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Version 1.0.0
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Palace Hotel, by Mattb325. --------------------------------------- Inspired by one of the base-game buildings that comes with cities:skylines, the 6-floor palace motel is offered as a little 1x1 CS$$ corner building for medium and high density zones. I liked the simplified mid-century Persian style of decorative motifs that adorned the facade, and, like the googie style, this still remains rather uncommon in SC4. Like many slightly seedy establishments, this hotel building has a lot of colourful neon signage and will certainly provide interest in a W2W setting. It will grow on the New York and Euro tilesets. Stats below. --------------------------------------- STATS CS$$: Lot Size: 1x1 Growth Stage: 5 Zone Type: Medium and High Density Bulldoze Cost: $ 378 Demand Satisfied: CS$ 104; CS$$ 28. Pollution at Centre: 1 (air) /1 (water) /4 (garbage) Pollution Radius: 5/6/0 Power Consumed: 3 Mwh Water Consumed: 28 Gallons Occupant Groups: Chicago, New York, Houston --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one is for dark nite users and one for the standard Maxis nite. You must select and install only one file - depending on which night version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- Dependencies: There are no dependencies required for this file. --------------------------------------- To install, simply unzip these files into your plugins folder.- 9 Reviews
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Hello I am currently running the project - Nowy Bor.The city is located between mountainous massifs. It has a very well developed public transport. Style is Eastern and Central Europe.
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August 2, 2017 - 200,000 Trees
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update 38 - click here [linkie] to see the content. -
July 24, 2017 - Eye-candy and a Rant
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update 37 - click here [linkie] to see the content. -
July 20, 2017 - Building Jessamine
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update 36 - click here [linkie] to see the content. -
Update #35 - Click here [linkie] to see the content.
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June 14, 2017 - Mapping Jessamine
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #34 - Click here [linkie] to see the content. -
June 12, 2017 - Mapping, mapping...
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update 33 - Click here [linkie] to see the content. -
June 11, 2017 - Hello Again! (continued)
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #32 (part 2) - Click here [linkie] to see the content. We just passed 22,000 views- thanks so much! -
Update #32 - Click here [linkie] to see the content.
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Hi guys! So, I just discovered something amazing! I run the game on a Laptop (it's an Asus i7 6700HQ@2.60GHz, GTX950M with 4GB dedicated RAM) and since now I haven't had any particular problems. The game runs smooth enough, but loading times... man! Were they a pain!! So I did something very simple, actually: I upgraded my 8GB of RAM into 16GB (this is the max this laptop would accept anyway) and: WOW!! I used to load the game (with approx. 1.2K assets and 60 mods) in 15 to 30 minutes (yeah, you read right!), now the same setup loads in less than 2 minutes! I could not believe that RAM upgrade would do so good form me! I assumed that loading times wouldn't improve much, because (this at least was my reasoning) the HD would still be the same, so reading speed would be the same, right? Boy, was I wrong! Upgrading RAM really REALLY improves your loading times! Those of you who haven't tried yet, should!
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Wierd shadows on my model
officialsauron posted a topic in Cities: Skylines Modding - Open Discussion
Hi! So I was testing out one my 3d model in the asset editor when I noticed how my texture suddenly was all grey-ish. I tried loading my asset in-game to check if this wierd shadow/texture bug was still there, and yes it was, but only at a specific point during the daytime. Here's the building looking OK; And here's how it looks with the grey shadows; As you might see, there are still spots here and there which are still white. I've checked in Blender so that I don't have duplicate faces on top of eachother or something like that. I'll also add that these grey "shadows" does move around slightly when I change the angle of the camera. This is not something I haven't stumpled upon before so I thought it might be a good idea to ask here if anyone knows what causes this and if there's a way to fix it. -
Pieterdam is open for business! Welcome to our beautiful city, the Jewel on the river Vos. A modern city with ancient roots, Pieterdam is the provincial capital of West Holland, and today has a population in excess of 100.000, with many more living the surrounding countryside. As this is your first visit, we thought that you would benefit from a quick overview of the city, taking in some of the main sights... What better place to start than the historic center of the city, the Oudekade (Old Quays)... The Oudekade was once the commercial heart of the city, allowing goods to be traded with other city-states within the Hansa (or Hanseatic) League. The quaysides were lined with warehouses and workshops. Unfortunately many of these were lost in a major fire of 1903 - although this made way for the delightful Oudekadepark, now popular with locals and tourists alike: Over on the opposite side of the Oudekade basin stands our impressive City Hall, framed by imposing formal gardens (the Gemeentehuisplein). The City Hall is flanked by the iconic clock tower (inspired by the famous Astronomical Clock in Prague - left), and the Pieterdam Royal Opera House (right). The large square is also a major transport interchange, being served by all three of the city's tramlines... This image from the city archives (below) shows the tangle of lines as they were in the 1980's, with one line passing within meters of the priceless Gemeentehuis Fountain! One might ask what the city planners where smoking when they authorized that layout in the late 1960's? The large Brutalist concrete building (to the right) has also since been demolished to make way for a row of cafes and restaurants built in a classic European style. These are much more in keeping with the historic character of the area. Happily, the gridlock seen in the archive image is also a thing of the past! Moving North from here, still in the Oudekade or Old Quays district, we encounter another icon of the Pieterdam skyline: Saint Peter's Cathedral (Sintpieterskathedraal) is the city's namesake and its spiritual heart. The current building is a masterpiece of neo-Gothic architecture, dating from the 1860's. It replaces the earlier Catholic Sintpieterskirk which stood close to the site from at least the early 1500's. As you can see, the Cathedral is surrounded by a bustling street-market. To the South side is the Kathedraalplein, an open space which now serves as the city's second major tram interchange... The Kathedraalplein is usually bustling with tourists eager to eat and drink on the cobbled terraces, but here (above) it is pictured early on a Sunday morning. Whilst many tourists are still asleep in their rooms, the Faithful are already on their way to the traditional Sunday service... Before we leave this first entry, no visit to the Oudekade and the Kathedraalplein is complete, without taking in the Pietersbrugge - perhaps the most famous and well-beloved of all Pieterdam's traditional swing-bridges: Standing proudly between the Kathedraalplein and the Gemeentehuisplein as it does, Pietersbrugge is one of the most important bridges in the historic Old Town. Whilst it once opened regularly to allow passage of tall ships from around the world, today the canal is home only to houseboats and the bridge is rarely raised - lucky since it now carries trams on their way towards City Hall! This classic image completes our tour of the Oudekade district, the historic heart of Pieterdam. Next time, let's take a look further afield and visit some other interesting parts of the Old Town... Dank je wel!
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December 26, 2015 - Night Falls
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #31 - Click here [linkie] or on the image to see the content.-
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December 25, 2015 - Loyd Murphy Memorial Bridge
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #30 - Click here [linkie] or on the image to see the content.-
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December 22, 2015 - One Million Trees
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #29 - Click here [linkie] or on the image to see the content. -
December 10, 2015 - We get mail...
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #28 - Click here [linkie] or on the image to see the content.-
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December 5, 2015 - Teaser #8 - Three months on
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #27 - Click here [linkie] or on the image to see the content.-
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Update #26 - Click here [linkie] or on the image to see the content.
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November 23, 2015 - Our First Post, Revisited and Updated
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #25 - Click here [linkie] or on the image to see the content.-
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November 21, 2015 - Half a Million Trees+
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #24 - Click here [linkie] or on the image to see the content.-
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November 19, 2015 - 300K Tree Eye Candy
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #23 - Click here [linkie] or on the image to see the content.-
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November 18, 2015 - We get mail...
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #22 - Click here [linkie] or on the image to see the content.-
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November 13, 2015 - Superdetailing
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #21 - Click here [linkie] or on the image to see the content.-
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November 11, 2015 - The "Double-0" Club
dedgren posted a City Journal entry in Twin Rivers Region - Jessamine
Update #20 - Click here [linkie] or on the image to see the content.-
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