting something without being able to contribute to it. Greets
  8. Northern Germany

    I agree with you, those rivers are way too big. Still I prefer it this way because of possible sea trade there.
  9. Northern Germany

    Version 1.0

    1,460 Downloads

    This map covers northern germany, southern denmark, eastern netherlands and western poland. Config.bmp gives medium scale cities to: (config preview) Hamburg Kopenhagen Amsterdam Malmö Bremen/Bremerhaven Lübeck Kiel Esbjerg AArhus Rostock Stralsund and polish cities. With some fantasy you could also add Berlin, Hannover and Wolfsburg. There might be an error regarding too much sand / beaches on the map. You can build zones on it but i recommend to remove them manually (one click hills and even terrain) Hope you like it, feedback is wished for.
  10. Northern Germany

×